Flutter 内置的 Canvas 绘图方法是否可以直接用于渲染可变宽度的笔画,例如反映手写应用程序中每个笔画施加的压力?
理想情况下,以与 SVG 的 XML-esque 格式保存兼容的方式(底部示例)。
我认为我注意到的/遇到的麻烦/当前的尝试:
canvas.drawPath
, canvas.drawPoints
,canvas.drawPolygon
等canvas.drawLines
都只采用一个 Paint 对象,而该对象又可以有一个strokeWidth
(与采用 Paint 对象或strokeWidth
s 的列表相反,这样除了位置之外的路径参数可以点对点更改并在其间插值)。
strokeWidth
通过迭代位置和压力数据列表并使用相应的 Canvas 方法来绘制具有不同 s 或半径的线、多边形或点,从而导致没有插值/路径看起来不是连续描边。
OneNote 的屏幕截图显示了我想要的行为:
(未优化)最小的工作示例:
import 'dart:ui';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
void main() {
runApp(Container(
color: Colors.white,
child: Writeable(),
));
}
class Writeable extends StatefulWidget {
@override
_WriteableState createState() => _WriteableState();
}
class _WriteableState extends State<Writeable> {
List<List<double>> pressures = List<List<double>>();
List<Offset> currentLine = List<Offset>();
List<List<Offset>> lines = List<List<Offset>>();
List<double> currentLinePressures = List<double>();
double pressure;
Offset position;
Color color = Colors.black;
Painter painter;
CustomPaint paintCanvas;
@override
Widget build(BuildContext context) {
painter = Painter(
lines: lines,
currentLine: currentLine,
pressures: pressures,
currentLinePressures: currentLinePressures,
color: color);
paintCanvas = CustomPaint(
painter: painter,
);
return Listener(
onPointerMove: (details) {
setState(() {
currentLinePressures.add(details.pressure);
currentLine.add(details.localPosition);
});
},
onPointerUp: (details) {
setState(() {
lines.add(currentLine.toList());
pressures.add(currentLinePressures.toList());
currentLine.clear();
currentLinePressures.clear();
});
},
child: paintCanvas,
);
}
}
class Painter extends CustomPainter {
Painter(
{@required this.lines,
@required this.currentLine,
@required this.color,
@required this.pressures,
@required this.currentLinePressures});
final List<List<Offset>> lines;
final List<Offset> currentLine;
final Color color;
final List<List<double>> pressures;
final List<double> currentLinePressures;
double scalePressures = 10;
Paint paintStyle = Paint();
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
// Paints here using drawPoints and PointMode.lines, but have also tried
// PointMode.points, PointMode.polygon and drawPath with a path variable and
// moveTo, lineTo methods.
@override
void paint(Canvas canvas, Size size) {
// Paint line currently being drawn (points added since pointer was
// last lifted)
for (int i = 0; i < currentLine.length - 1; i++) {
paintStyle.strokeWidth = currentLinePressures[i] * scalePressures;
canvas.drawPoints(
PointMode.lines, [currentLine[i], currentLine[i + 1]], paintStyle);
}
// Paint all completed lines drawn since app start
for (int i = 0; i < lines.length; i++) {
for (int j = 0; j < lines[i].length - 1; j++) {
paintStyle.strokeWidth = pressures[i][j] * scalePressures;
canvas.drawPoints(
PointMode.lines, [lines[i][j], lines[i][j + 1]], paintStyle);
}
}
}
}
我将尝试编写自己的实现,以从 PointerEvents 渲染美观的 SVG 友好数据,但是现有的许多类都感觉 SVG/漂亮矢量兼容(例如,所有 lineTos、moveTos、笔画类型和结尾以及其他参数) 我认为值得检查是否有我遗漏的东西,而这些方法已经可以做到这一点?
Xournal++ 保存的 SVG 文件中的几行示例,每个线段的笔画宽度参数都在变化,所有其他列出的参数可能也有可能发生变化。每行包含一个 moveTo 命令(M)和一个 lineTo 命令(L),后者从当前位置(最后一个 moveTo-ed 或 lineTo-ed)绘制一条线,让人想起 Flutter 的分段/子路径和当前点, 到指定的偏移量:
<path style="fill:none;stroke-width:0.288794;stroke-linecap:round;stroke-linejoin:round;stroke:rgb(0%,100%,0%);stroke-opacity:1;comp-op:src;clip-to-self:true;stroke-miterlimit:10;" d="M 242.683594 45.519531 L 242.980469 45.476562 "/>
<path style="fill:none;stroke-width:0.295785;stroke-linecap:round;stroke-linejoin:round;stroke:rgb(0%,100%,0%);stroke-opacity:1;comp-op:src;clip-to-self:true;stroke-miterlimit:10;" d="M 242.980469 45.476562 L 243.28125 45.308594 "/>
<path style="fill:none;stroke-width:0.309105;stroke-linecap:round;stroke-linejoin:round;stroke:rgb(0%,100%,0%);stroke-opacity:1;comp-op:src;clip-to-self:true;stroke-miterlimit:10;" d="M 243.28125 45.308594 L 243.601562 45.15625 "/>
该方法似乎是“画一条很短的线,改变笔画宽度,从前一个位置开始画下一条很短的线”,我试图用上面的绘画方法来模拟。