下面的代码是使用直线方程y = mx + c沿着这条线绘制移动物体的mre 。
要测试代码,请将整个代码复制到并运行,或在线运行:
MoveAlongStraightLine.java
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Point2D;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class MoveAlongStraightLine extends JFrame {
public MoveAlongStraightLine(){
setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
ShootinBoard shootingBoard = new ShootinBoard();
JButton fire = new JButton("Fire");
fire.addActionListener(e->shootingBoard.fire());
add(shootingBoard);
add(fire, BorderLayout.SOUTH);
pack();
setVisible(true);
}
public static void main(String[]args){
SwingUtilities.invokeLater(()->new MoveAlongStraightLine());
}
}
class ShootinBoard extends JPanel{
//use constants for better readability
private static final double W = 600, H = 400;
private static final int DOT_SIZE = 10, SPEED = 2;
private final int dX = 1; //x increment
private final Timer timer;
private final Point2D.Double shooter, target;
private Point2D.Double bullet;
public ShootinBoard() {
setPreferredSize(new Dimension((int)W, (int)H));
shooter = new Point2D.Double(50,350);
bullet = shooter; //place bullet at start point
target = new Point2D.Double(550,50);
timer = new Timer(SPEED, e->moveBullet());
}
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.setStroke(new BasicStroke(3));
//draw source
g2.setColor(Color.blue);
g2.draw(new Ellipse2D.Double(shooter.getX(), shooter.getY(),DOT_SIZE , DOT_SIZE));
//draw bullet
g2.setColor(Color.black);
g2.draw(new Ellipse2D.Double(bullet.getX(), bullet.getY(),DOT_SIZE , DOT_SIZE));
//draw target
g2.setColor(Color.red);
g2.draw(new Ellipse2D.Double(target.getX(), target.getY(),DOT_SIZE , DOT_SIZE));
}
void fire(){
timer.stop();
bullet = shooter; //place bullet at start point
timer.start();
}
void moveBullet() {
if(target.x == bullet.x && target.y == bullet.y) {
timer.stop();
}
//y = mx + c for more details see https://www.usingmaths.com/senior_secondary/java/straightline.php
double m = (target.y - bullet.y)/ (target.x - bullet.x);//slope
double c = (target.x * bullet.y - bullet.x * target.y)/(target.x - bullet.x);
double newBulletX = bullet.x+dX; //increment x
double newBulletY = m * newBulletX + c; //calculate new y
bullet = new Point2D.Double(newBulletX,newBulletY);
repaint();
}
}