很简单,看看我做的以下内容:
package
{
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import flash.display.Sprite;
import flash.events.Event;
public class Main extends Sprite
{
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}// end function
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
for (var i:uint = 0; i < 5; i++)
{
var circle:Circle = new Circle();
circle.name = "circle" + (i+1);
stage.addChild(circle);
}// end for
for (var j:uint = 0; j < 5; j++)
{
var square:Square = new Square();
square.name = "square" + (j+1);
stage.addChild(square);
}// end for
traceNames(getCircles(stage)); // output: circle1
// circle2
// circle3
// circle4
// circle5
traceNames(getSquares(stage)); // output: square1
// square2
// square3
// square4
// square5
traceNames(getChildren(stage, Circle)); // output: circle1
// circle2
// circle3
// circle4
// circle5
}// end function
private function getCircles(container:DisplayObjectContainer):Array
{
var array:Array = new Array();
for (var i:uint = 0; i < container.numChildren; i++)
if (container.getChildAt(i) is Circle)
array.push(container.getChildAt(i));
return array;
}// end function
private function getSquares(container:DisplayObjectContainer):Array
{
var array:Array = new Array();
for (var i:uint = 0; i < container.numChildren; i++)
if (container.getChildAt(i) is Square)
array.push(container.getChildAt(i));
return array;
}// end function
private function getChildren(container:DisplayObjectContainer, type:Class):Array
{
var array:Array = new Array();
for (var i:uint = 0; i < container.numChildren; i++)
if (container.getChildAt(i) is type)
array.push(container.getChildAt(i));
return array;
}// end function
private function traceNames(array:Array):void
{
for each(var displayObject:DisplayObject in array)
trace(displayObject.name);
}// end function
}// end class
}// end package
import flash.display.Sprite;
internal class Circle extends Sprite
{
public function Circle() {}
}// end class
internal class Square extends Sprite
{
public function Square() {}
}// end class
这里的三个关键函数是 getCircles()、getSquares() 和 getChildren()。它们基本上都做同样的事情,for
函数中有一个循环,循环遍历指定的显示对象容器的子项。在每次交互时,它会分别检查和函数中的一个Circle
或多个Square
类型,然后将每个显示对象添加到函数返回的本地数组中。getCircles()
getSquares()
该getChildren()
函数通过允许预先指定类型更进一步。