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我在 WPF 动画中出现撕裂和闪烁的问题。我有一个演示问题的玩具应用程序。该应用程序在屏幕上为正方形设置动画。方块的边缘出现撕裂,整个动画感觉不流畅。

Perforator 显示 >60fps,~10mb 视频内存,0 IRT。

我在两台新的高端计算机上试过这个,两者都显示同样糟糕的动画(> 1gb vram、四核等)。

简单窗口.zip

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3 回答 3

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您确定您的代码正在运行硬件加速吗?请查看此列表:http: //blogs.msdn.com/b/jgoldb/archive/2010/06/22/software-rendering-usage-in-wpf.aspx

如果是这样——考虑到你拥有的超酷硬件——你可以尝试在 CPU 而不是 GPU 上运行它。您可以通过将 RenderMode 设置为 SoftwareOnly 来强制执行此操作(上面链接的列表中的第 6 项)

于 2011-07-20T08:50:40.497 回答
1

我向 WPF 团队提出了这个问题,总而言之,他们说他们认为动画平滑度存在一些小故障,可以改进。

他们还补充说:

我们非常努力地安排与 VBlank 同步的场景更新,以获得非常规律、可靠的动画。UI 线程上的任何工作都可能造成严重干扰。在此示例中,他们使用 DispatcherTimers 将工作安排到 UI 线程上,以创建新的故事板、删除旧元素等。

他们还演示了动画的纯声明版本,对我来说它看起来更流畅。特别感谢 Dwayne Need 提供此信息。

于 2011-05-14T18:23:26.827 回答
0

这有撕裂的原因是创建了许多必须是 UI 线程拥有的对象,并且所有这些调用加上将它们添加到 UI 容器都通过主线程。

我什至尝试制作线程驱动版本而不是计时器,但这并没有改变任何东西,因为所有 FrameWorkElement 对象都必须使用 Dispatcher.Invoke 创建。

故事板和 beginStoryboard + EventTrigger 的创建都必须在 Ui 线程上完成。这就是阻碍流畅性的原因。

不幸的是,这种设计无法实现无闪烁操作:/

using System;
using System.Linq;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Threading;
using System.Collections.Generic;

namespace SimpleWindow
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow
    {
        readonly SolidColorBrush _fillBrush = new SolidColorBrush(Colors.CadetBlue);

        // Timers
        //private DispatcherTimer _addItemsTimer;
        //private DispatcherTimer _removeItemsTimer;
        private Thread _addItemsTimer;
        private Thread _removeItemsTimer;
        private volatile bool formClosing = false;

        private readonly TimeSpan _addInterval = TimeSpan.FromSeconds(0.21);
        private readonly TimeSpan _removeInterval = TimeSpan.FromSeconds(1);
        public MainWindow()
        {
            InitializeComponent();
            Closing += MainWindow_Closing;
            Loaded += OnLoaded;
        }

        void MainWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e)
        {
            formClosing = true;
            //_addItemsTimer.Join();
            //_removeItemsTimer.Join();
        }

        private void OnLoaded(object o, RoutedEventArgs args)
        {
            _addItemsTimer = new Thread((ThreadStart)delegate() {
                while (!formClosing)
                {
                    Thread.Sleep(_addInterval);
                    AddItems();
                }
            });

            _removeItemsTimer = new Thread((ThreadStart)delegate()
            {
                while (!formClosing)
                {
                    Thread.Sleep(_removeInterval);
                    RemoveOffScreenItems();
                }
            });

            _addItemsTimer.SetApartmentState(ApartmentState.STA);
            _addItemsTimer.Start();
            _removeItemsTimer.SetApartmentState(ApartmentState.STA);
            _removeItemsTimer.Start();

            WindowState = WindowState.Maximized;
        }

        //private static DispatcherTimer CreateTimer(TimeSpan interval, EventHandler handler)
        //{
        //    var timer = new DispatcherTimer();
        //    timer.Interval = interval;
        //    timer.Tick += handler;
        //    timer.Start();

        //    return timer;
        //}

        // Timer callback
        private readonly Rectangle _canvasChildrenLock = new Rectangle();
        public void AddItems()
        {
            lock (_canvasChildrenLock)
            {
                Dispatcher.Invoke((Action)delegate() {
                    var rect = CreateRectangle();
                    rect.Triggers.Add(BeginStoryboardEventTrigger(CreateStoryboard()));
                    MainCanvas.Children.Add(rect); 
                });
            }
        }

        private static EventTrigger BeginStoryboardEventTrigger(Storyboard storyboard)
        {
            var beginStoryboard = new BeginStoryboard {Storyboard = storyboard};

            var eventTrigger = new EventTrigger(LoadedEvent);
            eventTrigger.Actions.Add(beginStoryboard);
            return eventTrigger;
        }

        // Timer callback 
        public void RemoveOffScreenItems()
        {
            lock (_canvasChildrenLock)
            {
                var itemsToRemove = (List<FrameworkElement>)Dispatcher.Invoke((Func<List<FrameworkElement>>)delegate()
                {
                    return (from FrameworkElement element in MainCanvas.Children
                            let topLeft = new Point((double)element.GetValue(Canvas.LeftProperty), (double)element.GetValue(Canvas.TopProperty))
                            where IsOffScreen(topLeft)
                            select element).ToList();
                });

                if (itemsToRemove == null) return;

                foreach (FrameworkElement element in itemsToRemove)
                {
                    Dispatcher.Invoke((Action)delegate() { MainCanvas.Children.Remove(element); });
                }
            }
        }

        private bool IsOffScreen(Point pt)
        {
            return 
                pt.X > MainCanvas.ActualWidth ||
                pt.Y < 0 || pt.Y > MainCanvas.ActualHeight;
        }

        private Rectangle CreateRectangle()
        {
            var rect = new Rectangle
            {
                Width = 100, 
                Height = 100, 
                Fill = _fillBrush
            };

            return rect;
        }

        private const double OffScreenPosition = 100;
        private const double AnimationDuration = 2;
        private Storyboard CreateStoryboard()
        {
            var xAnimation = CreateDoubleAnimationForTranslation();
            xAnimation.From = -OffScreenPosition;
            xAnimation.To = MainCanvas.ActualWidth + OffScreenPosition;
            Storyboard.SetTargetProperty(xAnimation, new PropertyPath(Canvas.LeftProperty));

            var yAnimation = CreateDoubleAnimationForTranslation();
            yAnimation.From = MainCanvas.ActualHeight * Rand.NextDouble();
            yAnimation.To = MainCanvas.ActualHeight * Rand.NextDouble();
            Storyboard.SetTargetProperty(yAnimation, new PropertyPath(Canvas.TopProperty));

            var storyboard = new Storyboard();
            storyboard.Children.Add(xAnimation);
            storyboard.Children.Add(yAnimation);

            storyboard.Freeze();

            return storyboard;
        }

        private DoubleAnimation CreateDoubleAnimationForTranslation()
        {
            var animation = (DoubleAnimation)Dispatcher.Invoke((Func<DoubleAnimation>)delegate()
            {
                return new DoubleAnimation
                {
                    Duration = TimeSpan.FromSeconds(AnimationDuration),
                    EasingFunction = new ShiftedQuadraticEase() { EasingMode = EasingMode.EaseInOut }
                };
            });
            return animation;
        }

        private static readonly Random Rand = new Random(DateTime.Now.Millisecond);
    }
}
于 2011-05-02T16:45:02.543 回答