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所以最近我和我的朋友们考虑创建一个应用程序,允许在连接的设备之间进行某种程度的实时通信,而无需网络服务器。更明确地说,它应该是一个应用程序,其中单个设备(主机/主机)创建一个游戏/会话,并且多个设备(从机/客户端)可以加入。在建立所有必要的连接(4-5 个客户端)后,主机应该能够向客户端广播数据。因此,我进行了一些研究,如果我理解正确的话,对 android 的最佳猜测是 WiFi 直接或谷歌附近连接 api。

Q1。这是实现预期目标的最简单方法吗?还是这已经太深了?

所以我玩了一下connections api,我做了一个简单的应用程序,只是使用了附近文档中的代码。由于我是 Kotlin 的新手,所以这也可能是一个相当简单的错误,但是 2 小时后,我换回 java 时出现了同样的错误。当客户端试图发现主机时,他们触发了他们的 OnFailureListener。我试图在线搜索解决方案(包括 SO),但我找不到任何有用的信息。

我在 HTC ONE M8 和三星 Galaxy S7 上测试该应用程序。为了确保 Nearby Connection API 功能正常工作,我还下载了 2 个示例应用程序,这些应用程序运行良好。我尝试了这些如何处理 api 的使用,但找不到重要的部分。

Q2。我在哪里使用错误的 API?还是真的只是编码中的错误?

MainActivity.kt

private const val TAG = android.R.attr.packageNames.toString() + "/Filter"

class MainActivity : AppCompatActivity() {

private lateinit var connectionClient : ConnectionsClient

private val payloadCallback = object : PayloadCallback() {
    override fun onPayloadReceived(p0: String, p1: Payload) {
        Toast.makeText(applicationContext, "Payload Received", Toast.LENGTH_SHORT).show()
    }

    override fun onPayloadTransferUpdate(p0: String, p1: PayloadTransferUpdate) {
        Toast.makeText(applicationContext, "Payload Transfer Update", Toast.LENGTH_SHORT).show()
    }

}

private val connPoint = object : ConnectionLifecycleCallback() {
    override fun onConnectionInitiated(p0: String, p1: ConnectionInfo) {
        connectionClient.acceptConnection(p0, payloadCallback)
        Log.i(TAG, "OnConnectionInitiated")
    }

    override fun onConnectionResult(p0: String, p1: ConnectionResolution) {
        when(p1.status.statusCode){
            ConnectionsStatusCodes.STATUS_OK -> Log.i(TAG, "ConnectionsStatusCodes STATUS_OK")
            ConnectionsStatusCodes.STATUS_CONNECTION_REJECTED -> Log.i(TAG, "ConnectionsStatusCodes STATUS_CONNECTION_REJECTED")
            ConnectionsStatusCodes.STATUS_ERROR -> Log.i(TAG, "ConnectionsStatusCodes STATUS_ERROR")
            else -> Log.i(TAG, "ConnectionsStatusCodes STATUS_UNKNOWN")
        }
    }

    override fun onDisconnected(p0: String) {
        Log.i(TAG, "onDisconnected $p0")
    }

}

private val endPoint = object : EndpointDiscoveryCallback() {
    override fun onEndpointFound(p0: String, p1: DiscoveredEndpointInfo) {
        Log.i(TAG, "onEndpointFound ID: $p0 Name: ${p1.endpointName} ")
        connectionClient.requestConnection(p1.endpointName, p0, connPoint)
            .addOnSuccessListener {
                Log.i(TAG, "OnSuccessListener requestConnection")
            }
            .addOnFailureListener {
                Log.i(TAG, "OnFailureListener requestConnection")
            }
    }

    override fun onEndpointLost(p0: String) {
        Log.i(TAG, "$p0 disconnected")
    }

}

override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    setContentView(R.layout.activity_main)
    connectionClient = Nearby.getConnectionsClient(this.applicationContext)
    //Toast.makeText(applicationContext, connectionClient.instanceId, Toast.LENGTH_SHORT).show()
    setButtonOnClick()
}

override fun onStop() {
    connectionClient.stopAllEndpoints()
    connectionClient.stopAdvertising()
    connectionClient.stopDiscovery()
    super.onStop()
}

private fun setButtonOnClick(){
    val create = findViewById<Button>(R.id.create_btn)
    val join = findViewById<Button>(R.id.join_btn)
    create.setOnClickListener{ _ -> CreateGroup()}
    join.setOnClickListener{ _ -> JoinGroup()}
    Log.i(TAG, "On Click Listener set")
}

private fun CreateGroup(){
    Log.i(TAG, "Starting Advertising")
    connectionClient
        .startAdvertising(android.os.Build.MODEL,
            packageName.toString(),
            connPoint,
            AdvertisingOptions.Builder().apply{
                            setStrategy(Strategy.P2P_CLUSTER)
                            }.build())
        .addOnSuccessListener {
            OnSuccessListener<Void> {
                Log.i(TAG, "OnSuccessListener CreateGroup() was triggered")
            }
        }
        .addOnFailureListener {
            OnFailureListener {
                Log.i(TAG, "OnFailureListener CreateGroup() was triggered")
            }
        }
}

private fun JoinGroup(){
    Log.i(TAG, "Starting Discovering")
    connectionClient.startDiscovery(packageName.toString(),
        endPoint,
        DiscoveryOptions.Builder().apply{
        setStrategy(Strategy.P2P_CLUSTER)
        }.build())
        .addOnSuccessListener {
            OnSuccessListener<Void> {
                Log.i(TAG, "OnSuccessListener JoinGroup() was triggered")
            }
        }
        .addOnFailureListener {
            OnFailureListener {
                Log.i(TAG, "OnSuccessListener JoinGroup() was triggered")
            }
        }
}

}

安卓清单

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.testapplication">

<!-- Required for Nearby Connections -->
<uses-permission android:name="android.permission.BLUETOOTH" />
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<!-- Optional: only required for FILE payloads -->
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>


<application
    android:allowBackup="true"
    android:icon="@mipmap/ic_launcher"
    android:label="@string/app_name"
    android:roundIcon="@mipmap/ic_launcher_round"
    android:supportsRtl="true"
    android:theme="@style/AppTheme">
    <activity android:name=".MainActivity">
        <intent-filter>
            <action android:name="android.intent.action.MAIN" />

            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
    </activity>
</application>

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1 回答 1

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好的,在弄清楚如何使用 Kotlin 正确设置侦听器后,我发现我得到了缺少权限的异常,01-20 21:11:14.269 1058-1058/com.example.testapplication I/16843649/Filter: 8034 :MISSING_PERMISSION_ACCESS_COARSE_LOCATION,我认为这很奇怪,因为它在清单中。但是我去了普通的应用程序设置并手动打开了权限,它现在可以工作了。

于 2020-01-20T20:15:31.403 回答