我正在尝试在子弹的 softRigidworld 中模拟软体,但我在 libgdx 中这样做了,我已将软体添加到动态世界并将重力设置为 0,但作为布料的软体总是像重力一样下降 - 9.8 为什么会这样?有什么帮助吗?
这是图片: https ://drive.google.com/file/d/1-9Bnwz5wy_rkiIsvjD9wGzVw-7DY8SgB/view?usp=sharing
我试图在那个世界中添加一个刚体,那个物体对重力有反应,但对软体没有反应。
用它来设置世界和重力
collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
dispatcher = new btCollisionDispatcher(collisionConfiguration);
broadphase = new btAxisSweep3(new Vector3(-1000, -1000, -1000), new Vector3(1000, 1000, 1000), 1024);
solver = new btSequentialImpulseConstraintSolver();
dynamicsWorld = new btSoftRigidDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
worldInfo = new btSoftBodyWorldInfo();
worldInfo.setBroadphase(broadphase);
worldInfo.setDispatcher(dispatcher);
worldInfo.getSparsesdf().Initialize();
dynamicsWorld.setGravity(new Vector3(0f, 0f, 0));
并使用
final float delta = Math.min(1f / 30f, Gdx.graphics.getDeltaTime());
dynamicsWorld.stepSimulation(delta, 5, 1f / 30f);