我正在尝试创建一个动画来展示和关闭一组对象。我有:
if self.showSignInButtons {
Group {
Button(action: {}) { ... }
HStack { ... }
Button(action: {}) { ... }
}.transition(
AnyTransition.signInButtonTransition(
offset: geometry.size.height,
duration: 1.4,
delay: 50.0)
)
}
这是自定义AnyTransition
动画的定义
public extension AnyTransition {
static func signInButtonTransition(offset: CGFloat, duration: Double, delay: Double) -> AnyTransition {
let insertion = AnyTransition.offset(y: offset)
.animation(Animation.easeOut(duration: duration).delay(delay))
let removal = AnyTransition.offset(y: offset).animation(.default)
return .asymmetric(insertion: insertion, removal: removal)
}
}
我的目标是延迟插入动画以创建序列,但我不希望在视图被关闭时出现延迟。问题是尽管添加了动画修改器,但不对称动画仍在使用默认动画。是否有任何理由忽略插入时的延迟和持续时间动画?