这是苹果文档:
1.在不生成代码的情况下手动加载 Reality Composer 文件
我使用了“从 URL 异步加载场景”代码:
func loadRealityComposerSceneAsync (filename: String,
fileExtension: String,
sceneName: String,
completion: @escaping (Swift.Result<(Entity & HasAnchoring)?, Swift.Error>) -> Void) {
guard let realityFileSceneURL = createRealityURL(filename: filename, fileExtension: fileExtension, sceneName: sceneName) else {
print("Error: Unable to find specified file in application bundle")
return
}
let loadRequest = Entity.loadAnchorAsync(contentsOf: realityFileSceneURL)
let cancellable = loadRequest.sink(receiveCompletion: { (loadCompletion) in
if case let .failure(error) = loadCompletion {
completion(.failure(error))
}
}, receiveValue: { (entity) in
// entity -> AnchorEntity
completion(.success(entity))
})
cancellable.store(in: &streams)
}
在 viewDidLoad :
loadRealityComposerSceneAsync(filename: "TestScene", fileExtension: "reality", sceneName: "space") { result in
switch result {
case .success(let anchor):
print("space is \(anchor)\n")
// anchor -> (Entity & HasAnchoring)?
// How to show the TestScene file on the self.arView.scene
break
case .failure(let error):
print(error.localizedDescription)
break
}
}
打印空间是:
Optional(▿ '' : AnchorEntity, children: 1
⟐ SynchronizationComponent
⟐ Transform
⟐ AnchoringComponent
▿ '' : Entity, children: 3
⟐ SynchronizationComponent
⟐ Transform
▿ 'boxs' : Entity, children: 1
⟐ SynchronizationComponent
⟐ Transform
▿ 'simpBld_root' : ModelEntity
⟐ ModelComponent
⟐ SynchronizationComponent
⟐ Transform
⟐ CollisionComponent
▿ '8C519DF7-2575-4AEE-A729-57F7CE0EFB41' : Entity, children: 1
⟐ SynchronizationComponent
⟐ Transform
▿ 'simpBld_root' : ModelEntity
⟐ ModelComponent
⟐ SynchronizationComponent
⟐ Transform
▿ 'star' : Entity, children: 1
⟐ SynchronizationComponent
⟐ Transform
▿ 'simpBld_root' : ModelEntity
⟐ ModelComponent
⟐ SynchronizationComponent
⟐ Transform
)
所以我的问题是:如何在 self.arView.scene 上显示我的 TestScene.reality 文件。谢谢!!!