当我运行我的代码并用空格键将乌龟向上移动时,所有应该移动的障碍物都停止移动。是什么导致了问题,我该如何解决?
我不知道是什么导致了这个问题,我试过谷歌搜索但找不到任何东西。由于这是我尝试 Python 或一般编程的第一周,我不知道我做错了什么。
import turtle
import math
import random
#starting conditions
player = turtle.Turtle()
player.hideturtle()
player.penup()
player.shape("turtle")
player.setheading(90)
player.setpos(-200,0)
player.speed(1)
player.color("yellow")
canvas = turtle.Screen()
canvas.bgcolor("black")
canvas.title("gamescreen")
gameover = turtle.Turtle()
gameover.penup()
gameover.hideturtle()
gameover.color("red")
gameover.speed(0)
gameover.setpos(-150, 330)
scoreboard = turtle.Turtle()
scoreboard.hideturtle()
scoreboard.color("blue")
scoreboard.penup()
scoreboard.setpos(-300,320)
#borders
box = turtle.Turtle()
box.speed(0)
box.hideturtle()
box.setheading(0)
box.color("blue")
box.pensize(3)
box.penup()
box.setpos(-300,-300)
for i in range(4):
box.pendown()
box.forward(600)
box.left(90)
player.showturtle()
#movement
spd = 50
def playerup():
player.sety(player.ycor()+ spd)
if (player.ycor()+ spd) > 287:
player.speed(0)
player.sety(287)
player.speed(1)
def playerdown():
player.sety(player.ycor()- spd)
if (player.ycor()+ spd) < -287:
player.speed(0)
player.sety(-287)
player.speed(1)
turtle.listen()
gravity = 3
obsspd = 3
#collision
def hit(t1, t2):
xdistance = t1.xcor()-t2.xcor()
ydistance = t1.ycor()-t2.ycor()
if (abs(xdistance) < 20) and (abs(ydistance) < 130):
return True
else:
return False
#obstacle list
number_obstacles = 2
obstacles = []
numberslistx = list(range(-100,280))
numberslisty = list(range(143,190))
for i in range(number_obstacles):
obstacles.append(turtle.Turtle())
for obstacle in obstacles:
obstacle.hideturtle()
obstacle.speed(0)
obstacle.color("green")
obstacle.penup()
obstacle.shape("square")
obstacle.turtlesize(12,3)
xobs = random.choice(numberslistx)
yobs = random.choice(numberslisty)
obstacle.setposition(xobs,yobs)
obstacle.showturtle()
#obstacle2 list
number_obstacles2 = 2
obstacles2 = []
numberslistx = list(range(-100,280))
numberslisty = list(range(160,190))
for i in range (number_obstacles2):
obstacles2.append(turtle.Turtle())
for obstacle2 in obstacles2:
obstacle2.hideturtle()
obstacle2.speed(0)
obstacle2.color("green")
obstacle2.penup()
obstacle2.shape("square")
xobs = random.choice(numberslistx)
yobs = random.choice(numberslisty)
obstacle2.turtlesize(12,3)
obstacle2.setposition(xobs,-yobs)
obstacle2.showturtle()
if(obstacle.xcor()-obstacle2.xcor())> 10:
obstacle.setposition(xobs,yobs)
obstacle2.setposition(xobs,-yobs)
#border
def fall():
if (player.ycor()< -300):
return True
def ceiling():
if (player.ycor() > 300):
return True
colors = ["red", "green","yellow","blue","purple","pink"]
points = 1
while True:
player.sety(player.ycor()-gravity)
xresetpos = random.choice(range(230,300))
yresetpos = random.choice(range(140,190))
for obstacle in obstacles:
obstacle.setx(obstacle.xcor()-obsspd)
if (obstacle.xcor()-obsspd) < -270:
obstacle.hideturtle()
obstacle.setx(xresetpos)
obstacle.sety(yresetpos)
obstacle.showturtle()
obsspd+=1
points += 1
display = points
scoreboard.clear()
scoreboard.write(display)
player.color(random.choice(colors))
obstacle.color(random.choice(colors))
for obstacle2 in obstacles2:
obstacle2.setx(obstacle2.xcor()-(obsspd))
if (obstacle2.xcor()-obsspd) < -270:
obstacle2.hideturtle()
obstacle2.setx(xresetpos)
obstacle2.sety(-(int(yresetpos))-15)
obstacle2.showturtle()
player.color(random.choice(colors))
obstacle2.color(random.choice(colors))
if hit(player, obstacle):
player.hideturtle()
player.setpos(400,0)
gameover.color("red")
gameover.setpos(-150,-20)
gameover.write("Game over",False,"left",("Arial",50,))
gameover.setpos(-160,-200)
gameover.write("Press x to play again",False,"left",("Arial",30,))
break
if hit(player, obstacle2):
player.hideturtle()
player.setpos(400,0)
gameover.setpos(-150,-20)
gameover.write("Game over",False,"left",("Arial",50,))
gameover.setpos(-160,-200)
gameover.write("Press x to play again",False,"left",("Arial",30,))
break
if fall():
player.hideturtle()
player.setpos(400,0)
gameover.setpos(-150,-20)
gameover.write("Game over",False,"left",("Arial",50,))
gameover.setpos(-160,-200)
gameover.write("Press x to play again",False,"left",("Arial",30,))
break
if ceiling():
player.setycor(280)
#if score(player,obstacle1):
# points += 1
# display = points
# scoreboard.clear()
# scoreboard.write(display)
turtle.onkeypress(playerup, "space")
#turtle.onkeypress(playerdown, "Down")
#if player.xcor() is obstacle1.xcor():
# points += 1
# scoreboard.clear()
# scoreboard.write(points)
#balken stoppen niet als jij beweegt