我有一系列希望使用 MTKView 呈现的 UI 图像(由来自服务器的传入 jpeg 数据制成)。问题是它与 GLKView 相比太慢了。当我在 MTKView 中显示一系列图像但在 GLKView 中没有延迟时,会有很多缓冲和延迟。
这是MTKView显示代码:
private lazy var context: CIContext = {
return CIContext(mtlDevice: self.device!, options: [CIContextOption.workingColorSpace : NSNull()])
}()
var ciImg: CIImage? {
didSet {
syncQueue.sync {
internalCoreImage = ciImg
}
}
}
func displayCoreImage(_ ciImage: CIImage) {
self.ciImg = ciImage
}
override func draw(_ rect: CGRect) {
var ciImage: CIImage?
syncQueue.sync {
ciImage = internalCoreImage
}
drawCIImage(ciImg)
}
func drawCIImage(_ ciImage:CIImage?) {
guard let image = ciImage,
let currentDrawable = currentDrawable,
let commandBuffer = commandQueue?.makeCommandBuffer()
else {
return
}
let currentTexture = currentDrawable.texture
let drawingBounds = CGRect(origin: .zero, size: drawableSize)
let scaleX = drawableSize.width / image.extent.width
let scaleY = drawableSize.height / image.extent.height
let scaledImage = image.transformed(by: CGAffineTransform(scaleX: scaleX, y: scaleY))
context.render(scaledImage, to: currentTexture, commandBuffer: commandBuffer, bounds: drawingBounds, colorSpace: CGColorSpaceCreateDeviceRGB())
commandBuffer.present(currentDrawable)
commandBuffer.commit()
}
这是 GLKView 的代码,它没有延迟且快速:
private var videoPreviewView:GLKView!
private var eaglContext:EAGLContext!
private var context:CIContext!
override init(frame: CGRect) {
super.init(frame: frame)
initCommon()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
initCommon()
}
func initCommon() {
eaglContext = EAGLContext(api: .openGLES3)!
videoPreviewView = GLKView(frame: self.bounds, context: eaglContext)
context = CIContext(eaglContext: eaglContext, options: nil)
self.addSubview(videoPreviewView)
videoPreviewView.bindDrawable()
videoPreviewView.clipsToBounds = true
videoPreviewView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
}
func displayCoreImage(_ ciImage: CIImage) {
let sourceExtent = ciImage.extent
let sourceAspect = sourceExtent.size.width / sourceExtent.size.height
let videoPreviewWidth = CGFloat(videoPreviewView.drawableWidth)
let videoPreviewHeight = CGFloat(videoPreviewView.drawableHeight)
let previewAspect = videoPreviewWidth/videoPreviewHeight
// we want to maintain the aspect radio of the screen size, so we clip the video image
var drawRect = sourceExtent
if sourceAspect > previewAspect
{
// use full height of the video image, and center crop the width
drawRect.origin.x = drawRect.origin.x + (drawRect.size.width - drawRect.size.height * previewAspect) / 2.0
drawRect.size.width = drawRect.size.height * previewAspect
}
else
{
// use full width of the video image, and center crop the height
drawRect.origin.y = drawRect.origin.y + (drawRect.size.height - drawRect.size.width / previewAspect) / 2.0
drawRect.size.height = drawRect.size.width / previewAspect
}
var videoRect = CGRect(x: 0, y: 0, width: videoPreviewWidth, height: videoPreviewHeight)
if sourceAspect < previewAspect
{
// use full height of the video image, and center crop the width
videoRect.origin.x += (videoRect.size.width - videoRect.size.height * sourceAspect) / 2.0;
videoRect.size.width = videoRect.size.height * sourceAspect;
}
else
{
// use full width of the video image, and center crop the height
videoRect.origin.y += (videoRect.size.height - videoRect.size.width / sourceAspect) / 2.0;
videoRect.size.height = videoRect.size.width / sourceAspect;
}
videoPreviewView.bindDrawable()
if eaglContext != EAGLContext.current() {
EAGLContext.setCurrent(eaglContext)
}
// clear eagl view to black
glClearColor(0, 0, 0, 1)
glClear(GLbitfield(GL_COLOR_BUFFER_BIT))
glEnable(GLenum(GL_BLEND))
glBlendFunc(GLenum(GL_ONE), GLenum(GL_ONE_MINUS_SRC_ALPHA))
context.draw(ciImage, in: videoRect, from: sourceExtent)
videoPreviewView.display()
}
我真的很想找出金属代码的瓶颈在哪里。Metal 不能每秒显示 20 次 640x360 UIImages 吗?
编辑:将 MTKView 的 colorPixelFormat 设置为 rgba16Float 解决了延迟问题,但再现的颜色不准确。所以看起来像核心图像的色彩空间转换问题。但是GLKView是怎么渲染这么快的延迟却不是MTKView的呢?
EDIT2:将 MTKView 的 colorPixelFormat 设置为 bgra_xr10 主要解决了延迟问题。但问题是我们不能使用这种像素颜色格式的 CIRenderDestination API。
仍然想知道 GLKView/CIContext 如何如此快速地渲染图像而没有任何延迟,但在 MTKView 中,我们需要将 colorPixelFormat 设置为 bgra_xr10 以提高性能。iPad Mini 2 上的设置 bgra_xr10 会导致崩溃:
-[MTLRenderPipelineDescriptorInternal validateWithDevice:], line 2590: error 'pixelFormat, for color render target(0), is not a valid MTLPixelFormat.