在我的应用程序中的随机点间歇性暂停的线程(CanvasThread)遇到一些问题。应用程序中的其他所有内容都会根据需要继续运行,只是这个线程由于某种原因随机阻塞并且不会在屏幕上绘制任何新内容。我注意到 Surface.lockCanvasNative() 似乎是该块之前调用的最后一个函数,并且是之后返回的第一个函数。在这样的模式中:
Surface.lockCanvasNative (Landroid/graphics/Rect)Landroid/graphics/Canvas; @ 26,560 msec ____
Surface.lockCanvasNative (Landroid/graphics/Rect)Landroid/graphics/Canvas; @ 40,471 msec ____|
Surface.lockCanvasNative (Landroid/graphics/Rect)Landroid/graphics/Canvas; @ 40,629 msec ____
Surface.lockCanvasNative (Landroid/graphics/Rect)Landroid/graphics/Canvas; @ 54,516 msec ____|
这在下面的跟踪视图中很明显:
如果有帮助,我一直在使用CanvasThread.run()
以下内容:
@Override
public void run() {
boolean tellRendererSurfaceChanged = true;
/*
* This is our main activity thread's loop, we go until
* asked to quit.
*/
while (!mDone) {
/*
* Update the asynchronous state (window size)
*/
int w;
int h;
synchronized (this) {
// If the user has set a runnable to run in this thread,
// execute it and record the amount of time it takes to
// run.
if (mEvent != null) {
mEvent.run();
}
if(needToWait()) {
while (needToWait()) {
try {
wait();
} catch (InterruptedException e) {
}
}
}
if (mDone) {
break;
}
tellRendererSurfaceChanged = mSizeChanged;
w = mWidth;
h = mHeight;
mSizeChanged = false;
}
if (tellRendererSurfaceChanged) {
mRenderer.sizeChanged(w, h);
tellRendererSurfaceChanged = false;
}
if ((w > 0) && (h > 0)) {
// Get ready to draw.
// We record both lockCanvas() and unlockCanvasAndPost()
// as part of "page flip" time because either may block
// until the previous frame is complete.
Canvas canvas = mSurfaceHolder.lockCanvas();
if (canvas != null) {
// Draw a frame!
mRenderer.drawFrame(canvas);
mSurfaceHolder.unlockCanvasAndPost(canvas);
//CanvasTestActivity._isAsyncGoTime = true;
}
else{
Log.v("CanvasSurfaceView.CanvasThread", "canvas == null");
}
}
}
}
如果我能提供任何其他有用的信息,请告诉我。我只是在寻找关于为什么我的线程此时可能会阻塞的线索?提前感谢您的帮助!
从那以后,我将块缩小到mSurfaceHolder.unlockCanvasAndPost(canvas);
我在此调用之前和之后插入了一个日志,并且在应用程序冻结后没有记录之后的日志;但之前的日志是该线程上最后记录的事件。它也没有暂停或使用空画布,因为我也为这些实例输入了日志;在应用程序完成之前甚至不会记录一次。