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What is the performance of transforming between geometry primitives of polygons and voxels by VoxelizePolygons?

Is there any benchmark tests on it? I'm trying to estimate if it is a critical overhead for an application handling polygon meshes of around several hundred mega bytes in average size.

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My research shows:

  • Using OpenVDB for voxel/mesh conversion has a time (processor) and space (memory) overhead
  • If done with Metal API (GPU) it can be done much faster with less memory consumption
  • Overhead of voxel/polygon conversion is annoying enough for some developers to switch to a custom voxel engine which uses Apple’s Metal API
于 2019-12-02T13:40:39.517 回答