我想从 Country() 发送一个自定义事件到 MenuButton();
国家事件
package {
import flash.events.Event;
public class CountryEvent extends Event {
public static const COUNTRY_HOVERED:String = "onCountryOver";
private var _countryName:String = "";
public function CountryEvent(type:String, countryName:String, bubbles:Boolean=true, cancelable:Boolean=false) {
super(type, bubbles, cancelable);
_countryName = countryName;
}
public function get countryName():String {
return _countryName;
}
public override function clone():Event
{
return new CountryEvent(type,countryName,bubbles,cancelable);
}
}
} 国家类
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
public class Country extends MovieClip
{
private var countryEvent:CountryEvent;
public function Country()
{
this.addEventListener(MouseEvent.MOUSE_OVER,onMouseOver);
this.addEventListener(MouseEvent.MOUSE_OUT,onMouseOut);
}
private function onMouseOver(e:MouseEvent):void
{
countryEvent = new CountryEvent("onCountryOver",this.name);
dispatchEvent(countryEvent);
}
}
private function onMouseOut(e:MouseEvent):void
{
}
}
}
菜单按钮类
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import CountryEvent;
public class MenuButton extends MovieClip {
public var countryName:String = "";
public function MenuButton() {
this.buttonMode = true;
this.addEventListener(MouseEvent.MOUSE_OVER,onMouseOver);
this.addEventListener(MouseEvent.MOUSE_OUT,onMouseOut);
this.addEventListener(CountryEvent.COUNTRY_HOVERED,onCountryOver);
}
private function onCountryOver(e:CountryEvent):void {
if(e.countryName == countryName) {
this.gotoAndPlay(2);
}
}
private function onMouseOver(e:MouseEvent):void {
this.gotoAndPlay(2);
}
private function onMouseOut(e:MouseEvent):void {
this.gotoAndPlay(11);
}
}
}
当悬停一个国家/地区时,将调度一个自定义事件,我希望 MenuButton 侦听该事件,并且如果传递的参数与其名称相同以突出显示。Country Class 是我在舞台上拥有的国家电影剪辑的基类,MenuButton 是菜单按钮的基类
事件似乎永远无法通过
提前致谢