我习惯使用同步套接字。为了处理尚未完全到达的消息,我将前 4 个字节设置为消息的预期长度。然后我会Socket.Receive(tcpRecv, 1024, SocketFlags.Peek);
在不将其从缓冲区中拉出的情况下查看消息。如果所有这些都在那里,我会提取数据。如果不是,我会把它留在那里。我设计了我的协议,使任何消息都不会超过 1024 字节。
在异步套接字中,我看不到查看数据的方法。有没有办法做到这一点?有没有比偷看数据更好的方法呢?
谢谢。
-缺口
我习惯使用同步套接字。为了处理尚未完全到达的消息,我将前 4 个字节设置为消息的预期长度。然后我会Socket.Receive(tcpRecv, 1024, SocketFlags.Peek);
在不将其从缓冲区中拉出的情况下查看消息。如果所有这些都在那里,我会提取数据。如果不是,我会把它留在那里。我设计了我的协议,使任何消息都不会超过 1024 字节。
在异步套接字中,我看不到查看数据的方法。有没有办法做到这一点?有没有比偷看数据更好的方法呢?
谢谢。
-缺口
您无需窥视:.NET 异步套接字允许您在不窥视的情况下实现相同类型的功能。我想你可能正在寻找这样的东西:
private void BeginReceive()
{
if ( _clientState == EClientState.Receiving)
{
if (_asyncTask.BytesReceived != 0 && _asyncTask.TotalBytesReceived <= _maxPageSize)
{
SocketAsyncEventArgs e = new SocketAsyncEventArgs();
e.SetBuffer(_asyncTask.ReceiveBuffer, 0, _asyncTask.ReceiveBuffer.Length);
e.Completed += new EventHandler<SocketAsyncEventArgs>(ReceiveCallback);
e.UserToken = _asyncTask.Host;
bool comletedAsync = false;
try
{
comletedAsync = _socket.ReceiveAsync(e);
}
catch (SocketException se)
{
Console.WriteLine("Error receiving data from: " + _asyncTask.Host);
Console.WriteLine("SocketException: {0} Error Code: {1}", se.Message, se.NativeErrorCode);
ChangeState(EClientState.Failed);
}
if (!comletedAsync)
{
// The call completed synchronously so invoke the callback ourselves
ReceiveCallback(this, e);
}
}
else
{
//Console.WriteLine("Num bytes received: " + _asyncTask.TotalBytesReceived);
ChangeState(EClientState.ReceiveDone);
}
}
}
当您收到回调时,您可以安排另一个接收:
private void ReceiveCallback(object sender, SocketAsyncEventArgs args)
{
lock (_sync) // re-entrant lock
{
// Fast fail: should not be receiving data if the client
// is not in a receiving state.
if (_clientState == EClientState.Receiving)
{
String host = (String)args.UserToken;
if (_asyncTask.Host == host && args.SocketError == SocketError.Success)
{
try
{
Encoding encoding = Encoding.ASCII;
_asyncTask.BytesReceived = args.BytesTransferred;
_asyncTask.TotalBytesReceived += _asyncTask.BytesReceived;
_asyncTask.DocSource += encoding.GetString(_asyncTask.ReceiveBuffer, 0, _asyncTask.BytesReceived);
BeginReceive();
}
catch (SocketException e)
{
Console.WriteLine("Error receiving data from: " + host);
Console.WriteLine("SocketException: {0} Error Code: {1}", e.Message, e.NativeErrorCode);
ChangeState(EClientState.Failed);
}
}
else if (_asyncTask.Host != host)
{
Console.WriteLine("Warning: received a callback for {0}, but the client is currently working on {1}.",
host, _asyncTask.Host);
}
else
{
Console.WriteLine("Socket Error: {0} when receiving from {1}",
args.SocketError,
_asyncTask.Host);
ChangeState(EClientState.Failed);
}
}
}
}
你可以在我的博客上看到整个异步客户端:http: //codesprout.blogspot.com/2011/04/asynchronous-http-client.html
您的相同数据流无需窥视即可工作:
与偷看的唯一区别是,您必须在最初读取四个字节时保存它们。