在 AssemblyScript 中传递和返回浮点数组的最佳方法是什么?
我可以传递一个数组形式 JS(通过引用)供 WASM 编辑吗?
export function nBodyForces(data: f64[], result: f64[]): void {}
以下是我现在所拥有的。忽略实现细节,它会返回 2000,然后将其增加到 8000ish。
返回一组新值的最佳方法是什么?
export function nBodyForces(data: f64[]): f64[] {
// Each body has x,y,z,m passed in.
if (data.length % bodySize !== 0) return new Array<f64>(10);
const numBodies: i32 = data.length / bodySize;
// return a 3-force x,y,z vector for each body
let ret: f64[] = new Array<f64>(numBodies * forceSize);
/**
* Calculate the 3-vector each unique pair of bodies applies to each other.
*
* 0 1 2 3 4 5
* 0 x x x x x
* 1 x x x x
* 2 x x x
* 3 x x
* 4 x
* 5
*
* Sum those forces together into an array of 3-vector x,y,z forces
*/
// For all bodies:
for (let i: i32 = 0; i < numBodies; i++) {
// Given body i: pair with every body[j] where j > i
for (let j: i32 = i + 1; i < numBodies; j++) {
// Calculate the force the bodies apply to one another
const bI: i32 = i * 4
const bJ: i32 = j * 4
let f: f64[] = twoBodyForces(
// b0
data[bI], data[bI+1], data[bI+2], data[bI+3], // x,y,z,m
// b1
data[bJ], data[bJ+1], data[bJ+2], data[bJ+3], // x,y,z,m
);
// Add this pair's force on one another to their total forces applied x,y,z
// body0
ret[bI] = ret[bI] + f[0];
ret[bI+1] = ret[bI+1] + f[1];
ret[bI+2] = ret[bI+2] + f[2];
// body1
ret[bJ] = ret[bJ] + f[0];
ret[bJ+1] = ret[bJ+1] + f[1];
ret[bJ+2] = ret[bJ+2] + f[2];
}
}
// For each body, return the summ of forces all other bodies applied to it.
return ret;
}