试图制作蛇游戏。我正在使用 Console.SetCursorPosition(int x, int y) 来绘制身体部位(“O”),使用 2D 数组来存储“O”以前的位置,并使用 Console.KeyAvailable 来检测方向变化。当按下不在 switch 语句中的键时,绘图将停止一次迭代。当按下 switch 语句中的键时,控制台会删除最旧的正文部分。
调试器没有显示原因。谁能帮我理解为什么会这样?
static void Main(string[] args)
{
Console.CursorVisible = false;
while (true)
{
ConsoleKey key = Console.ReadKey().Key;
switch (key)
{
case ConsoleKey.RightArrow:
direction = "RIGHT";
break;
case ConsoleKey.LeftArrow:
direction = "LEFT";
break;
case ConsoleKey.DownArrow:
direction = "DOWN";
break;
case ConsoleKey.UpArrow:
direction = "UP";
break;
}
breakOut = false;
switch (direction)
{
case "RIGHT":
for (int i = x; i <= 100; i++)
{
Iterator(i, y);
x = i;
if (breakOut)
break;
};
break;
case "LEFT":
break;
case "DOWN":
for (int i = y; i <= 100; i++)
{
Iterator(x, i);
y = i;
if (breakOut)
break;
}
break;
case "UP":
break;
}
}
}
static void Iterator(int x, int y)
{
Draw(x, y);
xSlot = x;
ySlot = y;
histPoints[slotCounter, (int)place.x] = xSlot;
histPoints[slotCounter, (int)place.y] = ySlot;
if (slotCounter >= length)
{
Erase(histPoints[slotCounter - length, (int)place.x], histPoints[slotCounter - length, (int)place.y]);
}
slotCounter += 1;
if (Console.KeyAvailable)
{
breakOut = true;
return;
}
Sleep();
}