有没有办法在 Rust 中保存一个通用的随机数生成器?我想要一种编写通用代码的方法,例如:
use rand::Rng; // 0.7.2
fn main() {
// Purely random numbers on the interval 0 to 1
println!("Pure random");
let mut rng: Box<dyn rand::Rng> = Box::new(rand::thread_rng());
for i in 0..10 {
println!("{}", rng.gen::<f64>());
}
println!("");
// On a seed
*rng = rand::SeedableRng::seed_from_u64(0);
for i in 0..10 {
println!("{}", rng.gen::<f64>());
}
println!("");
}
该变量rng
使用种子或其他方式保存不同类型的随机数生成器。但是,此代码存在大量错误,例如:
error[E0038]: the trait `rand::Rng` cannot be made into an object
--> src/main.rs:6:18
|
6 | let mut rng: Box<dyn rand::Rng> = Box::new(rand::thread_rng());
| ^^^^^^^^^^^^^^^^^^ the trait `rand::Rng` cannot be made into an object
|
= note: method `gen` has generic type parameters
= note: method `gen_range` has generic type parameters
= note: method `sample` has generic type parameters
= note: method `fill` has generic type parameters
= note: method `try_fill` has generic type parameters
因此,持有随机数生成器以便可以用另一个替换它的正确方法是什么?基本上,我想生成纯随机数,然后用种子替换生成器以进行调试。