更新上一个答案:
我(经常)误读了这个问题。因此,这是一个更新的存储库,它执行以下操作:
您可以根据需要将任意数量的位置添加到同一地点(地点 A 和地点 B)。当您选择一个地点时,一个自定义视图会打开并显示更多信息。然后,您可以遍历位于同一地点的所有位置。这是通过比较初始选定地点的纬度和经度来完成的。
我把所有东西都推到了github
我尽量保持简短:在模型中,我从同一个位置获取所有位置,对其进行计数并将其设置为视图。
import SwiftUI
import Combine
import Mapbox
struct AnnotationLocation{
let latitude: Double
let longitude: Double
let title: String?
}
/// Source of Truth
class AnnotationModel: ObservableObject {
var didChange = PassthroughSubject<Void, Never>()
var annotationsForOperations: [AnnotationLocation] = [AnnotationLocation]()
@Published var locationsAtSameSpot: [AnnotationLocation] = [AnnotationLocation]()
@Published var showCustomCallout: Bool = false
@Published var countSameSpots: Int = 0
@Published var selectedAnnotation: AnnotationLocation = AnnotationLocation(latitude: 0, longitude: 0, title: nil)
func addLocationInModel(annotation: MGLPointAnnotation) {
let newSpot = AnnotationLocation(latitude: annotation.coordinate.latitude, longitude: annotation.coordinate.longitude, title: annotation.title ?? "No Title")
annotationsForOperations.append(newSpot)
}
func getAllLocationsFormSameSpot() {
locationsAtSameSpot = [AnnotationLocation]()
for annotation in annotationsForOperations {
if annotation.latitude == selectedAnnotation.latitude &&
annotation.longitude == selectedAnnotation.longitude {
locationsAtSameSpot.append(annotation)
}
}
}
func getNextAnnotation(index: Int) -> Bool {
if locationsAtSameSpot.indices.contains(index + 1) {
selectedAnnotation = locationsAtSameSpot[index + 1]
return true
} else {
return false
}
}
}
MapView 委托设置初始位置并触发模型中的函数以从同一位置获取所有位置。
func mapView(_ mapView: MGLMapView, didSelect annotation: MGLAnnotation) {
/// Create a customLoaction and assign it the model
/// The values are needed to loop though the same annotations
let customAnnotation = AnnotationLocation(latitude: annotation.coordinate.latitude, longitude: annotation.coordinate.longitude, title: annotation.title ?? "No Tilte")
/// assignselected annotion @EnvironmentObject
/// so it can be shown in the custom callout
annotationModel.selectedAnnotation = customAnnotation
/// show custom call out
annotationModel.showCustomCallout = true
/// count locations at same spot
/// also pushes same locations into separte array to loop through
annotationModel.getAllLocationsFormSameSpot()
mapView.setCenter(annotation.coordinate, zoomLevel: 17, animated: true)
}
最后是 SwiftUI 视图,应该是自我解释的......
import SwiftUI
import Mapbox
struct ContentView: View {
@EnvironmentObject var annotationModel: AnnotationModel
@State var annotations: [MGLPointAnnotation] = [MGLPointAnnotation]()
@State private var showAnnotation: Bool = false
@State private var nextAnnotation: Int = 0
var body: some View {
GeometryReader{ g in
VStack{
ZStack(alignment: .top){
MapView(annotations: self.$annotations).centerCoordinate(.init(latitude: 37.791293, longitude: -122.396324)).zoomLevel(16).environmentObject(self.annotationModel)
if self.annotationModel.showCustomCallout {
VStack{
HStack{
Spacer()
Button(action: {
self.annotationModel.showCustomCallout = false
}) {
Image(systemName: "xmark")
.foregroundColor(Color.black)
.font(Font.system(size: 12, weight: .regular))
}.offset(x: -5, y: 5)
}
HStack{
Text("Custom Callout")
.font(Font.system(size: 12, weight: .regular))
.foregroundColor(Color.black)
}
Spacer()
Text("Selected: \(self.annotationModel.selectedAnnotation.title ?? "No Tiltle")")
.font(Font.system(size: 16, weight: .regular))
.foregroundColor(Color.black)
Text("Count same Spot: \(self.annotationModel.locationsAtSameSpot.count) ")
.font(Font.system(size: 16, weight: .regular))
.foregroundColor(Color.black)
Spacer()
Button(action: {
let gotNextSpot = self.annotationModel.getNextAnnotation(index: self.nextAnnotation)
if gotNextSpot {
self.nextAnnotation += 1
} else {
self.nextAnnotation = -1 // a bit dirty...
}
}) {
Text("Get Next Spot >")
}
}.background(Color.white)
.frame(width: 200, height: 250, alignment: .center)
.cornerRadius(10)
.offset(x: 0, y: 0)
}
}
VStack{
HStack{
Button(action: {
self.addNextAnnotation(address: "Spot \(Int.random(in: 1..<1000))", isSpotA: true)
}) {
Text("Add to Spot A")
}.frame(width: 200, height: 50)
Button(action: {
self.addNextAnnotation(address: "Spot \(Int.random(in: 1..<1000))", isSpotA: false)
}) {
Text("Add to Spot B")
}.frame(width: 200, height: 50)
}
Spacer().frame(height: 50)
}
}
}
}
/// add a random annotion to the map
/// - Parameter address: address description
func addNextAnnotation(address: String, isSpotA: Bool) {
var newAnnotation = MGLPointAnnotation(title: address, coordinate: .init(latitude: 37.7912434, longitude: -122.396267))
if !isSpotA {
newAnnotation = MGLPointAnnotation(title: address, coordinate: .init(latitude: 37.7914434, longitude: -122.396467))
}
/// append to @State var which is used in teh mapview
annotations.append(newAnnotation)
/// also add location to model for calculations
/// would need refactoring since this is redundant
/// i leave it like that since it is more a prove of concept
annotationModel.addLocationInModel(annotation: newAnnotation)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView().environmentObject(AnnotationModel())
}
}
边缘仍然很粗糙,但可能是一个起点。
上一个答案,也许对某些人仍然有用。查看 repo 中的提交以获取代码。
这是一个 MapBox 视图的工作演示,用于添加随机注释,当您选择其中一个注释时,它会循环通过注释数组并在 TextView 中显示选定的注释:
该演示基于出色的MapBox 演示应用
为了添加所需的功能,我决定为模型使用@EnvironmentObject。这对UIViewRepresentable 有很大帮助,Combine
我把所有东西都推到了github
我没有使用你的模型,但我认为你可以将你的功能集成到 AnnotationModel 中,或者也可以在 SwiftUI 视图中执行逻辑。
这是我所做的:
定义模型:
import SwiftUI
import Combine
/// Source of Truth
class AnnotationModel: ObservableObject {
var didChange = PassthroughSubject<Void, Never>()
@Published var selectedAnnotaion: String = "none"
}
将@EnvironmentObject 添加到 SceneDelegate
let contentView = ContentView().environmentObject(AnnotationModel())
棘手的部分是使用 MapBox UIViewRepresentable 将其连接到 @EnvironmentObject。查看上面的链接,了解它是如何通过协调器完成的
struct MapView: UIViewRepresentable {
@Binding var annotations: [MGLPointAnnotation]
@EnvironmentObject var annotationModel: AnnotationModel
let mapView: MGLMapView = MGLMapView(frame: .zero, styleURL: MGLStyle.streetsStyleURL)
// MARK: - Configuring UIViewRepresentable protocol
func makeUIView(context: UIViewRepresentableContext<MapView>) -> MGLMapView {
mapView.delegate = context.coordinator
return mapView
}
func updateUIView(_ uiView: MGLMapView, context: UIViewRepresentableContext<MapView>) {
updateAnnotations()
}
func makeCoordinator() -> MapView.Coordinator {
Coordinator(self, annotationModel: _annotationModel)
}
在 MapBox Coordinator 中初始化 @EnvironmentObject 然后您可以将它用于包含所有 MapBox 委托的类。在 didSelect 委托中,我可以遍历 MapView 中 @Binding 的注释,并通过 SwiftUI 中的 @State var 进一步设置。
final class Coordinator: NSObject, MGLMapViewDelegate {
var control: MapView
@EnvironmentObject var annotationModel: AnnotationModel
init(_ control: MapView, annotationModel: EnvironmentObject<AnnotationModel>) {
self.control = control
self._annotationModel = annotationModel
}
func mapView(_ mapView: MGLMapView, didSelect annotation: MGLAnnotation) {
guard let annotationCollection = mapView.annotations else { return }
/// cycle throu the annotations from the binding
/// @Binding var annotations: [MGLPointAnnotation]
for _annotation in annotationCollection {
print("annotation", annotation)
if annotation.coordinate.latitude == _annotation.coordinate.latitude {
/// this is the same annotation
print("*** Selected annoation")
if let hastTitle = annotation.title {
annotationModel.selectedAnnotaion = hastTitle ?? "no string in title"
}
} else {
print("--- Not the selected annoation")
}
}
最后是 SwiftUI 视图
import SwiftUI
import Mapbox
struct ContentView: View {
@EnvironmentObject var annotationModel: AnnotationModel
@State var annotations: [MGLPointAnnotation] = [
MGLPointAnnotation(title: "Mapbox", coordinate: .init(latitude: 37.791434, longitude: -122.396267))
]
@State private var selectedAnnotaion: String = ""
var body: some View {
VStack{
MapView(annotations: $annotations).centerCoordinate(.init(latitude: 37.791293, longitude: -122.396324)).zoomLevel(16).environmentObject(annotationModel)
VStack{
Button(action: {
self.addNextAnnotation(address: "Location: \(Int.random(in: 1..<1000))")
}) {
Text("Add Location")
}.frame(width: 200, height: 50)
Text("Selected: \(annotationModel.selectedAnnotaion)")
Spacer().frame(height: 50)
}
}
}
/// add a random annotion to the map
/// - Parameter address: address description
func addNextAnnotation(address: String) {
let randomLatitude = Double.random(in: 37.7912434..<37.7918434)
let randomLongitude = Double.random(in: 122.396267..<122.396867) * -1
let newAnnotation = MGLPointAnnotation(title: address, coordinate: .init(latitude: randomLatitude, longitude: randomLongitude))
annotations.append(newAnnotation)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView().environmentObject(AnnotationModel())
}
}
重要的是要知道 @State var 在 MapBox 中设置注释。MapBox 委托循环遍历此数组并在@EnvironmentObject 中设置 selectedText。这是 MapBox 委托与 SwiftUI 之间的连接。您也可以将注释放在@EnvironmentObject 中,我没有这样做,因为在演示应用程序中已经像这样定义了......
让我知道这是否有帮助。看看这个很开心...