2

在命令缓冲区对象上设置可绘制对象时出现编译时错误。

以下是我的函数,它是从子类的draw方法调用的MTKView

fileprivate func executeMetalShader() {
        guard let pipelineState = self.pipelineState,
            let threadgroupsPerGrid = self.threadgroupsPerGrid,
            let threadsPerThreadgroup = self.threadsPerThreadgroup
        else { return }

        guard let drawable: CAMetalDrawable = self.currentDrawable else { fatalError("Failed to create drawable") }
        let commandBuffer = commandQueue?.makeCommandBuffer()
        let commandEncoder = commandBuffer?.makeComputeCommandEncoder()
        commandEncoder?.setComputePipelineState(pipelineState)

        commandEncoder?.setTexture(yTexture, index: 0)
        commandEncoder?.setTexture(uTexture, index: 1)
        commandEncoder?.setTexture(vTexture, index: 2)
        commandEncoder?.setTexture(outTexture, index: 3)

        commandEncoder?.dispatchThreadgroups(threadgroupsPerGrid,
                                             threadsPerThreadgroup: threadsPerThreadgroup)
        commandEncoder?.endEncoding()
        commandBuffer.present(drawable) //. Error: Type of expression is ambiguous without more context
        commandBuffer?.commit()
        print("shader execution finish")
    }

我做错了什么还是 Swift 5 中有一些 API 更改?

4

1 回答 1

4

我认为你缺少一个?. 使固定:

commandBuffer?.present(drawable)
于 2020-01-11T14:47:25.550 回答