我正在尝试在 aframe gltf 模型中旋转网格,但它似乎不起作用。是否可以旋转在场景中运行时添加的 gltf 模型网格?我正在设置枢轴但无法对其应用旋转的网格。
问题:我有一个带有两个网格的门模型。左门和右门。当用户点击门网时,我想将门旋转 180 度。到目前为止,我在整个 3d 对象上都收到了点击事件,并检查了点击了哪个网格;检查其父级并尝试旋转左门但不工作。知道我错过了什么。所以
object.parent
返回我试图旋转的父对象类型。这是正确的方法吗?
这是我到目前为止得到的。
const newElement = document.createElement('a-entity')
// The raycaster gives a location of the touch in the scene
const touchPoint = event.detail.intersection.point
newElement.setAttribute('position', touchPoint)
//const randomYRotation = Math.random() * 360
//newElement.setAttribute('rotation', '0 ' + randomYRotation + ' 0')
newElement.setAttribute('visible', 'false')
newElement.setAttribute('scale', '4 4 4')
newElement.setAttribute('gltf-model', '#animatedModel')
this.el.sceneEl.appendChild(newElement)
newElement.addEventListener('model-loaded', () => {
// Once the model is loaded, we are ready to show it popping in using an animation
newElement.setAttribute('visible', 'true')
newElement.setAttribute('id','model')
newElement.setAttribute('class','cantap')
newElement.setAttribute('hold-drag','')
newElement.setAttribute('two-finger-spin','')
newElement.setAttribute('pinch-scale','');
/* newElement.setAttribute('animation', {
property: 'scale',
to: '4 4 4',
easing: 'easeOutElastic',
dur: 800,
}) */
newElement.addEventListener('click', event => {
const animationList = ["Action", "Action.001"];
/* newElement.setAttribute('animation-mixer', {
clip: animationList[0],
loop: 'once',
})
newElement.addEventListener('animation-loop',function() {
newElement.setAttribute('animation-mixer', {
timeScale : 0
})
}); */
var object = event.detail.intersection.object;
document.getElementById("btn").innerHTML = object.parent;
/* object.setAttribute('animation', {
property: 'rotation',
to: '0 180 0',
loop: true,
dur: 6000,
dir: 'once'
});*/
object.parent.setAttribute('rotation', {x: 0, y: 180, z: 0});
/* object.traverse((node) =>{
console.log(node.name);
document.getElementById("btn").innerHTML = ;
}); */
console.log(this.el.getObject3D('mesh').name);
// name of object directly clicked
console.log(object.name);
// name of object's parent
console.log(object.parent.name);
// name of object and its children
});
})