我有一个 Django 应用程序,我在其中使用了 pythonOCC 包。我必须在我的模板中显示 3D .stl、.stp、.igs 文件。通常,当我调用 render() 函数时,我的 vscode 控制台上会出现以下输出,并且由于由 pythonocc 而不是 django 创建的烧瓶应用程序开始在 localhost 中运行,因此我的 index.html 永远不会呈现。但是我需要在 Django 模板中显示文件。这就是我扩展X3DomRenderer 类的原因,如下所示。
我的自定义 X3DomRenderer 类:
class CustomX3DomRenderer(x3dom_renderer.X3DomRenderer):
def render_to_string(self):
self.generate_html_file(self._axes_plane, self._axes_plane_zoom_factor)
return open(self._html_filename, 'r').read()
从 render_to_string() 函数返回的 HTML 代码:
<html lang="en">
<head>
<title>pythonOCC 7.4.0 x3dom renderer</title>
<meta name='Author' content='Thomas Paviot - tpaviot@gmail.com'>
<meta name='Keywords' content='WebGl,pythonOCC'>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="https://x3dom.org/release/x3dom.css">
<script src="https://x3dom.org/release/x3dom.js"></script>
<style>
body {
background: linear-gradient(#ced7de, #808080);
margin: 0px;
overflow: hidden;
}
#pythonocc_rocks {
padding: 5px;
position: absolute;
left: 1%;
bottom: 2%;
height: 38px;
width: 280px;
border-radius: 5px;
border: 2px solid #f7941e;
opacity: 0.7;
font-family: Arial;
background-color: #414042;
color: #ffffff;
font-size: 14px;
opacity: 0.5;
}
#commands {
padding: 5px;
position: absolute;
right: 1%;
top: 2%;
height: 65px;
width: 180px;
border-radius: 5px;
border: 2px solid #f7941e;
opacity: 0.7;
font-family: Arial;
background-color: #414042;
color: #ffffff;
font-size: 14px;
opacity: 0.5;
}
a {
color: #f7941e;
text-decoration: none;
}
a:hover {
color: #ffffff;
}
</style>
</head>
<body>
<x3d id="pythonocc-x3d-scene" style="width:100%;border: none" >
<Scene>
<transform scale="1,1,1">
<transform id="plane_smallaxe_Id" rotation="1 0 0 -1.57079632679">
<inline url="https://rawcdn.githack.com/x3dom/component-editor/master/static/x3d/plane.x3d" mapDEFToID="true" namespaceName="plane"></inline>
<inline url="https://rawcdn.githack.com/x3dom/component-editor/master/static/x3d/axesSmall.x3d" mapDEFToID="true" namespaceName="axesSmall"></inline>
</transform>
<inline url="https://rawcdn.githack.com/x3dom/component-editor/master/static/x3d/axes.x3d" mapDEFToID="true" namespaceName="axes"></inline>
</transform>
<transform id="glbal_scene_rotation_Id" rotation="1 0 0 -1.57079632679"> <Inline onload="fitCamera()" mapDEFToID="true" url="shp6b8ef6d6e61744489de16a6798cfe998.x3d"></Inline>
</transform> </Scene>
</x3d>
<div id="pythonocc_rocks">
pythonocc-7.4.0 <a href="https://www.x3dom.org" target="_blank">x3dom</a> renderer
<br>Check our blog at
<a href=http://www.pythonocc.org>http://www.pythonocc.org</a>
</div>
<div id="commands">
<b>t</b> view/hide shape<br>
<b>r</b> reset view<br>
<b>a</b> show all<br>
<b>u</b> upright<br>
</div>
<script>
var selected_target_color = null;
var current_selected_shape = null;
var current_mat = null;
function fitCamera()
{
var x3dElem = document.getElementById('pythonocc-x3d-scene');
x3dElem.runtime.fitAll();
}
function select(the_shape) // called whenever a shape is clicked
{
// restore color for previous selected shape
if (current_mat) {
current_mat.diffuseColor = selected_target_color;
}
// store the shape for future process
current_selected_shape = the_shape;
console.log(the_shape);
// store color, to be restored later
appear = current_selected_shape.getElementsByTagName("Appearance")[0];
mat = appear.getElementsByTagName("Material")[0];
current_mat = mat;
console.log(mat);
selected_target_color = mat.diffuseColor;
mat.diffuseColor = "1, 0.65, 0";
//console.log(the_shape.getElementsByTagName("Appearance"));//.getAttribute('diffuseColor'));
}
function onDocumentKeyPress(event) {
event.preventDefault();
if (event.key=="t") { // t key
if (current_selected_shape) {
if (current_selected_shape.render == "true") {
current_selected_shape.render = "false";
}
else {
current_selected_shape.render = "true";
}
}
}
}
// add events
document.addEventListener('keypress', onDocumentKeyPress, false);
</script>
</body>
</html>
这是我的观点:
def occ_viewer(request):
shape = read_step_file(os.path.join('C:/Users/imgea/desktop/bgtask/bgtask/ThreeDFile', 'splinecage.stp'))
my_renderer = extend_x3dom.CustomX3DomRenderer(path='C:/Users/imgea/desktop/bgtask/bgtask/ThreeDFile')
my_renderer.DisplayShape(shape)
context = {'viewer': my_renderer.render_to_string()}
return render(request, 'success.html', context)
我已经将这些从render_to_string()
函数中获得的 HTML 代码添加到了我的模板文件中。查看器的网格已显示,但 3D 对象由于以下错误而未显示。
Page not found: http://127.0.0.1:8000/file/occview/shp6b8ef6d6e61744489de16a6798cfe998.x3d
该库在与我要渲染到模板的文件相同的目录中创建该 .x3d 文件,但我猜查看器正在寻找这个 .x3d 文件,我什至在发送目录之前就提到了该错误。我找不到这个错误的原因。我错过了什么吗?
谢谢!!