我正在使用 Reality Composer 创建一个圆柱体对象。我的要求是用自定义图像包裹圆柱体。图像由应用程序动态创建。
我尝试了以下方法,但到目前为止它不起作用。
- 从体验加载锚点后。
- 从锚点获取模型实体。
- 从模型实体中获取模型组件。
- 添加或编辑材料。
代码:
// Load the "anchor" scene from the "Experience" Reality File
let anchor = try! Experience.loadAnchor()
// Add the anchor to the scene
arView.scene.anchors.append(anchor)
let cylinderEntity : Entity = anchor.cylinder!
let cylinderModelEntity = cylinderEntity.children[0]
var cylinderModelComponent : ModelComponent = cylinderModelEntity.components[ModelComponent.self]!
let paths : NSArray = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true) as NSArray
let path : NSString = paths.object(at: 0) as! NSString
let filePath : NSString = path.strings(byAppendingPaths: ["Image.png"])[0] as NSString
let url = URL.init(fileURLWithPath: filePath as String)
// Save image.
let image : UIImage = createImage()
try! image.pngData()?.write(to: url)
let data = NSData.init(contentsOf: url)
print(data!)
var material = SimpleMaterial()
material.tintColor = UIColor.yellow
material.baseColor = try! MaterialColorParameter.texture(TextureResource.load(contentsOf: url))
material.roughness = MaterialScalarParameter(floatLiteral: 0.1)
material.metallic = MaterialScalarParameter(floatLiteral: 1.0)
cylinderModelComponent.materials[0] = material
非常感谢任何帮助。