我一直在尝试在我的 Flutter 应用程序中使用 Android NDK 的AssetManager类来访问音频文件,该类与Google Oboe一起使用。按照Oboe 存储库中的这个示例,我了解到他们是AssetManager
这样从 Java 获取的:
JNIEXPORT void JNICALL
Java_com_google_oboe_sample_rhythmgame_MainActivity_native_1onStart(JNIEnv *env, jobject instance,
jobject jAssetManager) {
AAssetManager *assetManager = AAssetManager_fromJava(env, jAssetManager);
if (assetManager == nullptr) {
LOGE("Could not obtain the AAssetManager");
return;
}
game = std::make_unique<Game>(*assetManager);
game->start();
}
基本上,jAssetManager
它们通过 JNI 接口从 Java 传递给 C++ 函数的参数。现在我没有使用 JNI,因为我使用的是 Flutter 和 Dart,而 Dart 中与 C++ 函数通信的方式是通过dart:ffi,但是由于我可以创建一个的唯一方法AssetManager
是 with AAssetManager_fromJava(env, jAssetManager)
,所以我需要这两个参数我找不到用 Flutter 和 Dart 替换的方法。
我做了一些研究,当我创建 Flutter FFI 插件时,显然 Dart 代码与 Kotlin 代码通信,然后调用本机 C++ 函数。
这是我的 C++ 函数:
EXTERNC void *engine_create(void) {
AAssetManager *assetManager = AAssetManager_fromJava(env, jAssetManager); // ERROR: How do I get these?
if (assetManager == nullptr) {
LOGE("Could not obtain the AAssetManager");
return nullptr;
}
return new DSPAudioEngine(*assetManager);
}
这是该函数的 Dart 包装器:
import 'dart:ffi';
import 'dart:typed_data';
import 'package:ffi/ffi.dart';
import 'package:flutter/services.dart';
typedef oboe_engine_init = Pointer<Void> Function();
typedef OboeEngineInit = Pointer<Void> Function();
class FfiGoogleOboe {
static const MethodChannel _channel =
const MethodChannel('ffi_google_oboe');
static Future<String> get platformVersion async {
final String version = await _channel.invokeMethod('getPlatformVersion');
return version;
}
static FfiGoogleOboe _instance;
factory FfiGoogleOboe() {
if (_instance == null) {
_instance = FfiGoogleOboe._();
}
return _instance;
}
OboeEngineInit _engineInit;
FfiGoogleOboe._() {
final oboeLib = DynamicLibrary.open('libffi_google_oboe.so');
_engineInit = oboeLib
.lookup<NativeFunction<oboe_engine_init>>('engine_create')
.asFunction();
}
}
这是我在 FFI 插件实现中找到的 Kotlin 代码:
package g1_assd_2020.ffi_google_oboe
import androidx.annotation.NonNull;
import io.flutter.embedding.engine.plugins.FlutterPlugin
import io.flutter.plugin.common.MethodCall
import io.flutter.plugin.common.MethodChannel
import io.flutter.plugin.common.MethodChannel.MethodCallHandler
import io.flutter.plugin.common.MethodChannel.Result
import io.flutter.plugin.common.PluginRegistry.Registrar
import android.content.res.AssetManager
/** FfiGoogleOboePlugin */
public class FfiGoogleOboePlugin: FlutterPlugin, MethodCallHandler {
/// The MethodChannel that will the communication between Flutter and native Android
///
/// This local reference serves to register the plugin with the Flutter Engine and unregister it
/// when the Flutter Engine is detached from the Activity
private lateinit var channel : MethodChannel
override fun onAttachedToEngine(@NonNull flutterPluginBinding: FlutterPlugin.FlutterPluginBinding) {
channel = MethodChannel(flutterPluginBinding.getFlutterEngine().getDartExecutor(), "ffi_google_oboe")
channel.setMethodCallHandler(this);
}
// This static function is optional and equivalent to onAttachedToEngine. It supports the old
// pre-Flutter-1.12 Android projects. You are encouraged to continue supporting
// plugin registration via this function while apps migrate to use the new Android APIs
// post-flutter-1.12 via https://flutter.dev/go/android-project-migration.
//
// It is encouraged to share logic between onAttachedToEngine and registerWith to keep
// them functionally equivalent. Only one of onAttachedToEngine or registerWith will be called
// depending on the user's project. onAttachedToEngine or registerWith must both be defined
// in the same class.
companion object {
@JvmStatic
fun registerWith(registrar: Registrar) {
val channel = MethodChannel(registrar.messenger(), "ffi_google_oboe")
channel.setMethodCallHandler(FfiGoogleOboePlugin())
}
}
override fun onMethodCall(@NonNull call: MethodCall, @NonNull result: Result) {
if (call.method == "getPlatformVersion") {
result.success("Android ${android.os.Build.VERSION.RELEASE}")
} else {
result.notImplemented()
}
}
override fun onDetachedFromEngine(@NonNull binding: FlutterPlugin.FlutterPluginBinding) {
channel.setMethodCallHandler(null)
}
}
最后,这是 Oboe 的人们如何使用 JNI 和 Java 处理它的:
package com.google.oboe.sample.rhythmgame;
import android.content.Context;
import android.content.res.AssetManager;
import androidx.appcompat.app.AppCompatActivity;
import android.media.AudioManager;
import android.os.Build;
import android.os.Bundle;
import android.view.WindowManager;
public class MainActivity extends AppCompatActivity {
// Used to load the 'native-lib' library on application startup.
static {
System.loadLibrary("native-lib");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
setDefaultStreamValues(this);
}
protected void onResume(){
super.onResume();
native_onStart(getAssets());
}
protected void onPause(){
super.onPause();
native_onStop();
}
static void setDefaultStreamValues(Context context) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1){
AudioManager myAudioMgr = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
String sampleRateStr = myAudioMgr.getProperty(AudioManager.PROPERTY_OUTPUT_SAMPLE_RATE);
int defaultSampleRate = Integer.parseInt(sampleRateStr);
String framesPerBurstStr = myAudioMgr.getProperty(AudioManager.PROPERTY_OUTPUT_FRAMES_PER_BUFFER);
int defaultFramesPerBurst = Integer.parseInt(framesPerBurstStr);
native_setDefaultStreamValues(defaultSampleRate, defaultFramesPerBurst);
}
}
private native void native_onStart(AssetManager assetManager);
private native void native_onStop();
private static native void native_setDefaultStreamValues(int defaultSampleRate,
int defaultFramesPerBurst);
}