我正在尝试在服务器上的两个不同用户之间建立连接。每次用户加入房间时,他都会获取房间中其他用户的 socket.ids 信息。他们尝试做的是新用户创建一个发起者对等点并发送一个信号。另一个对等点出于某种原因接受了它们,它们都不断地相互发送请求,并且没有人访问彼此的请求,这就是正在发生的事情。 后端控制台的图片
createPeer = (userToSignal, callerId, stream) => {
console.log('create peer called', userToSignal);
const peer = new Peer({
initiator: true,
trickle: false,
stream: stream
})
peer.on('signal', signal => {
console.log('sending a signal to server')
this.socket.emit('sending signal', {
'userToSignal': userToSignal,
'callerId': callerId,
'signal': signal
});
});
return peer;
}
addPeer = (incomingSignal, callerId, stream) => {
console.log('Add peer called', callerId);
const peer = new Peer({
initiator: false,
trickle: false,
stream: stream
});
peer.signal(JSON.stringify(incomingSignal));
peer.on('signal', signal =>{
console.log('returning a signal to : ', callerId)
this.socket.emit('returning signal', {
'signal': signal,
'callerId': callerId
});
});
return peer;
}
joinCall = () => {
navigator.mediaDevices.getUserMedia({ video: false, audio: true }).then(stream => {
console.log(this.socket.id);
this.socket.emit('join call', this.state.id, this.state.userName);
console.log('Join Call Called')
this.socket.on('all users', (usersInThisRoom) => {
console.log('all users ', usersInThisRoom);
const peers = [];
usersInThisRoom.forEach(user => {
console.log('for each called')
const peer = this.createPeer(user['id'], this.socket.id, stream);
peers.push({
'peerId' : user['id'],
'peer': peer
})
});
this.peersRefs = peers;
this.setState({peersRefs : this.peersRefs});
});
this.socket.on('user joined', payload => {
console.log('new user has joined', payload['callerId']);
const peer = this.addPeer(payload['signal'], payload['callerId'], stream);
this.peersRefs.push({
'peerId': payload['callerId'],
'peer': peer
})
this.setState({'peersRefs': this.peersRefs});
});
this.socket.on('receiving returned signal', payload => {
console.log('returned signal recieved ', payload.id)
const peerToSignal = this.peersRefs.find(peer => peer['peerId'] === payload.id)
peerToSignal['peer'].signal(JSON.stringify(payload.signal));
});
});
console.log('joining')
}
这是我的前端代码^^
// Changes start
socket.on('join call', (roomId, name) => {
console.log('New User ', name)
SessionModel.findById(roomId, (err, session, callback) => {
if (err) throw err;
let users = session.usersInCall;
if (users.length === 10) {
return;
}
let userObject = { 'id' : socket.id, 'name' : name};
users.push(userObject);
SessionModel.findOneAndUpdate({_id: roomId}, {usersInCall: users}, {
new: true
},
(err) => {
if (err) throw err
});
const usersInThisRoom = users.filter(user => {
return user['id'] !== socket.id;
});
console.log(usersInThisRoom);
socket.emit("all users", usersInThisRoom);
})
})
socket.on('sending signal', payload => {
console.log('Sending Signal',payload['userToSignal'] );
io.to(payload['userToSignal']).emit('user joined', {
'signal': payload['signal'],
'callerId': payload['callerId']
});
})
socket.on('returning signal', payload => {
console.log('forwarding signal ',payload['callerId'])
io.to(payload['callerId']).emit('receiving returned signal', {
'signal' : payload['signal'],
'id': socket.id
});
})
这是我的后端代码^^^