所以最近我和我的朋友们考虑创建一个应用程序,允许在连接的设备之间进行某种程度的实时通信,而无需网络服务器。更明确地说,它应该是一个应用程序,其中单个设备(主机/主机)创建一个游戏/会话,并且多个设备(从机/客户端)可以加入。在建立所有必要的连接(4-5 个客户端)后,主机应该能够向客户端广播数据。因此,我进行了一些研究,如果我理解正确的话,对 android 的最佳猜测是 WiFi 直接或谷歌附近连接 api。
Q1。这是实现预期目标的最简单方法吗?还是这已经太深了?
所以我玩了一下connections api,我做了一个简单的应用程序,只是使用了附近文档中的代码。由于我是 Kotlin 的新手,所以这也可能是一个相当简单的错误,但是 2 小时后,我换回 java 时出现了同样的错误。当客户端试图发现主机时,他们触发了他们的 OnFailureListener。我试图在线搜索解决方案(包括 SO),但我找不到任何有用的信息。
我在 HTC ONE M8 和三星 Galaxy S7 上测试该应用程序。为了确保 Nearby Connection API 功能正常工作,我还下载了 2 个示例应用程序,这些应用程序运行良好。我尝试了这些如何处理 api 的使用,但找不到重要的部分。
Q2。我在哪里使用错误的 API?还是真的只是编码中的错误?
MainActivity.kt
private const val TAG = android.R.attr.packageNames.toString() + "/Filter"
class MainActivity : AppCompatActivity() {
private lateinit var connectionClient : ConnectionsClient
private val payloadCallback = object : PayloadCallback() {
override fun onPayloadReceived(p0: String, p1: Payload) {
Toast.makeText(applicationContext, "Payload Received", Toast.LENGTH_SHORT).show()
}
override fun onPayloadTransferUpdate(p0: String, p1: PayloadTransferUpdate) {
Toast.makeText(applicationContext, "Payload Transfer Update", Toast.LENGTH_SHORT).show()
}
}
private val connPoint = object : ConnectionLifecycleCallback() {
override fun onConnectionInitiated(p0: String, p1: ConnectionInfo) {
connectionClient.acceptConnection(p0, payloadCallback)
Log.i(TAG, "OnConnectionInitiated")
}
override fun onConnectionResult(p0: String, p1: ConnectionResolution) {
when(p1.status.statusCode){
ConnectionsStatusCodes.STATUS_OK -> Log.i(TAG, "ConnectionsStatusCodes STATUS_OK")
ConnectionsStatusCodes.STATUS_CONNECTION_REJECTED -> Log.i(TAG, "ConnectionsStatusCodes STATUS_CONNECTION_REJECTED")
ConnectionsStatusCodes.STATUS_ERROR -> Log.i(TAG, "ConnectionsStatusCodes STATUS_ERROR")
else -> Log.i(TAG, "ConnectionsStatusCodes STATUS_UNKNOWN")
}
}
override fun onDisconnected(p0: String) {
Log.i(TAG, "onDisconnected $p0")
}
}
private val endPoint = object : EndpointDiscoveryCallback() {
override fun onEndpointFound(p0: String, p1: DiscoveredEndpointInfo) {
Log.i(TAG, "onEndpointFound ID: $p0 Name: ${p1.endpointName} ")
connectionClient.requestConnection(p1.endpointName, p0, connPoint)
.addOnSuccessListener {
Log.i(TAG, "OnSuccessListener requestConnection")
}
.addOnFailureListener {
Log.i(TAG, "OnFailureListener requestConnection")
}
}
override fun onEndpointLost(p0: String) {
Log.i(TAG, "$p0 disconnected")
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
connectionClient = Nearby.getConnectionsClient(this.applicationContext)
//Toast.makeText(applicationContext, connectionClient.instanceId, Toast.LENGTH_SHORT).show()
setButtonOnClick()
}
override fun onStop() {
connectionClient.stopAllEndpoints()
connectionClient.stopAdvertising()
connectionClient.stopDiscovery()
super.onStop()
}
private fun setButtonOnClick(){
val create = findViewById<Button>(R.id.create_btn)
val join = findViewById<Button>(R.id.join_btn)
create.setOnClickListener{ _ -> CreateGroup()}
join.setOnClickListener{ _ -> JoinGroup()}
Log.i(TAG, "On Click Listener set")
}
private fun CreateGroup(){
Log.i(TAG, "Starting Advertising")
connectionClient
.startAdvertising(android.os.Build.MODEL,
packageName.toString(),
connPoint,
AdvertisingOptions.Builder().apply{
setStrategy(Strategy.P2P_CLUSTER)
}.build())
.addOnSuccessListener {
OnSuccessListener<Void> {
Log.i(TAG, "OnSuccessListener CreateGroup() was triggered")
}
}
.addOnFailureListener {
OnFailureListener {
Log.i(TAG, "OnFailureListener CreateGroup() was triggered")
}
}
}
private fun JoinGroup(){
Log.i(TAG, "Starting Discovering")
connectionClient.startDiscovery(packageName.toString(),
endPoint,
DiscoveryOptions.Builder().apply{
setStrategy(Strategy.P2P_CLUSTER)
}.build())
.addOnSuccessListener {
OnSuccessListener<Void> {
Log.i(TAG, "OnSuccessListener JoinGroup() was triggered")
}
}
.addOnFailureListener {
OnFailureListener {
Log.i(TAG, "OnSuccessListener JoinGroup() was triggered")
}
}
}
}
安卓清单
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.testapplication">
<!-- Required for Nearby Connections -->
<uses-permission android:name="android.permission.BLUETOOTH" />
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<!-- Optional: only required for FILE payloads -->
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>