我已经在 Linux(这是我的日常驱动程序)上成功设置了 env,并尝试将相同的代码库移动到 Windows。好吧,这可能很明显 - 它没有成功。它编译得很好,一旦我尝试运行它,我就会得到这个错误代码:
Process finished with exit code -1073741515 (0xC0000135)
我试图调试代码,但return 1每次我尝试运行它时调试器都在我身上。
好的,这是我的代码:
#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
int main(int argc, char** argv)
{
GLFWwindow* window;
if (!glfwInit())
{
std::cout << "Init of glfw failed!" << std::endl;
return -1;
}
window = glfwCreateWindow(640, 480, "Hello World", nullptr, nullptr);
if (!window)
{
std::cout << "Window failed to be created!" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
if (glewInit() != GLEW_OK)
{
std::cout << "ERROR" << std::endl;
return -1;
}
std::cout << "Version: " << glGetString(GL_VERSION) << std::endl;
float position[6] =
{
-0.5f, -0.5f, 0.0f, 0.5f, 0.5f, -0.5f
};
unsigned buffer;
glGenBuffers(1, &buffer);
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(float), position, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, nullptr);
glBindBuffer(GL_ARRAY_BUFFER, 0);
while (!glfwWindowShouldClose(window))
{
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}
问题是,一旦我将所有内容从
if (glewInit() != GLEW_OK)
{
std::cout << "ERROR" << std::endl;
return -1;
}
它打开窗口,然后快速关闭而不会崩溃。