1

我正在使用 wavesurfer.js 库来创建多轨播放器。(https://wavesurfer-js.org/

我的 HTML 非常简单:

<div id="player"></div>

<div id="player_controls">
    <button class="btn btn-sm btn-dark" disabled="disabled" id="btn_play"><i class="fas fa-play"></i></button>
    <button class="btn btn-sm btn-dark" disabled="disabled" id="btn_pause"><i class="fas fa-pause"></i></button>
    <button class="btn btn-sm btn-dark" disabled="disabled" id="btn_stop"><i class="fas fa-stop"></i></button>
</div>

<script src="https://cdnjs.cloudflare.com/ajax/libs/wavesurfer.js/1.3.7/wavesurfer.min.js"></script>
<script type="text/javascript" src="mixer.js"></script>

那么我的mixer.js文件如下:

var audiofiles = ["drums.wav","bass.wav","vocals.wav",];

var buttons = {
    play: document.getElementById("btn_play"),
    pause: document.getElementById("btn_pause"),
    stop: document.getElementById("btn_stop")
};

var spectrum = [];
var ready = [];

for(var i=0; i<audiofiles.length; i++){ready.push('false');}

for(var i=0; i<audiofiles.length; i++){
    spectrum[i] = WaveSurfer.create({
        container: '#player',
        progressColor: "#28a745"
    });
    
    spectrum[i].on('ready', function () {
        ready.pop();
        ready.push = 'true';
        checkAllReady();
    });
    
    spectrum[i].on('seek', function () {
        console.log(i);
        // var currentProgress = spectrum[i].getCurrentTime() / spectrum[i].getDuration();
        // for(var j=0; j<audiofiles.length; j++){
            // spectrum[j].seekTo(currentProgress);
        // }
    });

    spectrum[i].load('separations/'+audiofiles[i]);
}

function checkAllReady(){   if(!ready.includes('false')){buttons.play.disabled = false;}}

buttons.play.addEventListener("click", function(){
    for(var i=0; i<audiofiles.length; i++){spectrum[i].play();}
    buttons.stop.disabled = false;
    buttons.pause.disabled = false;
    buttons.play.disabled = true;
}, false);

buttons.pause.addEventListener("click", function(){
    for(var i=0; i<audiofiles.length; i++){spectrum[i].pause();}
    buttons.pause.disabled = true;
    buttons.play.disabled = false;
}, false);

buttons.stop.addEventListener("click", function(){
    for(var i=0; i<audiofiles.length; i++){spectrum[i].stop();}
    buttons.pause.disabled = true;
    buttons.play.disabled = false;
    buttons.stop.disabled = true;
}, false);

然后我的问题是当我尝试在这部分代码中的任何一个轨道上寻找波形中的位置时:

spectrum[i].on('seek', function () {
    console.log(i);
    // var currentProgress = spectrum[i].getCurrentTime() / spectrum[i].getDuration();
    // for(var j=0; j<audiofiles.length; j++){
        // spectrum[j].seekTo(currentProgress);
    // }
});

编辑 1

console.log(i);控制台中给了我一个“3”。感谢一个答案,我将其更改为:

spectrum[i].on('seek', function (position) {
    for(var j=0; j<audiofiles.length; j++){
        spectrum[j].seekTo(position);
    }
});

然而,寻找一个位置只是重新调用相同的寻找函数,直到我得到一个Maximum call stack size exceeded错误。任何想法如何解决这个问题?

4

2 回答 2

2

您是在询问所选光谱的位置吗?试试这个——如果这行得通?

spectrum[i].on('seek', function (position) {
     console.log(position)
});

通常事件还带有事件参数,因此附加事件参数可以让您更深入地了解并控制您需要做什么。

于 2020-04-28T16:06:06.887 回答
-2

(代表问题作者发布解决方案以将其移至答案空间)。

解决者:

spectrum[i].on('seek', function(position){
    console.log(position);
    for(var j=0; j<audiofiles.length; j++){
        var currentProgress = spectrum[j].getCurrentTime() / spectrum[j].getDuration();
        if(currentProgress!=position){
            spectrum[j].seekTo(position);
        }
    }
});
于 2020-10-10T21:23:50.050 回答