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我正在尝试使用原地旋转 AR 对象quaternion.axisAngle,但它不起作用。

我只想让一个对象就地旋转,就像这样

这是我的代码。

//Right Rotation
ImageButton.OnTouchListener controll_BtnRigntRoation = new ImageButton.OnTouchListener() {
    @Override
    public boolean onTouch(View controllRightDown, MotionEvent event) {
        if (controllRightDown == mRightRoation) {
            ma.initModel();
            for (int i=0; i<ma.infoArray.size(); i++) {
                if (ma.infoArray.get(i).getNode().isSelected()) {
                    int finalI = i;
                    ma.arFragment.getArSceneView().getScene().addOnUpdateListener(frameTime -> {
                        Quaternion r1 = Quaternion.axisAngle(new Vector3(0, 0, 1), frameTime.getStartSeconds()* 180); //y 방향으로는 안됨..
                        ma.infoArray.get(finalI).getNode().setLocalRotation(r1);
                    });
                }
            }
        }
        return false;
    }
};

请帮我。

4

1 回答 1

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您很可能希望使用可变形节点 - 这将允许您执行我认为您正在寻找的旋转类型:

使用示例:

           var newAnchorNode:AnchorNode = AnchorNode(newAnchor)
           anchorNode.setParent(arFragment.getArSceneView().getScene());
           var transNode = TransformableNode(arFragment.transformationSystem)

           //Rotate the node - i.e set the direction it is 'looking'
           transNode.setLookDirection(Vector3(0f, xPoint, yPoint), topDirection)

           //Set it's parent to the anchor you created and set
           //the renderable
           transNode.setParent(anchorNode);
           transNode.setRenderable(renderable);
于 2020-06-02T10:38:51.527 回答