我在一篇博文中找到了答案。简而言之:
let spring = CASpringAnimation(keyPath: somePropertyPath)
//Set initial velocity and desired duration
let initialVelocity: CGFloat = desiredInitialVelocity
let relaxationTime: CGFloat = desiredDurationInSeconds
//Spring constants
let dampingRatio: CGFloat = 0.9
//Only allow damping ratio between just above 0 and 1 (critically damped)
let clippedDampingRatio: CGFloat = min(1, max(dampingRatio, 0.01))
let mass: CGFloat = 1
let fractionOfAmplitude: CGFloat = 1500 //A spring never gets to 0 amplitude, it gets infinitely smaller. This fraction represents the perceived 0 point.
let logOfFraction: CGFloat = log(fractionOfAmplitude)
let stiffness: CGFloat = (mass * pow(logOfFraction, 2)) / (pow(relaxationTime, 2) * pow(clippedDampingRatio, 2))
let angularFrequency: CGFloat = sqrt(stiffness/mass)
let damping: CGFloat = 2 * mass * angularFrequency * clippedDampingRatio
spring.initialVelocity = initialVelocity
spring.mass = mass
spring.stiffness = stiffness
spring.damping = damping