我在 Windows 上用 Turtle 创建了一个基本的 Pong 游戏,效果很好,但每次我关闭它时,它都会抛出一个错误:“检测到致命错误:无法执行脚本 pong”。在寻求帮助之前,我一直在寻找解决方案,但我找不到合适的答案。
为了创建 .exe 文件,我使用了“pyinstaller”。这是我写的确切命令:
pyinstaller --onefile --windowed --add-data "bounce.wav;." --add-data "collision.wav;." --add-data "score.wav;." 乒乓球
这是我的代码:
"""
Basic pong game
"""
import turtle
import winsound
import os
import sys
win = turtle.Screen()
win.title("Pong")
win.bgcolor("black")
win.setup(width=800, height=600)
win.tracer(0)
# Score
score_a = 0
score_b = 0
# Paddle A
paddle_a = turtle.Turtle()
name_a = "Verde"
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("green")
paddle_a.shapesize(stretch_wid=5, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350, 0)
# Paddle B
paddle_b = turtle.Turtle()
name_b = "Amarillo"
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("yellow")
paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup()
paddle_b.goto(350, 0)
# Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("circle")
ball.color("white")
ball.penup()
ball.goto(0, 0)
ball.dx = 0.15
ball.dy = -0.15
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("{} 0 | 0 {}".format(name_a, name_b), align="center", font=("Courier", 24, "normal"))
# Functions
def resource_path(relative_path):
if hasattr(sys, '_MEIPASS'):
return os.path.join(sys._MEIPASS, relative_path)
return os.path.join(os.path.abspath('.'), relative_path)
def paddle_a_up():
if paddle_a.ycor() < 240:
y = paddle_a.ycor()
y += 20
paddle_a.sety(y)
def paddle_a_down():
if paddle_a.ycor() > -240:
y = paddle_a.ycor()
y -= 20
paddle_a.sety(y)
def paddle_b_up():
if paddle_b.ycor() < 240:
y = paddle_b.ycor()
y += 20
paddle_b.sety(y)
def paddle_b_down():
if paddle_b.ycor() > -240:
y = paddle_b.ycor()
y -= 20
paddle_b.sety(y)
# Keyboard binding
win.listen()
win.onkeypress(paddle_a_up, "w")
win.onkeypress(paddle_a_down, "s")
win.onkeypress(paddle_b_up, "Up")
win.onkeypress(paddle_b_down, "Down")
# Main game loop
while True:
win.update()
# Move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Border checking
if ball.ycor() > 290:
winsound.PlaySound(resource_path("bounce.wav"), winsound.SND_ASYNC)
ball.sety(290)
ball.dy *= -1
if ball.ycor() < -290:
winsound.PlaySound(resource_path("bounce.wav"), winsound.SND_ASYNC)
ball.sety(-290)
ball.dy *= -1
if ball.xcor() > 390:
winsound.PlaySound(resource_path("score.wav"), winsound.SND_ASYNC)
ball.goto(0, 0)
ball.dx *= -1
score_a += 1
pen.clear()
pen.write("{} {} | {} {}".format(name_a, score_a, score_b, name_b), align="center", font=("Courier", 24, "normal"))
if ball.xcor() < -390:
winsound.PlaySound(resource_path("score.wav"), winsound.SND_ASYNC)
ball.goto(0, 0)
ball.dx *= -1
score_b += 1
pen.clear()
pen.write("{} {} | {} {}".format(name_a, score_a, score_b, name_b), align="center", font=("Courier", 24, "normal"))
# Paddle and ball collisions
if (ball.xcor() > 340 and ball.xcor() < 350) and (ball.ycor() < paddle_b.ycor() + 50 and ball.ycor() > paddle_b.ycor() - 50):
winsound.PlaySound(resource_path("collision.wav"), winsound.SND_ASYNC)
ball.setx(340)
ball.dx *= -1
if (ball.xcor() < -340 and ball.xcor() > -350) and (ball.ycor() < paddle_a.ycor() + 50 and ball.ycor() > paddle_a.ycor() - 50):
winsound.PlaySound(resource_path("collision.wav"), winsound.SND_ASYNC)
ball.setx(-340)
ball.dx *= -1
"""
End code
"""
我不知道是什么导致了这个错误,因为程序运行良好并且所有音效都正常工作。
谢谢大家的答案!