我有一个我正在桌面模拟器中编码的游戏,其中所有玩家(P)都得到一张卡片(C)。一旦记住所有玩家将卡片放回牌组(D),洗牌,然后所有玩家都从同一牌组(D)中获得一张牌。我正在尝试编写最简单的算法来防止玩家获得自己的卡片。现在,当涉及到编码时,我认为这应该很简单,而不是创建模拟运行直到它成功。
问问题
119 次
1 回答
1
假设您有以下内容:
deck
,包含所有牌(包括玩家见过的牌)的随机牌组。seen_card_id_by_player
,一个查找表,为您提供玩家看到的牌的指导。
那么解决方案很简单
local card_ids = {}
for i, card_data in ipairs(deck.getObjects()) do
table.insert(card_ids, card_data.guid)
end
for player, seen_card_id in pairs(seen_card_id_by_player) do
local card_id = table.remove(card_ids)
if card_id == seen_card_id then
local i = math.random(1, #card_ids)
card_ids[i], card_id = card_id, card_ids[i]
end
-- Deal the specific card.
deck.takeObject({
guid = card_ids[i],
position = player.getHandTransform().position,
flip = true,
})
end
当我们选择玩家已经看过的牌时,它会被放回剩余牌中的随机位置。这确保了每张牌都有平等的机会被下一位玩家抽到。这是Fisher-Yates shuffle的基本原理。
完整演示
function broadcast_error(msg)
broadcastToAll(msg, { r=1, g=0, b=0 })
end
function get_cards_seen_by_players()
local player_ids = Player.getAvailableColors()
local error = false
local seen_card_by_player = {}
for i, player_id in ipairs(player_ids) do
local player = Player[player_id]
local hand_objs = player.getHandObjects()
local player_error = false
if #hand_objs > 1 then
player_error = true
elseif #hand_objs == 1 then
local card = hand_objs[1]
if card.tag ~= "Card" then
player_error = true
else
seen_card_by_player[player] = card
end
end
if player_error then
broadcast_error(player_id .. " doesn't have a valid hand.")
error = true
end
end
if error then
return nil
end
return seen_card_by_player
end
function run()
local deck = getObjectFromGUID("...")
local seen_card_by_player = get_cards_seen_by_players()
if seen_card_by_player == nil or next(seen_card_by_player) == nil then
return
end
local seen_card_id_by_player = {}
for player, card in pairs(seen_card_by_player) do
local card_id = card.guid
seen_card_id_by_player[player] = card_id
card.putObject(deck)
end
deck.randomize()
local card_ids = {}
for i, card_data in ipairs(deck.getObjects()) do
table.insert(card_ids, card_data.guid)
end
for player, seen_card_id in pairs(seen_card_id_by_player) do
local card_id = table.remove(card_ids)
if card_id == seen_card_id then
local i = math.random(1, #card_ids)
card_ids[i], card_id = card_id, card_ids[i]
end
deck.takeObject({
guid = card_ids[i],
position = player.getHandTransform().position,
flip = true,
})
end
end
用一副纸牌创建游戏。将上面的代码放在全局中,替换...
为卡组的 GUID。要运行演示,请将一张牌发给任意数量的玩家,然后/execute Global.call("run")
在聊天窗口中使用。
于 2020-08-11T10:17:15.303 回答