我在 WPF 动画中出现撕裂和闪烁的问题。我有一个演示问题的玩具应用程序。该应用程序在屏幕上为正方形设置动画。方块的边缘出现撕裂,整个动画感觉不流畅。
Perforator 显示 >60fps,~10mb 视频内存,0 IRT。
我在两台新的高端计算机上试过这个,两者都显示同样糟糕的动画(> 1gb vram、四核等)。
您确定您的代码正在运行硬件加速吗?请查看此列表:http: //blogs.msdn.com/b/jgoldb/archive/2010/06/22/software-rendering-usage-in-wpf.aspx。
如果是这样——考虑到你拥有的超酷硬件——你可以尝试在 CPU 而不是 GPU 上运行它。您可以通过将 RenderMode 设置为 SoftwareOnly 来强制执行此操作(上面链接的列表中的第 6 项)
我向 WPF 团队提出了这个问题,总而言之,他们说他们认为动画平滑度存在一些小故障,可以改进。
他们还补充说:
我们非常努力地安排与 VBlank 同步的场景更新,以获得非常规律、可靠的动画。UI 线程上的任何工作都可能造成严重干扰。在此示例中,他们使用 DispatcherTimers 将工作安排到 UI 线程上,以创建新的故事板、删除旧元素等。
他们还演示了动画的纯声明版本,对我来说它看起来更流畅。特别感谢 Dwayne Need 提供此信息。
这有撕裂的原因是创建了许多必须是 UI 线程拥有的对象,并且所有这些调用加上将它们添加到 UI 容器都通过主线程。
我什至尝试制作线程驱动版本而不是计时器,但这并没有改变任何东西,因为所有 FrameWorkElement 对象都必须使用 Dispatcher.Invoke 创建。
故事板和 beginStoryboard + EventTrigger 的创建都必须在 Ui 线程上完成。这就是阻碍流畅性的原因。
不幸的是,这种设计无法实现无闪烁操作:/
using System;
using System.Linq;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Threading;
using System.Collections.Generic;
namespace SimpleWindow
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow
{
readonly SolidColorBrush _fillBrush = new SolidColorBrush(Colors.CadetBlue);
// Timers
//private DispatcherTimer _addItemsTimer;
//private DispatcherTimer _removeItemsTimer;
private Thread _addItemsTimer;
private Thread _removeItemsTimer;
private volatile bool formClosing = false;
private readonly TimeSpan _addInterval = TimeSpan.FromSeconds(0.21);
private readonly TimeSpan _removeInterval = TimeSpan.FromSeconds(1);
public MainWindow()
{
InitializeComponent();
Closing += MainWindow_Closing;
Loaded += OnLoaded;
}
void MainWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
formClosing = true;
//_addItemsTimer.Join();
//_removeItemsTimer.Join();
}
private void OnLoaded(object o, RoutedEventArgs args)
{
_addItemsTimer = new Thread((ThreadStart)delegate() {
while (!formClosing)
{
Thread.Sleep(_addInterval);
AddItems();
}
});
_removeItemsTimer = new Thread((ThreadStart)delegate()
{
while (!formClosing)
{
Thread.Sleep(_removeInterval);
RemoveOffScreenItems();
}
});
_addItemsTimer.SetApartmentState(ApartmentState.STA);
_addItemsTimer.Start();
_removeItemsTimer.SetApartmentState(ApartmentState.STA);
_removeItemsTimer.Start();
WindowState = WindowState.Maximized;
}
//private static DispatcherTimer CreateTimer(TimeSpan interval, EventHandler handler)
//{
// var timer = new DispatcherTimer();
// timer.Interval = interval;
// timer.Tick += handler;
// timer.Start();
// return timer;
//}
// Timer callback
private readonly Rectangle _canvasChildrenLock = new Rectangle();
public void AddItems()
{
lock (_canvasChildrenLock)
{
Dispatcher.Invoke((Action)delegate() {
var rect = CreateRectangle();
rect.Triggers.Add(BeginStoryboardEventTrigger(CreateStoryboard()));
MainCanvas.Children.Add(rect);
});
}
}
private static EventTrigger BeginStoryboardEventTrigger(Storyboard storyboard)
{
var beginStoryboard = new BeginStoryboard {Storyboard = storyboard};
var eventTrigger = new EventTrigger(LoadedEvent);
eventTrigger.Actions.Add(beginStoryboard);
return eventTrigger;
}
// Timer callback
public void RemoveOffScreenItems()
{
lock (_canvasChildrenLock)
{
var itemsToRemove = (List<FrameworkElement>)Dispatcher.Invoke((Func<List<FrameworkElement>>)delegate()
{
return (from FrameworkElement element in MainCanvas.Children
let topLeft = new Point((double)element.GetValue(Canvas.LeftProperty), (double)element.GetValue(Canvas.TopProperty))
where IsOffScreen(topLeft)
select element).ToList();
});
if (itemsToRemove == null) return;
foreach (FrameworkElement element in itemsToRemove)
{
Dispatcher.Invoke((Action)delegate() { MainCanvas.Children.Remove(element); });
}
}
}
private bool IsOffScreen(Point pt)
{
return
pt.X > MainCanvas.ActualWidth ||
pt.Y < 0 || pt.Y > MainCanvas.ActualHeight;
}
private Rectangle CreateRectangle()
{
var rect = new Rectangle
{
Width = 100,
Height = 100,
Fill = _fillBrush
};
return rect;
}
private const double OffScreenPosition = 100;
private const double AnimationDuration = 2;
private Storyboard CreateStoryboard()
{
var xAnimation = CreateDoubleAnimationForTranslation();
xAnimation.From = -OffScreenPosition;
xAnimation.To = MainCanvas.ActualWidth + OffScreenPosition;
Storyboard.SetTargetProperty(xAnimation, new PropertyPath(Canvas.LeftProperty));
var yAnimation = CreateDoubleAnimationForTranslation();
yAnimation.From = MainCanvas.ActualHeight * Rand.NextDouble();
yAnimation.To = MainCanvas.ActualHeight * Rand.NextDouble();
Storyboard.SetTargetProperty(yAnimation, new PropertyPath(Canvas.TopProperty));
var storyboard = new Storyboard();
storyboard.Children.Add(xAnimation);
storyboard.Children.Add(yAnimation);
storyboard.Freeze();
return storyboard;
}
private DoubleAnimation CreateDoubleAnimationForTranslation()
{
var animation = (DoubleAnimation)Dispatcher.Invoke((Func<DoubleAnimation>)delegate()
{
return new DoubleAnimation
{
Duration = TimeSpan.FromSeconds(AnimationDuration),
EasingFunction = new ShiftedQuadraticEase() { EasingMode = EasingMode.EaseInOut }
};
});
return animation;
}
private static readonly Random Rand = new Random(DateTime.Now.Millisecond);
}
}