背景:我的应用程序从一组数组中提供了许多提示。“包”确定可以打开哪些提示。您从默认包开始,然后可以为非消耗性 IAP 购买三个额外的包(packA、packB 和 packC)。
我的目标是让用户支付一次,然后可以随时访问包;但是,一旦沙盒用户进行了 IAP,就会弹出一个窗口说“你已经购买了这个。你想免费再次获得它吗?” . 我显然不希望每次用户选择一个包时都会弹出这个。有没有办法使购买成为永久使用,而不需要不断恢复购买?
以下是我当前的代码(匿名并简化为仅基本组件):
import UIKit
import QuartzCore
import StoreKit
class ViewController: UIViewController, SKPaymentTransactionObserver {
//MAIN SETUP SECTION XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
let productID = "com.domain.appName.additionalPackages"
let defaults = UserDefaults.standard
//I'm just putting "Various" here as a placeholder for my multiple buttons
@IBOutlet weak var (Various): UIButton!
override func viewDidLoad() {
super.viewDidLoad()
SKPaymentQueue.default().add(self)
//I don’t know if this actually does anything
func cleanUp() {
for transaction in SKPaymentQueue.default().transactions {
SKPaymentQueue.default().finishTransaction(transaction)
}
}
}
//PACK SELECTION SECTION XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
var packA = 2
var packB = 2
var packC = 2
var packsUnlocked = false
@IBAction func selectPackA(_ sender: UIButton) {
if packsUnlocked == false {
print("It's locked, ‘Pack A’ not enabled")
} else if packCounterA % 2 == 0 {
if SKPaymentQueue.canMakePayments() { // In App Purchase
let paymentRequest = SKMutablePayment()
paymentRequest.productIdentifier = productID
SKPaymentQueue.default().add(paymentRequest)
print("Initiating Transaction")
} else {
print("No Purchased")
}
promptProvider.includeA.toggle()
packCounterA += 1
} else {
promptProvider.includeA.toggle()
packCounterA += 1
}
}
@IBAction func selectPackB(_ sender: UIButton) {
if packsUnlocked == false {
print("It's locked, ‘Pack B’ not enabled")
} else if packCounterB % 2 == 0 {
if SKPaymentQueue.canMakePayments() { // In App Purchase
let paymentRequest = SKMutablePayment()
paymentRequest.productIdentifier = productID
SKPaymentQueue.default().add(paymentRequest)
print("Initiating Transaction")
} else {
print("No Purchased")
}
promptProvider.includeB.toggle()
packCounterB += 1
} else {
promptProvider.includeB.toggle()
packCounterB += 1
}
}
@IBAction func selectPackC(_ sender: UIButton) {
if packsUnlocked == false {
print("It's locked, ‘Pack C' not enabled")
} else if packCounterC % 2 == 0 {
if SKPaymentQueue.canMakePayments() { // In App Purchase
let paymentRequest = SKMutablePayment()
paymentRequest.productIdentifier = productID
SKPaymentQueue.default().add(paymentRequest)
print("Initiating Transaction")
} else {
print("No Purchased")
}
promptProvider.includeC.toggle()
packCounterC += 1
} else {
promptProvider.includeC.toggle()
packCounterC += 1
}
}
//TRANSACTION FINALIZATION SECTION XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
func paymentQueue(_ queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) {
for transaction in transactions {
guard
transaction.transactionState != .purchasing,
transaction.transactionState != .deferred
else {
//Optionally provide user feedback for pending or processing transactions
continue
}
if transaction.transactionState == .purchased || transaction.transactionState == .restored {
print("Transaction Successful")
packsUnlocked = true
//new
defaults.set(true, forKey: "Purchase Pack")
UserDefaults.standard.synchronize()
} else if transaction.transactionState == .failed {
print("Transaction Failed with error")
}
//Transaction can now be safely finished
queue.finishTransaction(transaction)
}
}
}
这是我的第一个应用程序,但我认为问题在于将购买保存到UserDefaults. 我对此很陌生,因此非常感谢任何帮助。
谢谢