我试图创建一个使用活塞板条箱打开全屏窗口的应用程序。
如何以编程方式检索以像素为单位的物理屏幕尺寸?这似乎是一件容易的事,但我无法弄清楚。
extern crate piston;
extern crate glutin_window;
extern crate graphics;
extern crate opengl_graphics;
use piston::window::WindowSettings;
use piston::event_loop::{Events, EventLoop, EventSettings};
use piston::input::RenderEvent;
use glutin_window::GlutinWindow;
use opengl_graphics::{OpenGL, GlGraphics};
fn main() {
let opengl = OpenGL::V3_2;
// Is there any way to retrieve the screen size programmatically and not to hard code it?
let (screen_width, screen_height) = (1920, 1080);
let settings = WindowSettings::new("The Game Of Life", [screen_width, screen_height])
.graphics_api(opengl)
.fullscreen(true)
.exit_on_esc(true);
let mut window: GlutinWindow = settings.build()
.expect("Could not create window");
let mut events = Events::new(EventSettings::new().lazy(true));
let mut gl = GlGraphics::new(opengl);
while let Some(e) = events.next(&mut window) {
if let Some(args) = e.render_args() {
gl.draw(args.viewport(), |c, g| {
use graphics::{clear};
clear([1.0; 4], g);
//DO STUFF HERE
});
}
}
}