标题中的问题 - 我想确定 VBA 使用哪个随机数生成器,即在 Randomize 和 Rnd 中?根据微软的文档,Excel 本身使用 Mersenne Twister - 这显然非常好,但你不能播种。我似乎无法在 Microsoft 文档中找到 VBA 的答案。
我为此使用 Excel 365,因为我很欣赏这可能会因版本而异。
我能获得的关于 Excel VBA 使用的当前(即 Excel 365)随机数生成器的唯一信息是Visual Basic for Applications/A PRNG for VBA (a wikibook),其中指出“Microsoft's Visual Basic for Applications (VBA) ,目前在 Rnd() 函数中使用线性同余生成器 (LCG) 来生成伪随机数”和底部的“此页面最后编辑于 2020 年 4 月 16 日,06:55。” 仅此一项就可以回答您的问题。
但由于它不一定是权威来源,因此您必须检查这一点。 Excel VBA 的 Rnd() 真的这么糟糕吗?显示了如何执行此操作的示例。
作为替代方案,这显示了 Excel 的基本算法Rnd
:
x1 = ( x0 * a + c ) MOD m
Rnd() = x1/m
在哪里:
Rnd() = returned value
m = modulus = (2^24)
x1 = new value
x0 = previous value (initial value 327680)
a = 1140671485
c = 12820163
Repeat length = m = (2^24) = 16,777,216
您可以实现它并将其产生的结果与 的结果进行比较Rnd
,并检查它是否可靠。
注意:你是对的,这在不同版本之间发生了变化。例如,请参阅Excel 中用于蒙特卡罗模拟的 RAND() 函数有多好? 特别是 2007 年(关于 Microsoft Excel 2007 中统计程序的准确性)和 2010 年(关于 Microsoft Excel 2010 中统计程序的准确性)之间的更新。到目前为止,也许还有另一篇论文的利基市场。
至于替代生成器,如果你不喜欢内置的,那里有很多。这里给出了一个简短的列表(一些发布在评论中),为了清楚起见,代码发布在下面:
Excel VBA 的 Rnd() 真的这么糟糕吗?(那里的答案)
' Visual Basic Mersenne-Twister
' Author: Carmine Arturo Sangiovanni
' carmine @ daygo.com.br
' daygo_gaming @ hotmail.com
'
' Aug 13,2004
'
' based on C++ code
'
'
' Jan 4, 2010
' rev1
' bug fixes sent by Takano Akio (aljee @ hiper.cx)
' look for 'rev1:' to see changes
Option Explicit
Const N = 624
Const M = 397
Global mt(0 To N) As Currency
Global mti As Currency
Dim MATRIX_A As Currency
Dim UPPER_MASK As Currency
Dim LOWER_MASK As Currency
Dim FULL_MASK As Currency
Dim TEMPERING_MASK_B As Currency
Dim TEMPERING_MASK_C As Currency
Function tempering_shift_u(ty As Currency)
tempering_shift_u = f_and(Int(ty / 2048@), FULL_MASK)
End Function
Function tempering_shift_s(ty As Currency)
tempering_shift_s = and_ffffffff(ty * 128@)
End Function
Function tempering_shift_t(ty As Currency)
tempering_shift_t = and_ffffffff(ty * 32768@)
End Function
Function tempering_shift_l(ty As Currency)
tempering_shift_l = f_and(Int(ty / 262144@), FULL_MASK)
End Function
Function f_and(p1 As Currency, p2 As Currency)
Dim v As Currency
Dim i As Integer
If (p1 < UPPER_MASK) And (p2 < UPPER_MASK) Then
f_and = p1 And p2
End If
If (p1 < UPPER_MASK) And (p2 >= UPPER_MASK) Then
f_and = p1 And (p2 - UPPER_MASK)
End If
If (p1 >= UPPER_MASK) And (p2 < UPPER_MASK) Then
f_and = (p1 - UPPER_MASK) And p2
End If
If (p1 >= UPPER_MASK) And (p2 >= UPPER_MASK) Then
f_and = (p1 - UPPER_MASK) And (p2 - UPPER_MASK)
f_and = f_and + UPPER_MASK
End If
End Function
Function f_or(p1 As Currency, p2 As Currency)
Dim v As Currency
Dim i As Integer
Dim f As Boolean
If (p1 < UPPER_MASK) And (p2 < UPPER_MASK) Then
f_or = p1 Or p2
End If
If (p1 < UPPER_MASK) And (p2 >= UPPER_MASK) Then
f_or = p1 Or (p2 - UPPER_MASK)
f_or = f_or + UPPER_MASK
End If
If (p1 >= UPPER_MASK) And (p2 < UPPER_MASK) Then
f_or = (p1 - UPPER_MASK) Or p2 'rev1: replaced 'And' with 'Or'
f_or = f_or + UPPER_MASK
End If
If (p1 >= UPPER_MASK) And (p2 >= UPPER_MASK) Then
f_or = (p1 - UPPER_MASK) Or (p2 - UPPER_MASK) 'rev1: replaced 'And' with 'Or'
f_or = f_or + UPPER_MASK
End If
End Function
Function f_xor(p1 As Currency, p2 As Currency)
Dim v As Currency
Dim i As Integer
Dim f1 As Boolean, f2 As Boolean
If (p1 < UPPER_MASK) And (p2 < UPPER_MASK) Then
f_xor = p1 Xor p2
End If
If (p1 < UPPER_MASK) And (p2 >= UPPER_MASK) Then
f_xor = p1 Xor (p2 - UPPER_MASK)
f_xor = f_xor + UPPER_MASK
End If
If (p1 >= UPPER_MASK) And (p2 < UPPER_MASK) Then
f_xor = (p1 - UPPER_MASK) Xor p2
f_xor = f_xor + UPPER_MASK
End If
If (p1 >= UPPER_MASK) And (p2 >= UPPER_MASK) Then
f_xor = (p1 - UPPER_MASK) Xor (p2 - UPPER_MASK)
End If
End Function
Function f_lower(ByVal p1 As Currency) 'rev1: added ByBal
Do
If p1 < UPPER_MASK Then
f_lower = p1
Exit Do
Else
p1 = p1 - UPPER_MASK
End If
Loop
End Function
Function f_upper(ByVal p1 As Currency) 'rev1: added ByVal
If p1 > LOWER_MASK Then
f_upper = UPPER_MASK
Else
f_upper = 0
End If
End Function
Function f_xor3(p1 As Currency, p2 As Currency, p3 As Currency)
Dim v As Currency
Dim tmp As Currency
Dim i As Integer
Dim f As Integer
If (p1 < UPPER_MASK) And (p2 < UPPER_MASK) Then
tmp = p1 Xor p2
End If
If (p1 < UPPER_MASK) And (p2 >= UPPER_MASK) Then
tmp = p1 Xor (p2 - UPPER_MASK)
tmp = tmp + UPPER_MASK
End If
If (p1 >= UPPER_MASK) And (p2 < UPPER_MASK) Then
tmp = (p1 - UPPER_MASK) Xor p2
tmp = tmp + UPPER_MASK
End If
If (p1 >= UPPER_MASK) And (p2 >= UPPER_MASK) Then
tmp = (p1 - UPPER_MASK) Xor (p2 - UPPER_MASK)
End If
If (tmp < UPPER_MASK) And (p3 < UPPER_MASK) Then
f_xor3 = tmp Xor p3
End If
If (tmp < UPPER_MASK) And (p3 >= UPPER_MASK) Then
f_xor3 = tmp Xor (p3 - UPPER_MASK)
f_xor3 = f_xor3 + UPPER_MASK
End If
If (tmp >= UPPER_MASK) And (p3 < UPPER_MASK) Then
f_xor3 = (tmp - UPPER_MASK) Xor p3
f_xor3 = f_xor3 + UPPER_MASK
End If
If (tmp >= UPPER_MASK) And (p3 >= UPPER_MASK) Then
f_xor3 = (tmp - UPPER_MASK) Xor (p3 - UPPER_MASK)
End If
End Function
Function and_ffffffff(ByVal c As Currency) 'rev1: added ByVal
Dim e As Currency
Dim i As Integer
i = 32
Do
e = 2 ^ (i + 16)
Do While c >= e
c = c - e
Loop
i = i - 1
Loop While i > 15
and_ffffffff = c
End Function
Sub random_init(seed As Currency)
mt(0) = and_ffffffff(seed)
For mti = 1 To N - 1
mt(mti) = and_ffffffff(69069 * mt(mti - 1))
Next mti
End Sub
Function Mersenne_twister_random(max As Integer)
Dim kk As Integer
Dim ty1 As Currency
Dim ty2 As Currency
Dim y As Currency
Dim mag01(0 To 1) As Currency
MATRIX_A = 2567483615@ '&H9908b0df
UPPER_MASK = 2147483648@ '&H80000000
LOWER_MASK = 2147483647@ '&H7fffffff
FULL_MASK = LOWER_MASK + UPPER_MASK '&Hffffffff
TEMPERING_MASK_B = 2636928640@ '&H9d2c5680
TEMPERING_MASK_C = 4022730752@ '&Hefc60000
mag01(0) = 0@
mag01(1) = MATRIX_A
If mti >= N Then
If mti = N + 1 Then
random_init 4537
End If
For kk = 0 To (N - M) - 1
y = f_or(f_upper(mt(kk)), f_lower(mt(kk + 1)))
mt(kk) = f_xor3(mt(kk + M), Int(y / 2@), mag01(f_and(y, 1)))
Next kk
For kk = kk To (N - 1) - 1
y = f_or(f_upper(mt(kk)), f_lower(mt(kk + 1)))
mt(kk) = f_xor3(mt(kk + (M - N)), Int(y / 2@), mag01(f_and(y, 1)))
Next kk
y = f_or(f_upper(mt(N - 1)), f_lower(mt(0)))
mt(N - 1) = f_xor3(mt(M - 1), Int(y / 2@), mag01(f_and(y, 1)))
mti = 0
End If
'---------------------------------------------------
y = mt(mti): mti = mti + 1
'---------------------------------------------------
y = f_xor(y, tempering_shift_u(y))
ty1 = f_and(tempering_shift_s(y), TEMPERING_MASK_B)
y = f_xor(y, ty1)
ty1 = f_and(tempering_shift_t(y), TEMPERING_MASK_C)
y = f_xor(y, ty1)
y = f_xor(y, tempering_shift_l(y))
'---------------------------------------------------
If max = 0 Then
Mersenne_twister_random = 0
Else
Mersenne_twister_random = Int(y / 32) Mod max
End If
End Function
Option Explicit
Dim nSamples As Long
Dim nX As Long, nY As Long, nZ As Long
Sub TestRndX()
'run this to obtain RndX() samples
'Wichmann, Brian; Hill, David (1982), Algorithm AS183:
'An Efficient and Portable Pseudo-Random Number Generator,
'Journal of the Royal Statistical Society. Series C
Dim n As Long
'reset module variables
nX = 0: nY = 0: nZ = 0
RandomizeX
For n = 1 To 10
Debug.Print RndX()
MsgBox RndX()
Next n
'reset module variables
nX = 0: nY = 0: nZ = 0
End Sub
Sub TestScatterChartOfPRNG()
'run this to make a point scatter chart
'using samples from RndX
Dim vA As Variant, n As Long
Dim nS As Long, nR As Double
'remove any other charts
'DeleteAllCharts
'reset module variables
nX = 0: nY = 0: nZ = 0
'set number of samples here
nSamples = 1000
ReDim vA(1 To 2, 1 To nSamples) 'dimension array
'load array with PRNG samples
RandomizeX
For n = 1 To nSamples
nR = RndX()
vA(1, n) = n 'x axis data - sample numbers
vA(2, n) = nR 'y axis data - prng values
Next n
'make scatter point chart from array
ChartScatterPoints vA, 1, 2, nSamples & " Samples of RndX()", _
"Sample Numbers", "PRNG Values [0,1]"
'reset module work variables
nX = 0: nY = 0: nZ = 0
End Sub
Sub RandomizeX(Optional ByVal nSeed As Variant)
'sets variables for PRNG procedure RndX()
Const MaxLong As Double = 2 ^ 31 - 1
Dim nS As Long
Dim nN As Double
'make multiplier
If IsMissing(nSeed) Then
nS = Timer * 60
Else
nN = Abs(Int(Val(nSeed)))
If nN > MaxLong Then 'no overflow
nN = nN - Int(nN / MaxLong) * MaxLong
End If
nS = nN
End If
'update variables
nX = (nS Mod 30269)
nY = (nS Mod 30307)
nZ = (nS Mod 30323)
'avoid zero state
If nX = 0 Then nX = 171
If nY = 0 Then nY = 172
If nZ = 0 Then nZ = 170
End Sub
Function RndX(Optional ByVal nSeed As Long = 1) As Double
'PRNG - gets pseudo random number - use with RandomizeX
'Wichmann-Hill algorithm of 1982
Dim nResult As Double
'initialize variables
If nX = 0 Then
nX = 171
nY = 172
nZ = 170
End If
'first update variables
If nSeed <> 0 Then
If nSeed < 0 Then RandomizeX (nSeed)
nX = (171 * nX) Mod 30269
nY = (172 * nY) Mod 30307
nZ = (170 * nZ) Mod 30323
End If
'use variables to calculate output
nResult = nX / 30269# + nY / 30307# + nZ / 30323#
RndX = nResult - Int(nResult)
End Function
Sub ChartScatterPoints(ByVal vA As Variant, RowX As Long, RowY As Long, _
Optional sTitle As String = "", Optional sXAxis As String, _
Optional sYAxis As String)
'array input must contain two data rows for x and y data
'parameters for user title, x axis and y axis labels
'makes a simple point scatter chart
Dim LBC As Long, UBC As Long, LBR As Long, UBR As Long, n As Long, bOptLim As Boolean
Dim X As Variant, Y As Variant, sX As String, sY As String, sT As String, oC As Chart
LBR = LBound(vA, 1): UBR = UBound(vA, 1)
LBC = LBound(vA, 2): UBC = UBound(vA, 2)
ReDim X(LBC To UBC)
ReDim Y(LBC To UBC)
'labels for specific charts
If sTitle = "" Then sT = "Title Goes Here" Else sT = sTitle
If sXAxis = "" Then sX = "X Axis Label Goes Here" Else sX = sXAxis
If sYAxis = "" Then sY = "Y Axis Label Goes Here" Else sY = sYAxis
If RowX < LBR Or RowX > UBR Or RowY < LBC Or RowY > UBC Then
MsgBox "Parameter data rows out of range in ChartColumns - closing"
Exit Sub
End If
'transfer data to chart arrays
For n = LBC To UBC
X(n) = vA(RowX, n) 'x axis data
Y(n) = vA(RowY, n) 'y axis data
Next n
'make chart
Charts.Add
'set chart type
ActiveChart.ChartType = xlXYScatter 'point scatter chart
'remove unwanted series
With ActiveChart
Do Until .SeriesCollection.Count = 0
.SeriesCollection(1).Delete
Loop
End With
'assign the data and labels to a series
With ActiveChart.SeriesCollection
If .Count = 0 Then .NewSeries
If Val(Application.Version) >= 12 Then
.Item(1).Values = Y
.Item(1).XValues = X
Else
.Item(1).Select
Names.Add "_", X
ExecuteExcel4Macro "series.x(!_)"
Names.Add "_", Y
ExecuteExcel4Macro "series.y(,!_)"
Names("_").Delete
End If
End With
'apply title string, x and y axis strings, and delete legend
With ActiveChart
.HasTitle = True
.ChartTitle.Text = sT
.SetElement (msoElementPrimaryCategoryAxisTitleAdjacentToAxis) 'X
.Axes(xlCategory).AxisTitle.Text = sX
.SetElement (msoElementPrimaryValueAxisTitleRotated) 'Y
.Axes(xlValue).AxisTitle.Text = sY
.Legend.Delete
End With
'trim axes to suit
With ActiveChart
'X Axis
.Axes(xlCategory).Select
.Axes(xlCategory).MinimumScale = 0
.Axes(xlCategory).MaximumScale = nSamples
.Axes(xlCategory).MajorUnit = 500
.Axes(xlCategory).MinorUnit = 100
Selection.TickLabelPosition = xlLow
'Y Axis
.Axes(xlValue).Select
.Axes(xlValue).MinimumScale = -0.2
.Axes(xlValue).MaximumScale = 1.2
.Axes(xlValue).MajorUnit = 0.1
.Axes(xlValue).MinorUnit = 0.05
End With
ActiveChart.ChartArea.Select
Set oC = Nothing
End Sub
Sub DeleteAllCharts5()
'run this to delete all ThisWorkbook charts
Dim oC
Application.DisplayAlerts = False
For Each oC In ThisWorkbook.Charts
oC.Delete
Next oC
Application.DisplayAlerts = True
End Sub
这是一个 SO 链接。
这是一个供下载的工作簿。
您可以从 VBA 访问 Excel 的 RAND 函数 - 令人讨厌的是,它不包含在 Application.WorksheetFunction 中,但无论如何,如果您有 Excel 365,则有一种更快的方法。
下面的代码使用新的 RANDARRAY 函数从 Excel 中拉入 1000 个随机数,根据需要使用它们,并根据需要拉入更多。一次检索多个大大提高了速度。
Function RandXLa() As Single
Static Remaining As Long, R() As Variant
If Remaining = 0 Then 'get more numbers if necessary
R = Application.WorksheetFunction.RandArray(1000, 1)
Remaining = 1000
End If
RandXLa = R(Remaining, 1)
Remaining = Remaining - 1
End Function
如果您需要真正的随机数,请研究我的项目VBA.Random。
在其他功能中,匹配不同的目的,它还包含一个直接替代品Rnd
:
' Returns a true random number as a Double, like Rnd returns a Single.
' The value will be less than 1 but greater than or equal to zero.
'
' Usage: Excactly like Rnd:
'
' TrueRandomValue = RndQrn[(Number)]
'
' Number < 0 -> The same number every time, using Number as the seed.
' Number > 0 -> The next number in the pseudo-random sequence.
' Number = 0 -> The most recently generated number.
' No Number -> The next number in the pseudo-random sequence.
'
' 2019-12-21. Gustav Brock, Cactus Data ApS, CPH.
'
Public Function RndQrn( _
Optional ByVal Number As Single = 1) _
As Double
Static Value As Double
Select Case Number
Case Is > 0 Or (Number = 0 And Value = 0)
' Return the next number in the random sequence.
Value = CDbl(QrnDecimal)
Case Is = 0
' Return the most recently generated number.
Case Is < 0
' Not supported by QRN.
' Retrieve value from RndDbl.
Value = RndDbl(Number)
End Select
' Return a value like:
' 0.171394365283966
RndQrn = Value
End Function