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我已经在 Linux(这是我的日常驱动程序)上成功设置了 env,并尝试将相同的代码库移动到 Windows。好吧,这可能很明显 - 它没有成功。它编译得很好,一旦我尝试运行它,我就会得到这个错误代码:

Process finished with exit code -1073741515 (0xC0000135)

我试图调试代码,但return 1每次我尝试运行它时调试器都在我身上。

好的,这是我的代码:

#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>

int main(int argc, char** argv)
{
    GLFWwindow* window;

    if (!glfwInit())
    {
        std::cout << "Init of glfw failed!" << std::endl;
        return -1;
    }

    window = glfwCreateWindow(640, 480, "Hello World", nullptr, nullptr);
    if (!window)
    {
        std::cout << "Window failed to be created!" << std::endl;
        glfwTerminate();
        return -1;
    }

    glfwMakeContextCurrent(window);

    if (glewInit() != GLEW_OK)
    {
        std::cout << "ERROR" << std::endl;
        return -1;
    }

    std::cout << "Version: " << glGetString(GL_VERSION) << std::endl;

    float position[6] =
              {
                  -0.5f, -0.5f, 0.0f, 0.5f, 0.5f, -0.5f
              };

    unsigned buffer;
    glGenBuffers(1, &buffer);
    glBindBuffer(GL_ARRAY_BUFFER, buffer);
    glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(float), position, GL_STATIC_DRAW);

    glEnableVertexAttribArray(0);
    glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, nullptr);

    glBindBuffer(GL_ARRAY_BUFFER, 0);

    while (!glfwWindowShouldClose(window))
    {
        glClear(GL_COLOR_BUFFER_BIT);
        glDrawArrays(GL_TRIANGLES, 0, 3);
        glfwSwapBuffers(window);
        glfwPollEvents();
    }

    glfwTerminate();

    return 0;
}

问题是,一旦我将所有内容从

    if (glewInit() != GLEW_OK)
    {
        std::cout << "ERROR" << std::endl;
        return -1;
    }

它打开窗口,然后快速关闭而不会崩溃。

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