我有一个半透明的JPanel。我通过扩展 JButton 创建了一个自定义 JButton,因为我需要一个带圆角的按钮并想为其添加一些效果。我已将按钮设置为non-opaque。当我将此按钮添加到我的半透明 JPanel 时,它看起来很好。但是在翻车时,按钮后面会涂上一个黑色的补丁,看起来真的很糟糕。我在网上搜索了一个解决方案,但找不到有用的解决方案。http://www.java.net/node/661798也描述了这个问题, 但我无法真正解决 kirillcool 的建议.....任何帮助将不胜感激
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5126 次
2 回答
7
我相信您需要添加:
button.setContentAreaFilled( false );
于 2011-05-08T17:10:29.927 回答
0
不确定是否有人仍然感兴趣...您可以通过覆盖该paintComponent()
方法来解决问题,让 Java 以JButton
您喜欢的任何形状绘制。您只需要使用setBackground()
方法将 Graphics 对象的背景设置为透明即可。clearRect()
您还需要在使用方法在其上绘制之前清除 Graphics 对象,然后使用JButton
. 这是我的一段代码..它显示了覆盖paintComponent()
。通过将其粘贴到您的中,即使它在半透明背景上,您JButton
也应该得到一个带有圆角的边缘JButton
private int outerRoundRectSize = 10;
private int innerRoundRectSize = 8;
public void paintComponent(Graphics g)
{
int h = getHeight();
int w = getWidth();
Graphics2D g2d = (Graphics2D) g.create();
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
Color GP = null;
//////////////get rid of the black background////////////////////////
g2d.setBackground(new Color(0,0,0,0.0f));
g2d.clearRect(0, 0, w, h);
g2d.setPaint(new Color(0,0,0,0.3f));
g2d.fillRect(0, 0, w, h);
//////////////get rid of the black background////////////////////////
ButtonModel model = getModel();
if(!model.isEnabled())
{
setForeground(Color.GRAY);
GP = new Color(0.5f,0.2f,0.6f);
}
else
{
setForeground(Color.WHITE);
if(model.isRollover())
{
GP = new Color(0.5f,0.2f,0.6f);
}
else
{
GP = new Color(0.0f,1.0f,0.0f);
}
}
g2d.setPaint(GP);
Color p1 = null;
Color p2 = null;
if(getModel().isPressed())
{
GP = new Color(1.0f,0.0f,0.0f);
g2d.setPaint(GP);
p1=new Color(0.12f,0.7f,0.3f);
p2=new Color(0.7f,0.5f,0.6f);
}
else
{
p1=new Color(0.0f,0.5f,0.7f);
p2=new Color(0.0f,1.0f,1.0f);
GP = new Color(0.0f,0.0f,1.0f);
}
RoundRectangle2D.Float r2d = new RoundRectangle2D.Float(0, 0, w - 1, h - 1, outerRoundRectSize, outerRoundRectSize);
Shape clip = g2d.getClip();
g2d.clip(r2d);
//g2d.fillRect(0, 0, w, h);
g2d.fillRoundRect(0, 0, w, h, outerRoundRectSize, outerRoundRectSize);
g2d.setClip(clip);
g2d.setPaint(p1);
g2d.drawRoundRect(0, 0, w - 1, h - 1, outerRoundRectSize,outerRoundRectSize);
g2d.setPaint(p2);
g2d.drawRoundRect(1, 1, w - 3, h - 3, innerRoundRectSize,innerRoundRectSize);
g2d.dispose();
super.paintComponent(g);
}
于 2012-03-04T18:50:20.677 回答