in my current project I work with an EnvironmentObject but I have a very strange bug, maybe someone can help.
First the code:
Model:
class Daten: ObservableObject{
@Published var intervallInsgesamt: Double = UserDefaults.standard.double(forKey: Keys.intervallInsgesamt){
didSet{
UserDefaults.standard.set(self.intervallInsgesamt, forKey: Keys.intervallInsgesamt)
}
}
@Published var pauseInsgesamt: Double = UserDefaults.standard.double(forKey: Keys.pauseInsgesamt ){
didSet{
UserDefaults.standard.set(self.pauseInsgesamt, forKey: Keys.pauseInsgesamt)
}
}
...
}
First View:
@EnvironmentObject var daten: Daten
var body: some View {
NavigationView{
GeometryReader { geometry in
VStack{
ScrollView(showsIndicators: false){
...
}
//IMPORTANT START
NavigationLink(destination: TrainingView().environmentObject(daten)){ //!!!
Text("Start")
.styleButton()
}
//IMPORTANT END
}
}
}
}
Second View (TraingsView):
struct TrainingView: View {
@EnvironmentObject var daten: Daten
@State private var isRunning = false
@State private var to: CGFloat = 0
@State private var insgesamt = 0.0
@State private var minuten = 0
@State private var sekunden = 0
@State private var durchgang = 1
@State private var timer = Timer.publish(every: 1, on: .main, in: .common).autoconnect()
@State private var zähl = 0
@State private var color = Color.red
@State private var übung = 0
@State private var momentaneÜbung = ""
@State private var nächsteÜbung = ""
@State private var teilerTo = 0
var body: some View {
ZStack{
VStack{
...
}
HStack(spacing: 50){
Button(action:{
isRunning = true
Sounds.playSounds(soundfile: "sound.wav")
}) {
Text("Start")
}
Button(action:{
isRunning = false
Sounds.playSounds(soundfile: "sound.wav")
}) {
Text("Stop")
}
}
}
}
.onReceive(timer) { _ in
if isRunning{
if insgesamt > 0{
print("1. Durchgang: \(durchgang), Übung: \(übung), momenaten: \(momentaneÜbung), nächste: \(nächsteÜbung)")
insgesamt -= 1.0
minuten = Int(insgesamt/60)
sekunden = Int(insgesamt.truncatingRemainder(dividingBy: 60))
zähl += 1
withAnimation(.default) {
to = CGFloat(Double(zähl) / Double(teilerTo))
}
}else{
... stuff that should run when insgesamt <= 0 but is not important for my problem
}
}
}
.onAppear {
teilerTo = Int(daten.intervallInsgesamt)
print("Teiler: \(teilerTo)")
insgesamt = daten.intervallInsgesamt
minuten = Int(insgesamt/60)
sekunden = Int(insgesamt.truncatingRemainder(dividingBy: 60))
if !daten.übungen.isEmpty{
momentaneÜbung = daten.übungen[übung].name
if übung+1 < daten.übungen.count{
nächsteÜbung = "Pause"
}else{
nächsteÜbung = "Nächster Durchgang"
}
}
}
}
}
NOW THE PROBLEM: When I start the app, set the different times, go to the TrainingsView, everything works fine. Then I go back to the first View(change the times or not, it doesn't matter) and go back to the TraingsView. Now nothing works! It doesn't find the EnvironmentObject anymore. I don't know why because the first time it did. Does somebody know why?
(An other problem I is, that print() doesn't work. I can't see the things that should print out. I don't know if that is important...)
Thanks in advance!