我正在将以下页面中的代码添加到 hello world c++ 应用程序中。
https://github.com/google/oboe/blob/master/docs/GettingStarted.md
这是主要活动:
package com.example.gettingstartedoboe;
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
// Used to load the 'native-lib' library on application startup.
static {
System.loadLibrary("native-lib");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
oboeSinePlayer();
setContentView(R.layout.activity_main);
TextView tv = findViewById(R.id.sample_text);
tv.setText(stringFromJNI());
play();
}
/**
* A native method that is implemented by the 'native-lib' native library,
* which is packaged with this application.
*/
public native String stringFromJNI();
public native void oboeSinePlayer();
}
如果我注释掉 oboeSinePlayer(); 然后 MainActivity 保持打开状态,但是当它没有被注释掉时,应用程序会一直停止。
这是 oboeSinePlayer 的代码:
#include <jni.h>
#include "OboeSinePlayer.h"
extern "C" JNIEXPORT jstring JNICALL
Java_com_example_gettingstartedoboe_MainActivity_oboeSinePlayer(JNIEnv *env, jobject /* this */) {
OboeSinePlayer oboeSinePlayer;
oboeSinePlayer.start();
}
oboe::DataCallbackResult
OboeSinePlayer::onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) {
float *floatData = (float *) audioData;
for (int i = 0; i < numFrames; i++) {
float sampleValue = kAmplitude * sinf(mPhase);
for (int j = 0; j < kChannelCount; j++) {
floatData[i * kChannelCount + j] = sampleValue;
}
mPhase += mPhaseIncrement;
if (mPhase >= kTwoPi) {
mPhase -= kTwoPi;
}
}
return oboe::DataCallbackResult::Continue;
}
bool OboeSinePlayer::start() {
oboe::AudioStreamBuilder builder;
builder.setSharingMode(oboe::SharingMode::Shared)
->setPerformanceMode(oboe::PerformanceMode::LowLatency)
->setChannelCount(kChannelCount)
->setSampleRate(kSampleRate)
->setFormat(oboe::AudioFormat::Float)
->setCallback(this)
->openManagedStream(managedStream);
managedStream->requestStart();
}
以及相关的头文件:
#include <oboe/Oboe.h>
#include <math.h>
#ifndef GETTINGSTARTEDOBOE_OBOESINEPLAYER_H
#define GETTINGSTARTEDOBOE_OBOESINEPLAYER_H
#endif //GETTINGSTARTEDOBOE_OBOESINEPLAYER_H
class OboeSinePlayer : public oboe::AudioStreamCallback {
public:
bool start();
oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) override;
private:
oboe::ManagedStream managedStream;
int kSampleRate = 44100;
int kChannelCount = oboe::ChannelCount::Mono;
float kAmplitude = 0.5f;
float mPhase = 0.0f;
float kFrequency = 440.0f;
float kTwoPi = 2.0f * M_PI;
double mPhaseIncrement = kTwoPi * kFrequency / (double) kSampleRate;
};
运行时,听起来 onAudioReady 方法在应用停止之前播放了一次。我相信应该一遍又一遍地调用该方法以提供持续的正弦音。
任何有关如何解决此问题的帮助将不胜感激。感谢您花时间查看我的问题。
我查看了 logcat,发现 java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.example.hellosound-2/base.apk"],nativeLibraryDirectories=[/data /app/com.example.hellosound-2/lib/x86, /data/app/com.example.hellosound-2/base.apk!/lib/x86, /system/lib, /vendor/lib]]]找不到“liboboe.so”
这是我的 CMakeLists.txt
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.4.1)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
native-lib.cpp
OboeSinePlayer.cpp)
# For using Oboe
set(OBOE_DIR "C:/Users/Al/Documents/Goboe")
add_subdirectory(${OBOE_DIR} ./oboe)
include_directories (${OBOE_DIR}/include)
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log)
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
native-lib
oboe
# Links the target library to the log library
# included in the NDK.
${log-lib})
运行一次 onAudioReady 后会导致该错误的原因是什么?
我通过刷新 c++ 代码摆脱了错误,现在我得到了错误
/com.example.gettingstartedoboe A/libc:致命信号 4 (SIGILL),代码 2,tid 15656 (tingstartedoboe) 中的故障地址 0xa94b6a47