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我有一个 Blazor WebAssembly 应用程序从计算机网络摄像头捕获视频。链接到网络摄像头的视频元素被隐藏。视频提要被绘制到 HTML 画布元素。

我正在使用 JSInterop 在画布上调用 GetImageData()。该函数将部分画布的图像作为图像返回。

当我从 JavaScript 函数返回图像时,我得到:

“dotnet.wasm:1 Uncaught (in promise) RuntimeError: memory access out of bounds error”

这是HTML:

<div id="container">
    <video id="videoElement" @ref="VideoElement" autoplay="true" width="1280" height="720"></video>
    <canvas id="videoCanvas" @ref="VideoCanvas" width="1280" height="720"></canvas>
</div>

这是导致问题的代码。我已将其缩小到 OnTimedEvent 中的行:

@code {
    ElementReference VideoElement;
    ElementReference VideoCanvas;

    protected async override Task OnAfterRenderAsync(bool firstRender)
    {
        await JSRuntime.InvokeVoidAsync("StartVideo", VideoElement);
        await JSRuntime.InvokeVoidAsync("PaintVideoToCanvas", VideoElement, VideoCanvas);

        Timer _timer = new Timer(5000);
        _timer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
        _timer.Start();
    }

    private async void OnTimedEvent(object source, ElapsedEventArgs e)
    {    
        Image temp = await JSRuntime.InvokeAsync<Image>("ImageScanner", VideoCanvas);
    }
}

这是JavaScript:

function StartVideo(VideoElement) {

    let video = VideoElement;

    if (navigator.mediaDevices.getUserMedia) {
        navigator.mediaDevices.getUserMedia({ video: { width: { min: 1280 }, height: { min: 720 } } })
            .then(function (stream) {
                video.srcObject = stream;
            })
            .catch(function (err0r) {
                console.log("Something went wrong!");
            });
    }
}

function PaintVideoToCanvas(VideoElement, VideoCanvas) {

    let video = VideoElement;
    let canvas = VideoCanvas;

    let ctxLayer1 = canvas.getContext("2d");
    StartVideo();

    function StartVideo() {
        ctxLayer1.drawImage(video, 0, 0);
        setTimeout(StartVideo, 1000 / 30); // drawing at 30fps
    }
}

function ImageScanner(VideoCanvas) {

    let video = VideoCanvas;

    let ctxQRCapture = video.getContext("2d");

    let image = ctxQRCapture.getImageData(950, 260, 200, 200);

    return image;
}
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