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如何设置 Flutter CameraPreview 大小“全屏”

此链接的问题相同,但是该解决方案不适用于我的手机(LG G5)。在后置摄像头的摄像头预览周围留有黑色边距,但对于前置摄像头来说效果很好,但这次录制的视频将覆盖比预览视频更大的区域。我在其他手机上试过前后摄像头预览效果很好,但实际录制的视频覆盖更多区域的问题仍然存在。

编辑:问题源于相机包本身,而不是任何有类似问题的人的框架。

进一步调查和使用包发现,从包返回的纵横比值不能保证与设备的纵横比匹配,但在大多数情况下都可以正常工作。

 final size = MediaQuery.of(context).size;
    final deviceRatio = size.width / size.height;
    return Scaffold(
      key: _scaffoldKey,
      body: Stack(
        children: <Widget>[
          controller != null
              ? Center(
                  child: Transform.scale(
                    scale: controller.value.aspectRatio / deviceRatio,
                    child: new AspectRatio(
                      aspectRatio: controller.value.aspectRatio,
                      child: new CameraPreview(controller),
                    ),
                  ),
                )
              : Container(),
void onNewCameraSelected(CameraDescription cameraDescription) async {
    if (controller != null) {
      await controller.dispose();
    }
    controller = CameraController(
      cameraDescription,
      ResolutionPreset.high,
      enableAudio: enableAudio,
    );

    // If the controller is updated then update the UI.
    controller.addListener(() {
      if (mounted) setState(() {});
      if (controller.value.hasError) {
        showInSnackBar('Camera error ${controller.value.errorDescription}');
      }
    });

    try {
      await controller.initialize();
    } on CameraException catch (e) {
      _showCameraException(e);
    }

    if (mounted) {
      setState(() {
        print("controller inited");
      });
    }
  }
4

1 回答 1

2

这是来自文档的完全相同的代码,没有使用比率或比例,它在我拥有的每台设备上都可以正常工作,包括模拟器

import 'dart:async';
import 'dart:io';

import 'package:camera/camera.dart';
import 'package:flutter/material.dart';
import 'package:path/path.dart' show join;
import 'package:path_provider/path_provider.dart';

Future<void> main() async {
  // Obtain a list of the available cameras on the device.
  final cameras = await availableCameras();

  // Get a specific camera from the list of available cameras.
  final firstCamera = cameras.first;

  runApp(
    MaterialApp(
      theme: ThemeData.dark(),
      home: TakePictureScreen(
        // Pass the appropriate camera to the TakePictureScreen widget.
        camera: firstCamera,
      ),
    ),
  );
}

// A screen that allows users to take a picture using a given camera.
class TakePictureScreen extends StatefulWidget {
  final CameraDescription camera;

  const TakePictureScreen({
    Key key,
    @required this.camera,
  }) : super(key: key);

  @override
  TakePictureScreenState createState() => TakePictureScreenState();
}

class TakePictureScreenState extends State<TakePictureScreen> {
  CameraController _controller;
  Future<void> _initializeControllerFuture;

  @override
  void initState() {
    super.initState();
    // To display the current output from the Camera,
    // create a CameraController.
    _controller = CameraController(
      // Get a specific camera from the list of available cameras.
      widget.camera,
      // Define the resolution to use.
      ResolutionPreset.medium,
    );

    // Next, initialize the controller. This returns a Future.
    _initializeControllerFuture = _controller.initialize();
  }

  @override
  void dispose() {
    // Dispose of the controller when the widget is disposed.
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text('Take a picture')),
      // Wait until the controller is initialized before displaying the
      // camera preview. Use a FutureBuilder to display a loading spinner
      // until the controller has finished initializing.
      body: FutureBuilder<void>(
        future: _initializeControllerFuture,
        builder: (context, snapshot) {
          if (snapshot.connectionState == ConnectionState.done) {
            // If the Future is complete, display the preview.
            return CameraPreview(_controller);
          } else {
            // Otherwise, display a loading indicator.
            return Center(child: CircularProgressIndicator());
          }
        },
      ),
      floatingActionButton: FloatingActionButton(
        child: Icon(Icons.camera_alt),
        // Provide an onPressed callback.
        onPressed: () async {
          // Take the Picture in a try / catch block. If anything goes wrong,
          // catch the error.
          try {
            // Ensure that the camera is initialized.
            await _initializeControllerFuture;

            // Construct the path where the image should be saved using the
            // pattern package.
            final path = join(
              // Store the picture in the temp directory.
              // Find the temp directory using the `path_provider` plugin.
              (await getTemporaryDirectory()).path,
              '${DateTime.now()}.png',
            );

            // Attempt to take a picture and log where it's been saved.
            await _controller.takePicture(path);

            // If the picture was taken, display it on a new screen.
            Navigator.push(
              context,
              MaterialPageRoute(
                builder: (context) => DisplayPictureScreen(imagePath: path),
              ),
            );
          } catch (e) {
            // If an error occurs, log the error to the console.
            print(e);
          }
        },
      ),
    );
  }
}

// A widget that displays the picture taken by the user.
class DisplayPictureScreen extends StatelessWidget {
  final String imagePath;

  const DisplayPictureScreen({Key key, this.imagePath}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text('Display the Picture')),
      // The image is stored as a file on the device. Use the `Image.file`
      // constructor with the given path to display the image.
      body: Image.file(File(imagePath)),
    );
  }
}
于 2019-07-18T11:14:08.807 回答