在交易执行期间,我们正在计算我们“燃烧了多少气体”和“使用了多少气体”。为什么我们必须单独跟踪这些计数器?
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66 次
2 回答
5
- 使用的气体包括燃烧的气体,所以
gas_used >= gas_burnt
,总是; - 当收取任何费用时,它同时计入
gas_burnt
和gas_used
; - 当合约执行跨合约调用并
X
在该调用中附加一定量的 gas 时,X
计入gas_used
但不计入gas_burnt
。gas_used
这是和之间差异的唯一来源gas_burnt
。如果智能合约在完成执行之前失败,则不会执行任何跨合约调用(或由合约创建的交易)并退还附加的 gas; - 根据前面的要点,当合约失败时
gas_used - gas_burnt
会被退还给账户,而gas_burnt
会永远丢失(因为gas_burnt
对应于实际花费验证者一些计算工作的费用)。
于 2019-12-02T20:40:45.300 回答
1
在写这个答案时,@MaksymZavershynskyi 也回答了。
他的回答应该被认为是权威的,而我的回答是一个猜测。
看看源代码让我觉得
gas_used
是生产性存储和计算的成本(完成不会失败的工作)gas_burnt
是非生产性传输、存储和计算的成本(从 A 点到 B 点获取数据,尝试执行功能但在执行过程中失败或导致错误等)
这是一堆带有源代码链接的片段,给我留下了这样的印象
从nearcore/runtime/runtime/src/lib.rs
fn generate_refund_receipts(
&self,
receipt: &Receipt,
action_receipt: &ActionReceipt,
result: &mut ActionResult,
) -> Result<(), RuntimeError> {
/// ... snip ...
let gas_refund = if result.result.is_err() {
safe_add_gas(prepaid_gas, exec_gas)? - result.gas_burnt
} else {
safe_add_gas(prepaid_gas, exec_gas)? - result.gas_used
};
/// ... snip ...
}
从nearcore/runtime/runtime/src/actions.rs
pub(crate) fn action_function_call(
state_update: &mut TrieUpdate,
apply_state: &ApplyState,
account: &mut Option<Account>,
receipt: &Receipt,
action_receipt: &ActionReceipt,
promise_results: &[PromiseResult],
result: &mut ActionResult,
account_id: &AccountId,
function_call: &FunctionCallAction,
action_hash: &CryptoHash,
config: &RuntimeConfig,
is_last_action: bool,
) -> Result<(), StorageError> {
/// ... snip ...
if let Some(outcome) = outcome {
result.gas_burnt += outcome.burnt_gas;
result.gas_burnt_for_function_call += outcome.burnt_gas;
// Runtime in `generate_refund_receipts` takes care of using proper value for refunds.
// It uses `gas_used` for success and `gas_burnt` for failures. So it's not an issue to
// return a real `gas_used` instead of the `gas_burnt` into `ActionResult` for
// `FunctionCall`s.
result.gas_used += outcome.used_gas;
result.logs.extend(outcome.logs.into_iter());
}
/// ... snip ...
}
从nearcore/core/primitives/src/types.rs
pub struct ChunkExtra {
/// ... snip ...
/// Actually how much gas were used.
pub gas_used: Gas
/// ... snip ...
}
从nearcore/core/primitives/src/sharding.rs
pub struct ShardChunkHeaderInner {
/// ... snip ...
/// Gas used in this chunk.
pub gas_used: Gas,
/// ... snip ...
}
从nearcore/runtime/runtime/src/config.rs
/// ... snip ...
pub fn tx_cost(
config: &RuntimeFeesConfig,
transaction: &Transaction,
gas_price: Balance,
sender_is_receiver: bool,
) -> Result<(Gas, Gas, Balance), IntegerOverflowError> {
let mut gas_burnt: Gas = config.action_receipt_creation_config.send_fee(sender_is_receiver);
gas_burnt = safe_add_gas(
gas_burnt,
total_send_fees(&config, sender_is_receiver, &transaction.actions)?,
)?;
let mut gas_used = safe_add_gas(gas_burnt, config.action_receipt_creation_config.exec_fee())?;
gas_used = safe_add_gas(gas_used, total_exec_fees(&config, &transaction.actions)?)?;
gas_used = safe_add_gas(gas_used, total_prepaid_gas(&transaction.actions)?)?;
let mut total_cost = safe_gas_to_balance(gas_price, gas_used)?;
total_cost = safe_add_balance(total_cost, total_deposit(&transaction.actions)?)?;
Ok((gas_burnt, gas_used, total_cost))
}
/// ... snip ...
/// Total sum of gas that would need to be burnt before we start executing the given actions.
pub fn total_exec_fees(
config: &RuntimeFeesConfig,
actions: &[Action],
) -> Result<Gas, IntegerOverflowError> {
/// ... snip ...
}
/// Get the total sum of deposits for given actions.
pub fn total_deposit(
actions: &[Action]
) -> Result<Balance, IntegerOverflowError> {
/// ... snip ...
}
/// Get the total sum of prepaid gas for given actions.
pub fn total_prepaid_gas(
actions: &[Action]
) -> Result<Gas, IntegerOverflowError> {
/// ... snip ...
}
于 2019-12-02T20:49:50.757 回答