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我正在尝试获取使用 pyrender 渲染的对象的像素坐标(x,y)。目的是获取该对象的边界框坐标。我使用 OffScreenRenderer 来渲染场景。

r = pyrender.OffscreenRenderer(viewport_width=640,
                            viewport_height=480,
                            point_size=1.0)
color, depth = r.render(scene)

可用信息:camera_to_world 姿势矩阵

首先,我尝试绘制对象的质心,如下所示:

x, y = trimesh_mesh.centroid[:2]
height, width = image.shape[:2]
x = int(x * width)
y = int(y * height)
plt.imshow(image)
plt.scatter(x, y)
plt.show()

我得到以下信息: 图像图

同样,同一对象的边界框图在这里

有谁知道我如何获得渲染对象的确切质心和框坐标?谢谢你。

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1 回答 1

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您正在寻找bpy_extras.object_utils.world_to_camera_view.

像这样使用它:

import bpy
import bpy_extras

scene = bpy.context.scene
obj = bpy.context.object   # object you want the coordinates of
vertices = obj.data.vertices   # you will get the coordinates of its vertices

for v in vertices:
    # local to global coordinates
    co = v.co @ obj.matrix_world
    # calculate 2d image coordinates
    co_2d = bpy_extras.object_utils.world_to_camera_view(scene, camera, co)
    render_scale = scene.render.resolution_percentage / 100
    render_size = (
        int(scene.render.resolution_x * render_scale),
        int(scene.render.resolution_y * render_scale),
    )

    # this is the result
    pixel_coords = (co_2d.x * render_size[0],
                    co_2d.y * render_size[1])

    print("Pixel Coords:", (
          round(pixel_coords[0]),
          round(pixel_coords[1]),
    ))

在 Blender Stack Exchange 上查看这个答案

于 2020-09-25T11:59:54.570 回答