我设计的应用程序基本上有 3 个不同的逻辑层:
- DB 连接器(由 ADO.NET 实现)。
- BL 业务逻辑(UI 唯一知道的)。
- 数据库存储库(连接前两个)。
数据库存储库被分成依赖的部分,每个最终实体都多态到一个接口。在某些情况下,相同依赖部分内的对象之间存在依赖关系 - ISectionFactory(因此依赖)。在实践中,BL 会从 MainFactory(这是所有 DB 的一个因素)请求特定类型的对象(例如我的示例中的 IngrediantType)由于这种设计,我被迫在 UI 上强制转换类型 - 这显然是拖累。我怎样才能改变设计?这是设计的简要外观:
public class MainFactory
{
private Dictionary<Type, ISectionFactory> m_SectionsFactories;
private ISectionFactory treatmentsSectionFactory =
new TreatmentsSectionFactory();
public MainFactory()
{
m_SectionsFactories = new Dictionary<Type, ISectionFactory>
{
{typeof(IngrediantType),treatmentsSectionFactory}
};
}
public IConcreteDataCollection GetConcreteData(Type i_EntitiesName)
{
return m_SectionsFactories[i_EntitiesName]
.GetConcreteData(i_EntitiesName);
}
}
internal interface ISectionFactory
{
IConcreteDataCollection GetConcreteData(Type i_EntitiesName);
}
public class TreatmentsSectionFactory : ISectionFactory
{
private Dictionary<Type, IConcreteDataCollection>
m_ConcreteDataCollections;
private IngrediantTypes m_IngrediantTypes = new IngrediantTypes();
private Ingrediants m_Ingrediants = new Ingrediants();
public TreatmentsSectionFactory()
{
m_ConcreteDataCollections =
new Dictionary<Type, IConcreteDataCollection>();
m_ConcreteDataCollections
.Add(typeof(IngrediantType), m_IngrediantTypes);
m_ConcreteDataCollections
.Add(typeof(Ingrediants), m_Ingrediants);
}
public IConcreteDataCollection GetConcreteData(Type i_EntitiesName)
{
return m_ConcreteDataCollections[i_EntitiesName];
}
}
public interface IConcreteDataCollection : IEnumerable
{
// Iteratable.
IConcreteData GetById(int i_Id);
void AddNewConcreteData(IConcreteData i_ConcreteData);
void UppdateConcreteData(IConcreteData i_ConcreteData);
void DeleteConcreteData(IConcreteData i_ConcreteToDelete);
}
public class IngrediantTypes : IConcreteDataCollection
{
public string TestType { get; set; }
public IConcreteData GetById(int i_Id){}
public void AddNewConcreteData(IConcreteData i_ConcreteData){}
public void UppdateConcreteData(IConcreteData i_ConcreteData){}
public void DeleteConcreteData(IConcreteData i_ConcreteToDelete){}
public IEnumerator GetEnumerator(){}
}
// also implements IConcreteDataCollection
public class Ingrediants : IConcreteDataCollection
{
}
public interface IConcreteData
{
public int Index { set; get; }
} // the final (highest) entity of all DB entities
public class IngrediantType : IConcreteData
{
public int Index { set; get; }
// other set of properties
}
public class Ingrediant : IConcreteData
{
public int Index { set; get; }
public IngrediantType RelatedIngrediantType { set; get; }
// other set of properties
}
public class mainClass
{
public static void main()
{
MainFactory factory = new MainFactory();
var type = typeof(IngrediantType);
// returns a IngrdiantTypes of type (IConcreteDataCollection)
var t = factory.GetConcreteData(typeof(IngrediantType));
// I want to use the IngrediantType without casting !!!
var s = t.GetById(2);
}
}