我正在构建一个具有 ViewPort3D 的用户控件。我希望能够使用 ModelVisual3D 的绑定属性更新视口(通过接受用于创建可视模型的数据的公开方法)。为了尝试用户控件,我也尝试在窗口中使用它。我相信我在绑定方面遗漏了一些东西,并想知道是否有人可以通过指出我遗漏的内容来帮助我。
这是我的代码:
用户控制
<UserControl x:Class="TheProject.TheUserControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
x:Name="ThisUserControl"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<Viewport3D Name="mainViewPort" ClipToBounds="True">
<Viewport3D.Camera>
<PerspectiveCamera
FarPlaneDistance="100"
LookDirection="-11,-10,-9"
UpDirection="0,1,0"
NearPlaneDistance="2"
Position="11,10,9"
FieldOfView="70" />
</Viewport3D.Camera>
<Viewport3D.Children>
<ModelVisual3D Content="{Binding Path=Model, ElementName=ThisUserControl}" />
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight
Color="White"
Direction="-2,-3,-1">
</DirectionalLight>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D.Children>
</Viewport3D>
</Grid>
</UserControl>
背后的代码
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.ComponentModel;
namespace TheProject
{
public partial class TheUserControl : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
handler(this, new PropertyChangedEventArgs(name));
}
private ModelVisual3D _model;
protected ModelVisual3D Model
{
get { return this._model; }
set
{
this._model = value;
OnPropertyChanged("Model");
}
}
public void SetTheData(ITheData theData)
{
if (theData != null)
{
this.Model = SimpleTriangleModel(theData);
}
}
private static ModelVisual3D SimpleTriangleModel(ITheData theData)
{
var point0 = new Point3D(theData.X, 0, 0);
var point1 = new Point3D(0, theData.Y, 0);
var point2 = new Point3D(0, 0, theData.Z);
return new ModelVisual3D
{
Content = CreateTriangleModel(point0, point1, point2, new SolidColorBrush(Colors.Tomato))
};
}
public static Model3DGroup CreateTriangleModel(Point3D p0, Point3D p1, Point3D p2, Brush brush)
{
var mesh = new MeshGeometry3D();
mesh.Positions.Add(p0);
mesh.Positions.Add(p1);
mesh.Positions.Add(p2);
mesh.TriangleIndices.Add(0);
mesh.TriangleIndices.Add(1);
mesh.TriangleIndices.Add(2);
Vector3D normal = CalculateNormal(p0, p1, p2);
mesh.Normals.Add(normal);
mesh.Normals.Add(normal);
mesh.Normals.Add(normal);
Material material = new DiffuseMaterial(brush);
var model = new GeometryModel3D(mesh, material);
var group = new Model3DGroup();
group.Children.Add(model);
return group;
}
public static Vector3D CalculateNormal(Point3D p0, Point3D p1, Point3D p2)
{
var v0 = new Vector3D(p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z);
var v1 = new Vector3D(p2.X - p1.X, p2.Y - p1.Y, p2.Z - p1.Z);
return Vector3D.CrossProduct(v0, v1);
}
}
}
数据接口
namespace TheProject
{
public interface ITheData
{
double X { set; get; }
double Y { set; get; }
double Z { set; get; }
}
}
使用窗口的用户控件
<Window x:Class="TheProject.TheWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:TheProject"
Title="The Window" Height="416" Width="649">
<Grid>
<local:TheUserControl x:Name="TheUserControl1" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" />
</Grid>
</Window>
背后的代码
using System.Windows;
namespace TheProject
{
public partial class TheWindow : Window
{
private class DataClass : ITheData
{
public double X { get; set; }
public double Y { get; set; }
public double Z { get; set; }
}
public TheWindow()
{
InitializeComponent();
ITheData newData = new DataClass { X = 3, Y = 2, Z = 1 };
this.TheUserControl1.SetTheData(newData);
this.DataContext = this;
}
}
}
OnPropertyChanged 中的事件处理程序为空,所以我想我缺少一些绑定机制。我尝试了很多不同的方法。我已经尝试阅读有关 WPF 中的数据绑定和有关 DataContext 的信息,但似乎无法弄清楚它是如何工作的或如何使用它。我还阅读了有关依赖属性的信息,但不确定这是我需要的。
(也感谢任何有关制定此最佳实践的指导。我是否应该尝试 MVVM:ify 用户控制,在这种情况下如何?或者您是否认为这是不必要的复杂性?)
这些都没有帮助我让它工作:
WPF - 简单用户控件中 的绑定 WPF 简单绑定到对象属性 子元素使用的自定义 UserControl 属性 如何将用户控件的属性绑定到 WPF 中同一控件的属性? WPF用户控件绑定问题
谢谢 /Ulf – 目前是 WPF 新手... :-)