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使用AVPlayer,在搜索到特定时间(例如 0.5 秒)并调用 play() 后,周期性观察者会在搜索位置currentTime() 之前触发玩家的少数回调。这是代码:

import AVFoundation

class Player {

    init() {
        let session = AVAudioSession.sharedInstance()
        do {
            try session.setCategory(.playAndRecord, mode: .videoRecording)
            try session.setActive(true)
            session.requestRecordPermission { allowed in
                if !allowed {
                    fatalError("you must allow mic access")
                }
            }
        } catch {
            fatalError(error.localizedDescription)
        }

        addPeriodicTimeObserver(to: player)

        if let url = Bundle.main.url(forResource: "test_loop", withExtension: "wav") {
            let item = AVPlayerItem(asset: AVAsset(url: url))
            player.replaceCurrentItem(with: item)
        }

        DispatchQueue.main.asyncAfter(deadline: .now() + 3) { [weak self] in
            self?.seek() {
                DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
                    self?.play()
                }
            }
        }
    }

    func addPeriodicTimeObserver(to player: AVPlayer) {
        let time = CMTime(seconds: 0.04, preferredTimescale: timeScale)

        _ = player.addPeriodicTimeObserver(forInterval: time, queue: .main) { [unowned self] _ in
            if
                self.playCalled == true &&
                self.player.currentItem?.status == .readyToPlay &&
                self.player.status == .readyToPlay &&
                self.player.timeControlStatus == .playing {
                print("currentTime \(self.player.currentTime().seconds)")
            }
        }
    }

    func seek(completion: @escaping () -> Void) {
        let time = CMTime(seconds: 0.5, preferredTimescale: timeScale)
        player.seek(to: time, toleranceBefore: .zero, toleranceAfter: .zero) { [unowned self] in
            if $0 {
                print("seek current time: \(self.player.currentTime().seconds)")
                completion()
            }
        }
    }

    func play() {
        if let currentItem = player.currentItem, currentItem.status == .readyToPlay {
            player.play()
            playCalled = true
        }
    }

    let player = AVPlayer()
    let timeScale = CMTimeScale(NSEC_PER_SEC)

    var playCalled: Bool = false

}

它产生:

seek current time: 0.5
currentTime 0.475462793
currentTime 0.475983585
currentTime 0.48074996
currentTime 0.521489168
currentTime 0.561431835
currentTime 0.601529793
currentTime 0.641514043
[...]

重要提示:仅当您在设备上运行它时才会发生这种情况。模拟器运行按预期运行。

如您所见,我试图保护自己,因为在可能相关之前我无法打印任何当前时间,但我仍然得到令人困惑的结果。关于问题可能是什么以及如何解决它的任何想法?我很想看到当前时间盯着我想要的那一刻:)

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0 回答 0