1

编辑:感谢一些反馈,我已经能够部分工作(更新代码以反映当前更改)。

即使该应用程序似乎按预期工作,我仍然收到“正在修改状态...”警告。如何更新视图的绘图updateUIView并将新绘图推送到堆栈canvasViewDrawingDidChange而不导致此问题?我尝试将它包装在调度调用中,但这只会创建一个无限循环。


我正在尝试在UIViewRepresentable( PKCanvasView) 中实现撤消功能。我有一个名为 SwiftUI 的父视图WriterView,它包含两个按钮和画布。

这是父视图:

struct WriterView: View {
    @State var drawings: [PKDrawing] = [PKDrawing()]

    var body: some View {
        VStack(spacing: 10) {
            Button("Clear") {
                self.drawings = []
            }
            Button("Undo") {
                if !self.drawings.isEmpty {
                    self.drawings.removeLast()
                }
            }
            MyCanvas(drawings: $drawings)
        }
    }
}

这是我如何实现我的UIViewRepresentable

struct MyCanvas: UIViewRepresentable {
    @Binding var drawings: [PKDrawing]

    func makeUIView(context: Context) -> PKCanvasView {
        let canvas = PKCanvasView()
        canvas.delegate = context.coordinator
        return canvas
    }

    func updateUIView(_ uiView: PKCanvasView, context: Context) {
        uiView.drawing = self.drawings.last ?? PKDrawing()
    }

    func makeCoordinator() -> Coordinator {
        Coordinator(self._drawings)
    }

    class Coordinator: NSObject, PKCanvasViewDelegate {
        @Binding drawings: [PKDrawing]

        init(_ drawings: Binding<[PKDrawing]>) {
            self._drawings = drawings
        }

        func canvasViewDrawingDidChange(_ canvasView: PKCanvasView) {
            drawings.append(canvasView.drawing)
        }
    }
}

我收到以下错误:

[SwiftUI] 在视图更新期间修改状态,这将导致未定义的行为。

大概是由我的协调员确实改变了功能引起的,但我不确定如何解决这个问题。解决这个问题的最佳方法是什么?

谢谢!

4

5 回答 5

6

我终于(意外地)想出了如何使用 UndoManager 来做到这一点。我仍然不确定为什么会这样,因为我从来不需要调用self.undoManager?.registerUndo(). 如果您了解我为什么不需要注册活动,请发表评论。

这是我的工作父母视图:

struct Writer: View {
    @Environment(\.undoManager) private var undoManager
    @State private var canvasView = PKCanvasView()
    
    var body: some View {
        VStack(spacing: 10) {
            Button("Clear") {
                canvasView.drawing = PKDrawing()
            }
            Button("Undo") {
                undoManager?.undo()
            }
            Button("Redo") {
                undoManager?.redo()
            }
            MyCanvas(canvasView: $canvasView)
        }
    }
}

这是我的工作子视图:

struct MyCanvas: UIViewRepresentable {
    @Binding var canvasView: PKCanvasView
    
    func makeUIView(context: Context) -> PKCanvasView {
        canvasView.drawingPolicy = .anyInput
        canvasView.tool = PKInkingTool(.pen, color: .black, width: 15)
        return canvasView
    }

    func updateUIView(_ canvasView: PKCanvasView, context: Context) { }
}

这当然感觉更像是 SwiftUI 的预期方法,并且肯定比我之前所做的尝试更优雅。

于 2020-03-12T03:59:30.913 回答
1

只是为了完整性,如果你想显示 PKToolPicker,这里是我的 UIViewRepresentable。

import Foundation
import SwiftUI
import PencilKit

struct PKCanvasSwiftUIView : UIViewRepresentable {

let canvasView = PKCanvasView()

#if !targetEnvironment(macCatalyst)
let coordinator = Coordinator()

class Coordinator: NSObject, PKToolPickerObserver {
    // initial values 
    var color = UIColor.black
    var thickness = CGFloat(30)

    func toolPickerSelectedToolDidChange(_ toolPicker: PKToolPicker) {
        if toolPicker.selectedTool is PKInkingTool {
            let tool = toolPicker.selectedTool as! PKInkingTool
            self.color = tool.color
            self.thickness = tool.width
        }
    }
    func toolPickerVisibilityDidChange(_ toolPicker: PKToolPicker) {
        if toolPicker.selectedTool is PKInkingTool {
            let tool = toolPicker.selectedTool as! PKInkingTool
            self.color = tool.color
            self.thickness = tool.width
        }
    }
}
func makeCoordinator() -> PKCanvasSwiftUIView.Coordinator {
    return Coordinator()
}
#endif

func makeUIView(context: Context) -> PKCanvasView {
    canvasView.isOpaque = false
    canvasView.backgroundColor = UIColor.clear
    canvasView.becomeFirstResponder()
    #if !targetEnvironment(macCatalyst)
    if let window = UIApplication.shared.windows.filter({$0.isKeyWindow}).first,
        let toolPicker = PKToolPicker.shared(for: window) {
        toolPicker.addObserver(canvasView)
        toolPicker.addObserver(coordinator)
        toolPicker.setVisible(true, forFirstResponder: canvasView)
    }
    #endif
    return canvasView
}

func updateUIView(_ uiView: PKCanvasView, context: Context) {

}
} 
于 2020-03-12T06:42:16.407 回答
0

我认为错误可能来自私有 func clearCanvas() 和私有 func undoDrawing()。试试这个看看它是否有效:

private func clearCanvas() {
 DispatchQueue.main.async {
    self.drawings = [PKDrawing()]
 }
}

undoDrawing() 也是如此。

如果它来自 canvasViewDrawingDidChange,请执行相同的技巧。

于 2020-03-09T02:15:55.307 回答
0

我有一些东西可以解决这个问题:

struct MyCanvas: UIViewRepresentable {
@Binding var drawings: [PKDrawing]

func makeUIView(context: Context) -> PKCanvasView {
    let canvas = PKCanvasView()
    canvas.delegate = context.coordinator
    return canvas
 }

func updateUIView(_ canvas: PKCanvasView, context: Context) { }

func makeCoordinator() -> Coordinator {
    Coordinator(self._drawings)
}

class Coordinator: NSObject, PKCanvasViewDelegate {
    @Binding var drawings: [PKDrawing]

    init(_ drawings: Binding<[PKDrawing]>) {
        self._drawings = drawings
    }

    func canvasViewDrawingDidChange(_ canvasView: PKCanvasView) {
        self.drawings.append(canvasView.drawing)
    }
}
}
于 2020-03-09T04:02:49.820 回答
0

我认为我使用不同的方法在没有警告的情况下工作。

struct ContentView: View {

let pkCntrl = PKCanvasController()

var body: some View {
    VStack(spacing: 10) {
        Button("Clear") {
            self.pkCntrl.clear()
        }
        Spacer()
        Button("Undo") {
            self.pkCntrl.undoDrawing()
        }
        Spacer()
        MyCanvas(cntrl: pkCntrl)
    }
}

}

struct MyCanvas: UIViewRepresentable {
var cntrl: PKCanvasController

func makeUIView(context: Context) -> PKCanvasView {
    cntrl.canvas = PKCanvasView()
    cntrl.canvas.delegate = context.coordinator
    cntrl.canvas.becomeFirstResponder()
    return cntrl.canvas
}

func updateUIView(_ uiView: PKCanvasView, context: Context) { }

func makeCoordinator() -> Coordinator {
    Coordinator(self)
}

class Coordinator: NSObject, PKCanvasViewDelegate {
    var parent: MyCanvas

    init(_ uiView: MyCanvas) {
        self.parent = uiView
    }

    func canvasViewDrawingDidChange(_ canvasView: PKCanvasView) {
        if !self.parent.cntrl.didRemove {
            self.parent.cntrl.drawings.append(canvasView.drawing)
        }
    }
}
}

class PKCanvasController {
var canvas = PKCanvasView()
var drawings = [PKDrawing]()
var didRemove = false

func clear() {
    canvas.drawing = PKDrawing()
    drawings = [PKDrawing]()
}

func undoDrawing() {
    if !drawings.isEmpty {
        didRemove = true
        drawings.removeLast()
        canvas.drawing = drawings.last ?? PKDrawing()
        didRemove = false
    }
}
}
于 2020-03-10T11:06:49.317 回答