我是 SwiftUI 的新手,并且通过一些示例项目来掌握它的窍门,但我一直在限制我为.transition
AnimationModifier 设置的动画范围,因此它只会影响过渡动画而不会影响其他任何东西在视图中。
虽然单独的转换受到尊重,onAppear()
而另一个为onDisappear()
. 即使明确声明,AnimatableModifier 中的动画也会覆盖从网格中删除项目
我尝试在 AnimatableModifier 和 GameView 中的 CardView 中将 Animation 设置为 .offset 转换,当我这样做时,根本不会触发动画:
.transition(AnyTransition.offset(CGSize.init(width: randomXLocation, height: -offset.height-50)).animation(Animation.easeInOut(duration: 1.25).delay(delay)))
因此,必须有一种方法来限制范围或显式声明过渡动画或动画修改器中的两个单独动画,但我没有找到任何关于如何前进的资源。
GameView.swift
struct GameView: View {
@ObservedObject var viewModel: SetGameViewModel
@State var delay: Double = 0.1
var body: some View {
GeometryReader { geometry in
VStack {
Grid(newItems: self.viewModel.newCards,
items: self.viewModel.cards.itemsAtWithIds(ids: self.viewModel.idOfCardsToDisplay)) { card in
CardView(card: card, bodyGeoProxy: geometry, delay: self.delay).onTapGesture {
self.viewModel.choose(card: card)
}
.transition(AnyTransition.offset(CGSize.init(width: randomXLocation, height: -offset.height-50)))
.animation(Animation.easeInOut(duration: 1.25).delay(delay))
.onAppear() {
let maxDelay: Double = Double(self.viewModel.cards.itemsAtWithIds(ids: self.viewModel.idOfCardsToDisplay).count)*0.2 + 0.2
if self.delay < 2.5 {
self.delay = self.delay + 0.2
} else if self.delay >= maxDelay {
self.delay = 0.1
}
}
}
HStack{
Button(action: {
self.viewModel.dealThreeCards()
}) {
Text("Hit Me")
}
Spacer()
Text("Score: \(self.viewModel.score)")
Spacer()
Button(action: {
self.viewModel.dealThreeCards()
}) {
Text("New Game")
}
}
}
}
}
}
GameView.swift
struct CardView: View{
var card: SetGame<SoloSetCardContent>.Card
var bodyGeoProxy: GeometryProxy
var delay: Double
var body: some View {
GeometryReader { geometry in
self.body(for: geometry)
}
}
init(card: SetGame<SoloSetCardContent>.Card, bodyGeoProxy: GeometryProxy, delay: Double) {
self.card = card
self.bodyGeoProxy = bodyGeoProxy
self.delay = delay
}
@ViewBuilder
func body(for geometryProxy: GeometryProxy) -> some View {
ZStack {
if card.isSelected {
RoundedRectangle(cornerRadius: 5)
.fill(Color.gray)
.frame(width: geometryProxy.size.width-4, height: geometryProxy.size.height-4, alignment: .center)
.border(Color.blue, width: 2)
.animation(nil)
} else {
RoundedRectangle(cornerRadius: 5)
.fill(Color.gray)
.frame(width: geometryProxy.size.width-4, height: geometryProxy.size.height-4, alignment: .center)
.border(Color.red, width: 2)
.animation(nil)
}
VStack {
ForEach(0..<self.card.content.deckShapes.count) { index in
VStack {
Spacer(minLength: 5)
ShapeView(setShape: self.card.content.deckShapes[index])
.frame(width: (geometryProxy.size.width-geometryProxy.size.width/5), height: geometryProxy.size.height/5, alignment: .center)
Spacer(minLength: 5)
}
}
}
}
.deal(delay: self.delay, offset: bodyGeoProxy.size)
}
}
Dealer.Swift - AnimatableModifier
struct Dealer: AnimatableModifier {
@State var show: Bool = false
var delay: Double
var offset: CGSize
var randomXLocation: CGFloat {
CGFloat.random(in: -offset.width ..< offset.width)
}
func body(content: Content) -> some View {
ZStack {
if show {
content
.transition(AnyTransition.offset(CGSize.init(width: randomXLocation, height: -offset.height-450)))
.animation(Animation.easeInOut(duration: 1.25).delay(delay))
}
}
.onAppear {
withAnimation {
self.show = true
}
}
.onDisappear {
withAnimation {
self.show = false
}
}
}
}
extension View {
func deal(delay: Double, offset: CGSize) -> some View {
self.modifier(Dealer(delay: delay, offset: offset))
}
}