19

我在 WPF 中使用的应用程序的主要目的是允许编辑并因此打印带有吉他和弦的歌曲歌词。

即使您不演奏任何乐器,您也可能已经看过和弦。为了给你一个想法,它看起来像这样:

E                 E6
I know I stand in line until you
E                  E6               F#m            B F#m B
think you have the time to spend an evening with me

Times New Roman但是,我想要为歌词和和弦(粗体的和弦)设置带有字距的字体,而不是这种丑陋的等距字体。我希望用户能够编辑它。

这似乎不受RichTextBox. 这些是我不知道如何解决的一些问题:

  • 和弦的位置固定在歌词文本(或更一般TextPointer的歌词行)中的某些字符上。当用户编辑歌词时,我希望和弦停留在正确的字符上。例子:

.

E                                       E6
I know !!!SOME TEXT REPLACED HERE!!! in line until you
  • 换行:在换行方面,2 行(第 1 行是和弦,第 2 行是歌词)在逻辑上是一行。当一个单词换行到下一行时,它上面的所有和弦也应该换行。同样,当和弦包裹它上面的单词时,它也会包裹。例子:

.

E                  E6
think you have the time to spend an
F#m            B F#m B
evening with me
  • 即使和弦彼此太靠近,和弦也应保持在正确的字符上。在这种情况下,一些额外的空间会自动插入到歌词行中。例子:

.

                  F#m E6
  ...you have the ti  me to spend... 
  • 说我有歌词线Ta VA和和弦A。我希望歌词看起来开云权不像在此处输入图像描述V第二张图片在和之间没有字距A。橙色线仅用于可视化效果(但它们标记了放置和弦的 x 偏移量)。用于生成第一个示例的代码是<TextBlock FontFamily="Times New Roman" FontSize="60">Ta VA</TextBlock>和用于第二个示例<TextBlock FontFamily="Times New Roman" FontSize="60"><Span>Ta V<Floater />A</Span></TextBlock>

关于如何RichTextBox做到这一点的任何想法?或者有没有更好的方法在 WPF 中做到这一点?我会分类Inline还是Run帮助?欢迎任何想法、技巧、TextPointer魔法、代码或相关主题的链接。


编辑:

我正在探索解决这个问题的两个主要方向,但都导致另一个问题,所以我提出了新问题:

  1. 试图RichTextBox变成和弦编辑器 - 看看如何创建内联类的子类?.
  2. 按照HB answerPanel中的建议,从单独的组件(如s TextBoxes 等)构建新编辑器。这将需要大量编码,并且还会导致以下(未解决的)问题:


编辑#2

Markus Hütter 的高质量回答向我表明,当我尝试根据自己的需要调整它时,可以做的事情比RichTextBox我预期的要多得多。我现在才有时间详细探索答案。Markus 可能是RichTextBox魔术师,我需要帮助我解决这个问题,但他的解决方案也存在一些未解决的问题:

  1. 这个应用程序将是关于“美丽”印刷的歌词。主要目标是从排版的角度来看,文本看起来很完美。当和弦彼此太近甚至重叠时,Markus 建议我在其位置之前迭代地添加附加空格,直到它们的距离足够。实际上要求用户可以设置两个和弦之间的最小距离。应遵守该最小距离,除非必要,否则不得超过该距离。空格不够细——一旦我添加了最后一个所需的空间,我可能会在必要时使间隙变大——这会使文档看起来“糟糕”,我认为它不能被接受。我需要插入自定义宽度的空间
  2. 可能有没有和弦的行(只有文本),甚至可能有没有文本的行(只有和弦)。当为整个文档LineHeight设置为25或其他固定值时,它将导致没有和弦的行在其上方有“空行”。当只有和弦而没有文字时,它们就没有空间了。

还有其他一些小问题,但我认为我可以解决它们,或者我认为它们不重要。无论如何,我认为马库斯的回答真的很有价值——不仅是为了向我展示可能的方法,而且作为与装饰器一起使用的一般模式的RichTextBox演示。

4

2 回答 2

16

我不能给你任何具体的帮助,但在架构方面你需要改变你的布局

线条很烂

对此

字形规则

其他一切都是黑客。您的单位/字形必须成为单词和弦对。


编辑:我一直在玩弄模板化的 ItemsControl,它甚至可以在某种程度上发挥作用,所以它可能很有趣。

<ItemsControl Grid.IsSharedSizeScope="True" ItemsSource="{Binding SheetData}"
              Name="_chordEditor">
    <ItemsControl.ItemsPanel>
        <ItemsPanelTemplate>
            <WrapPanel/>
        </ItemsPanelTemplate>
    </ItemsControl.ItemsPanel>
    <ItemsControl.ItemTemplate>
        <DataTemplate>
            <Grid>
                <Grid.RowDefinitions>
                    <RowDefinition SharedSizeGroup="A" Height="Auto"/>
                    <RowDefinition SharedSizeGroup="B" Height="Auto"/>
                </Grid.RowDefinitions>
                <Grid.Children>
                    <TextBox Name="chordTB" Grid.Row="0" Text="{Binding Chord}"/>
                    <TextBox Name="wordTB"  Grid.Row="1" Text="{Binding Word}"
                             PreviewKeyDown="Glyph_Word_KeyDown" TextChanged="Glyph_Word_TextChanged"/>
                </Grid.Children>
            </Grid>
        </DataTemplate>
    </ItemsControl.ItemTemplate>
</ItemsControl>
private readonly ObservableCollection<ChordWordPair> _sheetData = new ObservableCollection<ChordWordPair>();
public ObservableCollection<ChordWordPair> SheetData
{
    get { return _sheetData; }
}
public class ChordWordPair: INotifyPropertyChanged
{
    private string _chord = String.Empty;
    public string Chord
    {
        get { return _chord; }
        set
        {
            if (_chord != value)
            {
                _chord = value;
                // This uses some reflection extension method,
                // a normal event raising method would do just fine.
                PropertyChanged.Notify(() => this.Chord);
            }
        }
    }

    private string _word = String.Empty;
    public string Word
    {
        get { return _word; }
        set
        {
            if (_word != value)
            {
                _word = value;
                PropertyChanged.Notify(() => this.Word);
            }
        }
    }

    public ChordWordPair() { }
    public ChordWordPair(string word, string chord)
    {
        Word = word;
        Chord = chord;
    }

    public event PropertyChangedEventHandler PropertyChanged;
}
private void AddNewGlyph(string text, int index)
{
    var glyph = new ChordWordPair(text, String.Empty);
    SheetData.Insert(index, glyph);
    FocusGlyphTextBox(glyph, false);
}

private void FocusGlyphTextBox(ChordWordPair glyph, bool moveCaretToEnd)
{
    var cp = _chordEditor.ItemContainerGenerator.ContainerFromItem(glyph) as ContentPresenter;
    Action focusAction = () =>
    {
        var grid = VisualTreeHelper.GetChild(cp, 0) as Grid;
        var wordTB = grid.Children[1] as TextBox;
        Keyboard.Focus(wordTB);
        if (moveCaretToEnd)
        {
            wordTB.CaretIndex = int.MaxValue;
        }
    };
    if (!cp.IsLoaded)
    {
        cp.Loaded += (s, e) => focusAction.Invoke();
    }
    else
    {
        focusAction.Invoke();
    }
}

private void Glyph_Word_TextChanged(object sender, TextChangedEventArgs e)
{
    var glyph = (sender as FrameworkElement).DataContext as ChordWordPair;
    var tb = sender as TextBox;

    string[] glyphs = tb.Text.Split(' ');
    if (glyphs.Length > 1)
    {
        glyph.Word = glyphs[0];
        for (int i = 1; i < glyphs.Length; i++)
        {
            AddNewGlyph(glyphs[i], SheetData.IndexOf(glyph) + i);
        }
    }
}

private void Glyph_Word_KeyDown(object sender, KeyEventArgs e)
{
    var tb = sender as TextBox;
    var glyph = (sender as FrameworkElement).DataContext as ChordWordPair;

    if (e.Key == Key.Left && tb.CaretIndex == 0 || e.Key == Key.Back && tb.Text == String.Empty)
    {
        int i = SheetData.IndexOf(glyph);
        if (i > 0)
        {
            var leftGlyph = SheetData[i - 1];
            FocusGlyphTextBox(leftGlyph, true);
            e.Handled = true;
            if (e.Key == Key.Back) SheetData.Remove(glyph);
        }
    }
    if (e.Key == Key.Right && tb.CaretIndex == tb.Text.Length)
    {
        int i = SheetData.IndexOf(glyph);
        if (i < SheetData.Count - 1)
        {
            var rightGlyph = SheetData[i + 1];
            FocusGlyphTextBox(rightGlyph, false);
            e.Handled = true;
        }
    }
}

最初应该将一些字形添加到集合中,否则将没有输入字段(这可以通过进一步的模板来避免,例如,如果集合为空,则使用显示字段的数据触发器)。

完善这一点需要大量额外的工作,例如设置文本框的样式、添加书面换行符(现在它只在换行面板生成时才会中断)、支持跨多个文本框的选择等。

于 2011-04-26T23:54:25.767 回答
12

太好了,我在这里玩得很开心。这是它的样子:

捕获

歌词是完全可编辑的,和弦目前不是(但这将是一个简单的扩展)。

这是xml:

<Window ...>
    <AdornerDecorator>
        <!-- setting the LineHeight enables us to position the Adorner on top of the text -->
        <RichTextBox TextBlock.LineHeight="25" Padding="0,25,0,0" Name="RTB"/>
    </AdornerDecorator>    
</Window>

这是代码:

public partial class MainWindow
{
    public MainWindow()
    {
        InitializeComponent();
        const string input = "E                 E6\nI know I stand in line until you\nE                  E6               F#m            B F#m B\nthink you have the time to spend an evening with me                ";
        var lines = input.Split('\n');

        var paragraph = new Paragraph{Margin = new Thickness(0),Padding = new Thickness(0)}; // Paragraph sets default margins, don't want those

        RTB.Document = new FlowDocument(paragraph);

        // this is getting the AdornerLayer, we explicitly included in the xaml.
        // in it's visual tree the RTB actually has an AdornerLayer, that would rather
        // be the AdornerLayer we want to get
        // for that you will either want to subclass RichTextBox to expose the Child of
        // GetTemplateChild("ContentElement") (which supposedly is the ScrollViewer
        // that hosts the FlowDocument as of http://msdn.microsoft.com/en-us/library/ff457769(v=vs.95).aspx 
        // , I hope this holds true for WPF as well, I rather remember this being something
        // called "PART_ScrollSomething", but I'm sure you will find that out)
        //
        // another option would be to not subclass from RTB and just traverse the VisualTree
        // with the VisualTreeHelper to find the UIElement that you can use for GetAdornerLayer
        var adornerLayer = AdornerLayer.GetAdornerLayer(RTB);

        for (var i = 1; i < lines.Length; i += 2)
        {
            var run = new Run(lines[i]);
            paragraph.Inlines.Add(run);
            paragraph.Inlines.Add(new LineBreak());

            var chordpos = lines[i - 1].Split(' ');
            var pos = 0;
            foreach (string t in chordpos)
            {
                if (!string.IsNullOrEmpty(t))
                {
                    var position = run.ContentStart.GetPositionAtOffset(pos);
                    adornerLayer.Add(new ChordAdorner(RTB,t,position));
                }
                pos += t.Length + 1;
            }
        }

    }
}

使用这个装饰器:

public class ChordAdorner : Adorner
{
    private readonly TextPointer _position;

    private static readonly PropertyInfo TextViewProperty = typeof(TextSelection).GetProperty("TextView", BindingFlags.Instance | BindingFlags.NonPublic);
    private static readonly EventInfo TextViewUpdateEvent = TextViewProperty.PropertyType.GetEvent("Updated");

    private readonly FormattedText _formattedText;

    public ChordAdorner(RichTextBox adornedElement, string chord, TextPointer position) : base(adornedElement)
    {
        _position = position;
        // I'm in no way associated with the font used, nor recommend it, it's just the first example I found of FormattedText
        _formattedText = new FormattedText(chord, CultureInfo.GetCultureInfo("en-us"),FlowDirection.LeftToRight,new Typeface(new FontFamily("Arial").ToString()),12,Brushes.Black);

        // this is where the magic starts
        // you would otherwise not know when to actually reposition the drawn Chords
        // you could otherwise only subscribe to TextChanged and schedule a Dispatcher
        // call to update this Adorner, which either fires too often or not often enough
        // that's why you're using the RichTextBox.Selection.TextView.Updated event
        // (you're then basically updating the same time that the Caret-Adorner
        // updates it's position)
        Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Loaded, new Action(() =>
        {
            object textView = TextViewProperty.GetValue(adornedElement.Selection, null);
            TextViewUpdateEvent.AddEventHandler(textView, Delegate.CreateDelegate(TextViewUpdateEvent.EventHandlerType, ((Action<object, EventArgs>)TextViewUpdated).Target, ((Action<object, EventArgs>)TextViewUpdated).Method));
            InvalidateVisual(); //call here an event that triggers the update, if 
                                //you later decide you want to include a whole VisualTree
                                //you will have to change this as well as this ----------.
        }));                                                                          // |
    }                                                                                 // |
                                                                                      // |
    public void TextViewUpdated(object sender, EventArgs e)                           // |
    {                                                                                 // V
        Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Loaded, new Action(InvalidateVisual));
    }

    protected override void OnRender(DrawingContext drawingContext)
    {
        if(!_position.HasValidLayout) return; // with the current setup this *should* always be true. check anyway
        var pos = _position.GetCharacterRect(LogicalDirection.Forward).TopLeft;
        pos += new Vector(0, -10); //reposition so it's on top of the line
        drawingContext.DrawText(_formattedText,pos);
    }
}

这是使用大卫建议的装饰器,但我知道很难找到如何使用。那可能是因为没有。之前我在反射器中花了几个小时试图找到表明流文档布局已被弄清楚的确切事件。

我不确定构造函数中的调度程序调用是否真的需要,但我把它留了下来,因为它是防弹的。(我需要这个,因为在我的设置中尚未显示 RichTextBox)。

显然这需要更多的编码,但这会给你一个开始。你会想玩定位等。

如果两个装饰器太近并且重叠,为了获得正确的定位,我建议您以某种方式跟踪哪个装饰器之前出现,看看当前的装饰器是否会重叠。那么您可以例如在_position-TextPointer 之前迭代地插入一个空格。

如果您稍后决定,您也希望和弦可编辑,您可以在 OnRender 中绘制文本,而不是在装饰器下拥有一个完整的 VisualTree。(这里是一个装饰器的例子,下面有一个 ContentControl)。请注意,您必须处理 ArrangeOveride,然后才能通过_positionCharacterRect 正确定位 Adorner。

于 2011-05-01T02:07:46.707 回答