4

你好!我在水平滚动视图中有一个 surfaceView,我想用 onDraw() 调用填充图像。但是,没有绘制任何内容。我有一个类,其中绘图是从线程 CanvasThread 完成的。

public class PanelChart extends SurfaceView implements SurfaceHolder.Callback {
private CanvasThread canvasthread ;
public PanelChart(Context context, AttributeSet attrs) {
    super(context, attrs);
    // TODO Auto-generated constructor stub
getHolder().addCallback(this);
canvasthread = new CanvasThread(getHolder(), this);
setFocusable(true);

我试图改变

`synchronized (_surfaceHolder) {
                      _panel.postInvalidate();
                    }`

synchronized (_surfaceHolder) { _panel.postInvalidate(); }

我还尝试添加调用 setWillNotDraw(false) 没有运气:

 @Override
public void surfaceCreated(SurfaceHolder holder) {
        // TODO Auto-generated method stub
    canvasthread.setRunning(true);
    canvasthread.start();
   setWillNotDraw(false);

这似乎是一个常见问题,但我遇到的解决方案都没有为我工作。

谢谢!

4

1 回答 1

4

postInvalidate 不会使用 surfaceView 调用 onDraw。您需要解锁画布,绘制东西,然后锁定画布。以下是surfaceView 的线程示例:

    class CanvasThread extends Thread {
        private SurfaceHolder surfaceHolder;
        private PanelChart panel;
        private boolean run = false;

        public CanvasThread(SurfaceHolder surfaceHolder, PanelChart panel) {
            this.surfaceHolder = surfaceHolder;
            this.panel = panel;
        }

        public void setRunning(boolean run) {
            this.run = run;
        }

        public SurfaceHolder getSurfaceHolder() {
            return surfaceHolder;
        }

        @Override
        public void run() {
            Canvas c;
            while (run) {
                c = null;

                //limit the frame rate to maximum 60 frames per second (16 miliseconds)
                timeNow = System.currentTimeMillis();
                timeDelta = timeNow - timePrevFrame;
                if ( timeDelta < 16){
                    try{
                        Thread.sleep(16 - timeDelta);
                    }catch(InterruptedException e){

                    }
                }
                timePrevFrame = System.currentTimeMillis();

                try {
                    c = surfaceHolder.lockCanvas(null);
                    synchronized (surfaceHolder) {
                        panel.onDraw(c); //draw canvas 
                        computePhysics(); //calculate next frame
                    }
                } finally {
                    if (c != null) {
                        surfaceHolder.unlockCanvasAndPost(c);  //show canvas
                    }
                }//try finally
              } //while
        }//run
    }//thread
于 2011-06-02T21:04:37.483 回答