``` local xpNeed = 100; -- E.g. 100 * lvl = XP you need to rank up!
addEvent("onPlayerLevelUp", true);
function addPlayerXp(player, xp)
local acc = getPlayerAccount(player);
local oldexp = getAccountData(acc, "exp") or 0;
local oldlvl = getAccountData(acc, "lvl") or 1;
local newlevel = oldlvl + 1;
local newexp = oldexp + xp;
lvl = getAccountData(acc, "lvl") or 0;
if getElementData(player,'lvl') > 9 then return end
setAccountData(acc, "exp", newexp);
setElementData(player, "exp", newexp);
--if getAccountData(acc,'lvl') > 9 then return end
if (newexp >= (oldlvl * xpNeed)) then
local expleft = newexp - (oldlvl * xpNeed); -- added calculation for the exp that may remains after level up.
outputChatBox("[Level-Up] Congratulations! New level "..newlevel.."!", player, 66, 134, 244);
setAccountData(acc, "lvl", newlevel);
setAccountData(acc, "exp", expleft);
setElementData(player, "exp", expleft);
setElementData(player, "lvl", newlevel);
triggerEvent("onPlayerLevelUp", player, newlevel, oldlvl, oldexp, newexp);
end
end
addEventHandler("onPlayerLogin", root, function()
local acc = getPlayerAccount(source);
if acc then
setElementData(source, "lvl", getAccountData(acc, "lvl") or 0);
setElementData(source, "exp", getAccountData(acc, "exp") or 0);
end
end);
addEventHandler("onZombieGetsKilled", root, function(killer)
if killer and getElementType(killer) == "player" then
addPlayerXp(killer, 50);
end
end);
addEventHandler("kilLDayZPlayer", root, function(killer)
if (killer and killer ~= source and getElementType(killer) == "player") then
addPlayerXp(killer, 50);
end
end);
--[[
addEventHandler("onPlayerSpawn", root, function(newlvl)
if newlvl then
if (lvl) >= 1 then
setElementData(player, "MP5A5", 1)
elseif lvl >= 2 then
setElementData(player, "Tent", 1)
elseif lvl >= 3 then
setElementData(player, "Milk", 1)
elseif lvl >= 4 then
setElementData(player, "Medic Kit", 1)
elseif lvl >= 5 then
setElementData(player, "Shovel", 1)
end
end
end);
]]
table = {"Milk","MP5A5","M4A1-S","AK-47","Soda Bottle","Pizza","AS50","Tent","Medium Tent","ACR","AR-15","M107","Pasta Can","Beans Can","Golf Club"}
addEventHandler("onPlayerSpawn", root, function(lvl)
if not lvl then lvl = getElementData(player, "lvl") or 0; end
if lvl >= 1 then
for i = 1, lvl do
setElementData(player, table[i], getElementData(player, table[i]) + 1);
end
end
end);
```
你好,这是我在这里的第一篇文章,所以我想打个招呼。所以,作为一个初级程序员,我正在尝试为我的 mta 服务器实现一个关卡系统,但是,我遇到了标题中所述的障碍。这个布尔值在哪里?我怎样才能让它工作?如果这个问题看起来微不足道(确实如此),我很抱歉,但我真的很想继续前进。任何帮助将不胜感激提前谢谢!
错误在 setElementData(player, table[i], getElementData(player, table[i]) + 1); 我能做些什么来使它工作任何帮助将不胜感激
错误行 70 尝试对布尔值执行算术并警告同一行
错误参数@ getElementData [参数 1 中的预期元素,得到 nil ]