我想在我的应用程序中捕获一个键盘快捷键,并在用户即使在应用程序之外按下键盘组合时触发一个对话框。类似于 Google 桌面搜索的 Ctrl,Ctrl 可以调出搜索对话框。
我尝试过使用一些键盘钩子模块,这些模块基本上使用 Win32 互操作来获得这种效果,但是我尝试的每个实现都会在某种程度上将键盘绑定到您在应用程序执行密集操作时开始出现奇怪行为的地方。比如加载大量数据,会导致键盘鼠标死机。
我正在寻找一种轻量级的解决方案,可以在不束缚键盘和鼠标的情况下完成这项工作。
我想在我的应用程序中捕获一个键盘快捷键,并在用户即使在应用程序之外按下键盘组合时触发一个对话框。类似于 Google 桌面搜索的 Ctrl,Ctrl 可以调出搜索对话框。
我尝试过使用一些键盘钩子模块,这些模块基本上使用 Win32 互操作来获得这种效果,但是我尝试的每个实现都会在某种程度上将键盘绑定到您在应用程序执行密集操作时开始出现奇怪行为的地方。比如加载大量数据,会导致键盘鼠标死机。
我正在寻找一种轻量级的解决方案,可以在不束缚键盘和鼠标的情况下完成这项工作。
Stephen Toub写了一篇关于在 C# 中实现全局键盘挂钩的精彩文章:
using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;
class InterceptKeys
{
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
public static void Main()
{
_hookID = SetHook(_proc);
Application.Run();
UnhookWindowsHookEx(_hookID);
}
private static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelKeyboardProc(
int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(
int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);
Console.WriteLine((Keys)vkCode);
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}
这是我的有效代码:
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace SnagFree.TrayApp.Core
{
class GlobalKeyboardHookEventArgs : HandledEventArgs
{
public GlobalKeyboardHook.KeyboardState KeyboardState { get; private set; }
public GlobalKeyboardHook.LowLevelKeyboardInputEvent KeyboardData { get; private set; }
public GlobalKeyboardHookEventArgs(
GlobalKeyboardHook.LowLevelKeyboardInputEvent keyboardData,
GlobalKeyboardHook.KeyboardState keyboardState)
{
KeyboardData = keyboardData;
KeyboardState = keyboardState;
}
}
//Based on https://gist.github.com/Stasonix
class GlobalKeyboardHook : IDisposable
{
public event EventHandler<GlobalKeyboardHookEventArgs> KeyboardPressed;
public GlobalKeyboardHook()
{
_windowsHookHandle = IntPtr.Zero;
_user32LibraryHandle = IntPtr.Zero;
_hookProc = LowLevelKeyboardProc; // we must keep alive _hookProc, because GC is not aware about SetWindowsHookEx behaviour.
_user32LibraryHandle = LoadLibrary("User32");
if (_user32LibraryHandle == IntPtr.Zero)
{
int errorCode = Marshal.GetLastWin32Error();
throw new Win32Exception(errorCode, $"Failed to load library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
}
_windowsHookHandle = SetWindowsHookEx(WH_KEYBOARD_LL, _hookProc, _user32LibraryHandle, 0);
if (_windowsHookHandle == IntPtr.Zero)
{
int errorCode = Marshal.GetLastWin32Error();
throw new Win32Exception(errorCode, $"Failed to adjust keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
}
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// because we can unhook only in the same thread, not in garbage collector thread
if (_windowsHookHandle != IntPtr.Zero)
{
if (!UnhookWindowsHookEx(_windowsHookHandle))
{
int errorCode = Marshal.GetLastWin32Error();
throw new Win32Exception(errorCode, $"Failed to remove keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
}
_windowsHookHandle = IntPtr.Zero;
// ReSharper disable once DelegateSubtraction
_hookProc -= LowLevelKeyboardProc;
}
}
if (_user32LibraryHandle != IntPtr.Zero)
{
if (!FreeLibrary(_user32LibraryHandle)) // reduces reference to library by 1.
{
int errorCode = Marshal.GetLastWin32Error();
throw new Win32Exception(errorCode, $"Failed to unload library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
}
_user32LibraryHandle = IntPtr.Zero;
}
}
~GlobalKeyboardHook()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private IntPtr _windowsHookHandle;
private IntPtr _user32LibraryHandle;
private HookProc _hookProc;
delegate IntPtr HookProc(int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll")]
private static extern IntPtr LoadLibrary(string lpFileName);
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
private static extern bool FreeLibrary(IntPtr hModule);
/// <summary>
/// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain.
/// You would install a hook procedure to monitor the system for certain types of events. These events are
/// associated either with a specific thread or with all threads in the same desktop as the calling thread.
/// </summary>
/// <param name="idHook">hook type</param>
/// <param name="lpfn">hook procedure</param>
/// <param name="hMod">handle to application instance</param>
/// <param name="dwThreadId">thread identifier</param>
/// <returns>If the function succeeds, the return value is the handle to the hook procedure.</returns>
[DllImport("USER32", SetLastError = true)]
static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, int dwThreadId);
/// <summary>
/// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.
/// </summary>
/// <param name="hhk">handle to hook procedure</param>
/// <returns>If the function succeeds, the return value is true.</returns>
[DllImport("USER32", SetLastError = true)]
public static extern bool UnhookWindowsHookEx(IntPtr hHook);
/// <summary>
/// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain.
/// A hook procedure can call this function either before or after processing the hook information.
/// </summary>
/// <param name="hHook">handle to current hook</param>
/// <param name="code">hook code passed to hook procedure</param>
/// <param name="wParam">value passed to hook procedure</param>
/// <param name="lParam">value passed to hook procedure</param>
/// <returns>If the function succeeds, the return value is true.</returns>
[DllImport("USER32", SetLastError = true)]
static extern IntPtr CallNextHookEx(IntPtr hHook, int code, IntPtr wParam, IntPtr lParam);
[StructLayout(LayoutKind.Sequential)]
public struct LowLevelKeyboardInputEvent
{
/// <summary>
/// A virtual-key code. The code must be a value in the range 1 to 254.
/// </summary>
public int VirtualCode;
/// <summary>
/// A hardware scan code for the key.
/// </summary>
public int HardwareScanCode;
/// <summary>
/// The extended-key flag, event-injected Flags, context code, and transition-state flag. This member is specified as follows. An application can use the following values to test the keystroke Flags. Testing LLKHF_INJECTED (bit 4) will tell you whether the event was injected. If it was, then testing LLKHF_LOWER_IL_INJECTED (bit 1) will tell you whether or not the event was injected from a process running at lower integrity level.
/// </summary>
public int Flags;
/// <summary>
/// The time stamp stamp for this message, equivalent to what GetMessageTime would return for this message.
/// </summary>
public int TimeStamp;
/// <summary>
/// Additional information associated with the message.
/// </summary>
public IntPtr AdditionalInformation;
}
public const int WH_KEYBOARD_LL = 13;
//const int HC_ACTION = 0;
public enum KeyboardState
{
KeyDown = 0x0100,
KeyUp = 0x0101,
SysKeyDown = 0x0104,
SysKeyUp = 0x0105
}
public const int VkSnapshot = 0x2c;
//const int VkLwin = 0x5b;
//const int VkRwin = 0x5c;
//const int VkTab = 0x09;
//const int VkEscape = 0x18;
//const int VkControl = 0x11;
const int KfAltdown = 0x2000;
public const int LlkhfAltdown = (KfAltdown >> 8);
public IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam)
{
bool fEatKeyStroke = false;
var wparamTyped = wParam.ToInt32();
if (Enum.IsDefined(typeof(KeyboardState), wparamTyped))
{
object o = Marshal.PtrToStructure(lParam, typeof(LowLevelKeyboardInputEvent));
LowLevelKeyboardInputEvent p = (LowLevelKeyboardInputEvent)o;
var eventArguments = new GlobalKeyboardHookEventArgs(p, (KeyboardState)wparamTyped);
EventHandler<GlobalKeyboardHookEventArgs> handler = KeyboardPressed;
handler?.Invoke(this, eventArguments);
fEatKeyStroke = eventArguments.Handled;
}
return fEatKeyStroke ? (IntPtr)1 : CallNextHookEx(IntPtr.Zero, nCode, wParam, lParam);
}
}
}
用法:
using System;
using System.Windows.Forms;
namespace SnagFree.TrayApp.Core
{
internal class Controller : IDisposable
{
private GlobalKeyboardHook _globalKeyboardHook;
public void SetupKeyboardHooks()
{
_globalKeyboardHook = new GlobalKeyboardHook();
_globalKeyboardHook.KeyboardPressed += OnKeyPressed;
}
private void OnKeyPressed(object sender, GlobalKeyboardHookEventArgs e)
{
//Debug.WriteLine(e.KeyboardData.VirtualCode);
if (e.KeyboardData.VirtualCode != GlobalKeyboardHook.VkSnapshot)
return;
// seems, not needed in the life.
//if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.SysKeyDown &&
// e.KeyboardData.Flags == GlobalKeyboardHook.LlkhfAltdown)
//{
// MessageBox.Show("Alt + Print Screen");
// e.Handled = true;
//}
//else
if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.KeyDown)
{
MessageBox.Show("Print Screen");
e.Handled = true;
}
}
public void Dispose()
{
_globalKeyboardHook?.Dispose();
}
}
}
按照 dube 的要求,我发布了Siarhei Kuchuk答案的修改版本。
如果您想查看我的更改,请搜索// EDT
. 我评论了大部分。
设置
class GlobalKeyboardHookEventArgs : HandledEventArgs
{
public GlobalKeyboardHook.KeyboardState KeyboardState { get; private set; }
public GlobalKeyboardHook.LowLevelKeyboardInputEvent KeyboardData { get; private set; }
public GlobalKeyboardHookEventArgs(
GlobalKeyboardHook.LowLevelKeyboardInputEvent keyboardData,
GlobalKeyboardHook.KeyboardState keyboardState)
{
KeyboardData = keyboardData;
KeyboardState = keyboardState;
}
}
//Based on https://gist.github.com/Stasonix
class GlobalKeyboardHook : IDisposable
{
public event EventHandler<GlobalKeyboardHookEventArgs> KeyboardPressed;
// EDT: Added an optional parameter (registeredKeys) that accepts keys to restict
// the logging mechanism.
/// <summary>
///
/// </summary>
/// <param name="registeredKeys">Keys that should trigger logging. Pass null for full logging.</param>
public GlobalKeyboardHook(Keys[] registeredKeys = null)
{
RegisteredKeys = registeredKeys;
_windowsHookHandle = IntPtr.Zero;
_user32LibraryHandle = IntPtr.Zero;
_hookProc = LowLevelKeyboardProc; // we must keep alive _hookProc, because GC is not aware about SetWindowsHookEx behaviour.
_user32LibraryHandle = LoadLibrary("User32");
if (_user32LibraryHandle == IntPtr.Zero)
{
int errorCode = Marshal.GetLastWin32Error();
throw new Win32Exception(errorCode, $"Failed to load library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
}
_windowsHookHandle = SetWindowsHookEx(WH_KEYBOARD_LL, _hookProc, _user32LibraryHandle, 0);
if (_windowsHookHandle == IntPtr.Zero)
{
int errorCode = Marshal.GetLastWin32Error();
throw new Win32Exception(errorCode, $"Failed to adjust keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
}
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// because we can unhook only in the same thread, not in garbage collector thread
if (_windowsHookHandle != IntPtr.Zero)
{
if (!UnhookWindowsHookEx(_windowsHookHandle))
{
int errorCode = Marshal.GetLastWin32Error();
throw new Win32Exception(errorCode, $"Failed to remove keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
}
_windowsHookHandle = IntPtr.Zero;
// ReSharper disable once DelegateSubtraction
_hookProc -= LowLevelKeyboardProc;
}
}
if (_user32LibraryHandle != IntPtr.Zero)
{
if (!FreeLibrary(_user32LibraryHandle)) // reduces reference to library by 1.
{
int errorCode = Marshal.GetLastWin32Error();
throw new Win32Exception(errorCode, $"Failed to unload library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
}
_user32LibraryHandle = IntPtr.Zero;
}
}
~GlobalKeyboardHook()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private IntPtr _windowsHookHandle;
private IntPtr _user32LibraryHandle;
private HookProc _hookProc;
delegate IntPtr HookProc(int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll")]
private static extern IntPtr LoadLibrary(string lpFileName);
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
private static extern bool FreeLibrary(IntPtr hModule);
/// <summary>
/// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain.
/// You would install a hook procedure to monitor the system for certain types of events. These events are
/// associated either with a specific thread or with all threads in the same desktop as the calling thread.
/// </summary>
/// <param name="idHook">hook type</param>
/// <param name="lpfn">hook procedure</param>
/// <param name="hMod">handle to application instance</param>
/// <param name="dwThreadId">thread identifier</param>
/// <returns>If the function succeeds, the return value is the handle to the hook procedure.</returns>
[DllImport("USER32", SetLastError = true)]
static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, int dwThreadId);
/// <summary>
/// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.
/// </summary>
/// <param name="hhk">handle to hook procedure</param>
/// <returns>If the function succeeds, the return value is true.</returns>
[DllImport("USER32", SetLastError = true)]
public static extern bool UnhookWindowsHookEx(IntPtr hHook);
/// <summary>
/// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain.
/// A hook procedure can call this function either before or after processing the hook information.
/// </summary>
/// <param name="hHook">handle to current hook</param>
/// <param name="code">hook code passed to hook procedure</param>
/// <param name="wParam">value passed to hook procedure</param>
/// <param name="lParam">value passed to hook procedure</param>
/// <returns>If the function succeeds, the return value is true.</returns>
[DllImport("USER32", SetLastError = true)]
static extern IntPtr CallNextHookEx(IntPtr hHook, int code, IntPtr wParam, IntPtr lParam);
[StructLayout(LayoutKind.Sequential)]
public struct LowLevelKeyboardInputEvent
{
/// <summary>
/// A virtual-key code. The code must be a value in the range 1 to 254.
/// </summary>
public int VirtualCode;
// EDT: added a conversion from VirtualCode to Keys.
/// <summary>
/// The VirtualCode converted to typeof(Keys) for higher usability.
/// </summary>
public Keys Key { get { return (Keys)VirtualCode; } }
/// <summary>
/// A hardware scan code for the key.
/// </summary>
public int HardwareScanCode;
/// <summary>
/// The extended-key flag, event-injected Flags, context code, and transition-state flag. This member is specified as follows. An application can use the following values to test the keystroke Flags. Testing LLKHF_INJECTED (bit 4) will tell you whether the event was injected. If it was, then testing LLKHF_LOWER_IL_INJECTED (bit 1) will tell you whether or not the event was injected from a process running at lower integrity level.
/// </summary>
public int Flags;
/// <summary>
/// The time stamp stamp for this message, equivalent to what GetMessageTime would return for this message.
/// </summary>
public int TimeStamp;
/// <summary>
/// Additional information associated with the message.
/// </summary>
public IntPtr AdditionalInformation;
}
public const int WH_KEYBOARD_LL = 13;
//const int HC_ACTION = 0;
public enum KeyboardState
{
KeyDown = 0x0100,
KeyUp = 0x0101,
SysKeyDown = 0x0104,
SysKeyUp = 0x0105
}
// EDT: Replaced VkSnapshot(int) with RegisteredKeys(Keys[])
public static Keys[] RegisteredKeys;
const int KfAltdown = 0x2000;
public const int LlkhfAltdown = (KfAltdown >> 8);
public IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam)
{
bool fEatKeyStroke = false;
var wparamTyped = wParam.ToInt32();
if (Enum.IsDefined(typeof(KeyboardState), wparamTyped))
{
object o = Marshal.PtrToStructure(lParam, typeof(LowLevelKeyboardInputEvent));
LowLevelKeyboardInputEvent p = (LowLevelKeyboardInputEvent)o;
var eventArguments = new GlobalKeyboardHookEventArgs(p, (KeyboardState)wparamTyped);
// EDT: Removed the comparison-logic from the usage-area so the user does not need to mess around with it.
// Either the incoming key has to be part of RegisteredKeys (see constructor on top) or RegisterdKeys
// has to be null for the event to get fired.
var key = (Keys)p.VirtualCode;
if (RegisteredKeys == null || RegisteredKeys.Contains(key))
{
EventHandler<GlobalKeyboardHookEventArgs> handler = KeyboardPressed;
handler?.Invoke(this, eventArguments);
fEatKeyStroke = eventArguments.Handled;
}
}
return fEatKeyStroke ? (IntPtr)1 : CallNextHookEx(IntPtr.Zero, nCode, wParam, lParam);
}
}
用法 差异可以在这里看到
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private GlobalKeyboardHook _globalKeyboardHook;
private void buttonHook_Click(object sender, EventArgs e)
{
// Hooks only into specified Keys (here "A" and "B").
_globalKeyboardHook = new GlobalKeyboardHook(new Keys[] { Keys.A, Keys.B });
// Hooks into all keys.
_globalKeyboardHook = new GlobalKeyboardHook();
_globalKeyboardHook.KeyboardPressed += OnKeyPressed;
}
private void OnKeyPressed(object sender, GlobalKeyboardHookEventArgs e)
{
// EDT: No need to filter for VkSnapshot anymore. This now gets handled
// through the constructor of GlobalKeyboardHook(...).
if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.KeyDown)
{
// Now you can access both, the key and virtual code
Keys loggedKey = e.KeyboardData.Key;
int loggedVkCode = e.KeyboardData.VirtualCode;
}
}
}
感谢Siarhei Kuchuk的帖子。即使我已经简化了使用,这个初始代码对我来说也非常有用。
如果全局热键就足够了,那么RegisterHotKey就可以了
我的代表太低无法评论,但关于CallbackOnCollectedDelegate
异常,我修改了public void SetupKeyboardHooks()
C4d 中的答案,如下所示:
public void SetupKeyboardHooks(out object hookProc)
{
_globalKeyboardHook = new GlobalKeyboardHook();
_globalKeyboardHook.KeyboardPressed += OnKeyPressed;
hookProc = _globalKeyboardHook.GcSafeHookProc;
}
哪里GcSafeHookProc
只是_hookProc
OP 中的公共吸气剂
_hookProc = LowLevelKeyboardProc; // we must keep alive _hookProc, because GC is not aware about SetWindowsHookEx behaviour.
并将 存储hookProc
为调用 的类中的私有字段SetupKeyboardHooks(...)
,因此使引用保持活动状态,从垃圾收集中保存,不再有CallbackOnCollectedDelegate
异常。似乎在课堂上有这个额外的参考GlobalKeyboardHook
是不够的。也许确保在关闭您的应用程序时也处理此引用。
private void buttonHook_Click(object sender, EventArgs e)
{
// Hooks only into specified Keys (here "A" and "B").
// (***) Use this constructor
_globalKeyboardHook = new GlobalKeyboardHook(new Keys[] { Keys.A, Keys.B });
// Hooks into all keys.
// (***) Or this - not both
_globalKeyboardHook = new GlobalKeyboardHook();
_globalKeyboardHook.KeyboardPressed += OnKeyPressed;
}
然后工作正常。