- 情况1:
bool result = await DoAsync();
- 案例2:
ValueTask<bool> task = DoAsync();
bool result = task.IsCompleted ? task.Result : await task;
有了case 1
以上case 2
,
谁能说case 2
性能更好(cpu,内存等)?
或者,task.IsCompleted
只是重复和冗余?
bool result = await DoAsync();
ValueTask<bool> task = DoAsync();
bool result = task.IsCompleted ? task.Result : await task;
有了case 1
以上case 2
,
谁能说case 2
性能更好(cpu,内存等)?
或者,task.IsCompleted
只是重复和冗余?
要真正确定,您需要使用合适的基准进行测量。但是,我不认为这会产生任何重大影响,因为await
已经做到了——尽管通过GetAwaiter()
(它没有分配)。它实际上会使真正的异步情况变得更糟。
类似于这种优化的东西在库代码中很常见,但通常用于在结果很可能在很多时候同步时完全避免状态机;例如:
var pending = DoAsync(); // note: not awaited; this is a [Value]Task[<T>]
return pending.IsCompletedSuccessfully
? new ValueTask<Foo>(PostProcess(pending.Result))
: Awaited(pending);
static async ValueTask<Foo> Awaited(ValueTask<Bar> pending)
=> PostProcess(await pending.ConfigureAwait(false));
这里的关键是原始方法不在async
这个场景中,所以我们只async
在真正的异步路径中支付任何开销(或者在失败的情况下,标准化错误堆栈)。
这是一个sharplab.io
链接,显示了此优化的情况;在右侧,您可以看到未使用的优化版本async
,其结果为:
public ValueTask<Foo> ExampleAsync()
{
ValueTask<Bar> pending = DoAsync();
if (!pending.IsCompletedSuccessfully)
{
return <ExampleAsync>g__Awaited|0_0(pending);
}
return new ValueTask<Foo>(PostProcess(pending.Result));
}
然而,该Awaited
方法是:
[AsyncStateMachine(typeof(<<ExampleAsync>g__Awaited|0_0>d))]
[CompilerGenerated]
internal static ValueTask<Foo> <ExampleAsync>g__Awaited|0_0(ValueTask<Bar> pending)
{
<<ExampleAsync>g__Awaited|0_0>d stateMachine = default(<<ExampleAsync>g__Awaited|0_0>d);
stateMachine.pending = pending;
stateMachine.<>t__builder = AsyncValueTaskMethodBuilder<Foo>.Create();
stateMachine.<>1__state = -1;
stateMachine.<>t__builder.Start(ref stateMachine);
return stateMachine.<>t__builder.Task;
}
[StructLayout(LayoutKind.Auto)]
[CompilerGenerated]
private struct <<ExampleAsync>g__Awaited|0_0>d : IAsyncStateMachine
{
public int <>1__state;
public AsyncValueTaskMethodBuilder<Foo> <>t__builder;
public ValueTask<Bar> pending;
private ConfiguredValueTaskAwaitable<Bar>.ConfiguredValueTaskAwaiter <>u__1;
private void MoveNext()
{
int num = <>1__state;
Foo result;
try
{
ConfiguredValueTaskAwaitable<Bar>.ConfiguredValueTaskAwaiter awaiter;
if (num != 0)
{
awaiter = pending.ConfigureAwait(false).GetAwaiter();
if (!awaiter.IsCompleted)
{
num = (<>1__state = 0);
<>u__1 = awaiter;
<>t__builder.AwaitUnsafeOnCompleted(ref awaiter, ref this);
return;
}
}
else
{
awaiter = <>u__1;
<>u__1 = default(ConfiguredValueTaskAwaitable<Bar>.ConfiguredValueTaskAwaiter);
num = (<>1__state = -1);
}
result = PostProcess(awaiter.GetResult());
}
catch (Exception exception)
{
<>1__state = -2;
<>t__builder.SetException(exception);
return;
}
<>1__state = -2;
<>t__builder.SetResult(result);
}
void IAsyncStateMachine.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
this.MoveNext();
}
[DebuggerHidden]
private void SetStateMachine(IAsyncStateMachine stateMachine)
{
<>t__builder.SetStateMachine(stateMachine);
}
void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine)
{
//ILSpy generated this explicit interface implementation from .override directive in SetStateMachine
this.SetStateMachine(stateMachine);
}
}
案例1没问题。如果您根本不使用,您将使用 task.IsCompeted await
。